×
+ All Categories
Log in
English
Français
Español
Deutsch
The top documents of gael-hofemeier
How to create a high quality, fast texture compressor using ISPC
334 views
Edge detection-based post-processing in Warlords of Draenor
715 views
Play faster and longer: How Square Enix maximized Android* performance and battery life with Hitman:Go
580 views
OIT to Volumetric Shadow Mapping, 101 Uses for Raster-Ordered Views using DirectX 12
550 views
Getting there-first open-gles3.1_fractal_combat_x
273 views
Efficient Rendering with DirectX* 12 on Intel® Graphics
402 views
How Funcom Increased Play Time in Lego Minifigures by 40%
286 views