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The top documents of devgamm-conference
Crystal Clear Soft: Genre and setting – two pillar stones of successful project
650 views
Rob Bateman: Away3D for the accelerated age
679 views
George Zarkua: Indie business: developers evolution
1.021 views
Andrey Kudryashov: Indie travel
145 views
Mikhail Antipin - “Motion-design in game applications”
2.029 views
6waves: Как стать заметным на Facebook
529 views
Room 8: Cyto: what a publisher won’t do for you
679 views
Steffen Kabbelgaard Gronning: Our Kickstarter was saved by an image: FORCED Case Study.
328 views
Alexander Sinelnikov: Jelly Cannon Reloaded Postmortem
1.820 views
PlayScape: The future of mobile publishing: A new day is rising
143 views
Playtestix: Playtesting: cases and figures. ‘Before’ and ‘after’, ways of achievement, metrics
3.800 views
“Top Social Gaming Trends in 2011″
108 views
GREE: Going Global with GREE – best practice and current trends in social mobile free-to-play
105 views
BoosterMedia: Overcome the bottleneck of HTML5 mobile game performance
453 views
Сергей Батищев: 2D игры на HTML5: мифы и реальность разработки
535 views
Marmalade: Get more from your existing iOS apps by recompiling them for Android. Real time demonstration
401 views
Interactive Installations: Massively Single-player Offline Games
284 views
Development and promotion of mobile MMORPGs
1.781 views
Tom Krcha: Building Games with Adobe Technologies
1.233 views
Георгий Заркуа: В тихом омуте инди водятся
702 views
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