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The top documents of colin-barre-brisebois
GTC 2014 - DirectX 11 Rendering and NVIDIA GameWorks in Batman: Arkham Origins
11 views
GDC 2014 - Deformable Snow Rendering in Batman: Arkham Origins
16.717 views
Past, Present and Future Challenges of Global Illumination in Games
2.211 views
Colin Barre-Brisebois - GDC 2011 - Approximating Translucency for a Fast, Cheap and Convincing Subsurface-Scattering Look
115.713 views