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> HIGHERVIEW. Team: A. Sasse J. D. McCarthy D. Miras J. Riegelsberger. Presentation to UCL Network Group: 3rd March 2004. > Sharp or smooth? Comparing the effects of quantization vs. frame rate for streamed video. J.D. McCarthy M. A. Sasse D. Miras. > motivation. - PowerPoint PPT Presentation

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>> HIGHERVIEW

Team:

A. Sasse

J. D. McCarthy

D. Miras

J. Riegelsberger

Presentation to UCL Network Group: 3rd March 2004

>> Sharp or smooth?Comparing the effects of quantization vs. frame rate for streamed video.

J.D. McCarthy

M. A. Sasse

D. Miras

3

>> motivation

> Existing QOS policies conflict with experimental evidence.

> No previous studies manipulating frame quality in conjunction with frame rate.

4

>> motivation

> IBM QOS policy (2003)“recommends reducing DCT coefficients rather than frame rate for Sports coverage, as “the priority for smooth video is higher than the priority for frame quality”

> Apteker et al. (1995) > Sport coverage relatively insensitive to reductions in frame rate.

5

>> methodology

> Continuously change video quality while users are watching.

> Continuously record user’s perception.

> Discover the relationship between signal quality and perceived quality.

6

>> which measure?

> Mean Opinion Score (MOS)– 8-10 second clips – single camera angle

– rate quality on a 5 point Likert scale.

> Limitations– Doesn’t measure continuous quality variations.– Poor measure for streamed video quality.– Doesn’t measure acceptability.

7

>> which measure?

> SSCQE – The single stimulus continuous quality evaluation (SSCQE)– using a slider to indicate quality continuously.

> Limitations– Too demanding for users performing real tasks.– Doesn’t measure service acceptability.

8

>> acceptability?

> Is a MOS of 3.5 acceptable to users?

> What about an SSCQE rating of 70?

> Service dependent?

9

>> our approach

> Focus on a specific service.> Ask users to say when the service is

acceptable / unacceptable.

> Advantages– Can be used with continuous streams

– Easy for users to understand

– Less disruptive

– Relevant to service providers

10

>> methodology

> Continuously change video quality while users are watching.

> Continuously record user’s perception.

> Discover the relationship between signal quality and perceived quality.

11

>> “method of limits”

unacceptable

acceptable

low quality

high quality

12

>> “method of limits”

unacceptable

acceptable

low quality

high quality

13

>> “method of limits”

unacceptable

acceptable

low quality

high quality

14

>> service functions

unacceptable

acceptable

low quality

high quality

Pr (acceptable)

15

>> service functions

unacceptable

acceptable

low quality

high quality

Pr (acceptable) ITU BT.500-11

Logistic Function

16

>> service functions

unacceptable

acceptable

frame rate

?

17

>> service functions

unacceptable

acceptable

frame quality

?

18

>> two studies

> Study 1– CIF video viewed on a desktop. – Acceptability ratings.– Eye movements.

> Study 2– QCIF video viewed on an iPAQ.– Acceptability ratings.– Qualitative interviews.

19

>> video material

> Football match– Arsenal vs Man. United (2002)

• 3 source clips.

– [A] Match intro and opening 3 minutes of play– [B] Highlights of Manchester United chances– [C] Highlights of Arsenal chances, final whistle and

Arsenal celebration.

20

>> participants

> Study 1– 41 football fans.

– 59% watched at least once a week

– 88% supported a football team.

– 51% supported Arsenal or Man U.

21

>> participants

> Study 2– 37 football fans.

– 65% watched at least once a week

– 84% supported a football team.

– 34 % supported Arsenal or Man U.

22

>> design

23

>> study 1 - results

fps

24

>> study 1 - results

quant

25

>> study 1 - results

fps +

quant

26

>> study 1 - results

gaze

27

>> study 1 - summary

> Acceptability insensitive to frame rate.

> Acceptability sensitive to quantization.

> Critical values:– Quantisation = 8– Frame rate = 6

28

>> study 2 - results

fps

29

>> study 2 - results

quant

30

>> study 2 - results

fps +

quant

31

>> bandwidth?

32

>> bandwidth?

Critical

Values

(Clip B)

33

>> qualitative comments

– 84%, recognising players was impossible.

– 65% had problems following the ball.

– 35% said close up shots fine - but long distant shots poor.

– 21% said jerky movement was a problem.

34

>> qualitative comments

“I’d rather have jerky video and

better quality pictures”

35

>> study 2 - summary

> Acceptability insensitive to frame rate.

> Acceptability sensitive to quantization.

> Critical values:– Quantisation = 4– Frame rate = 6

36

>> conclusions

> Limitations– Network effects not factored in.

> Substantive– High motion does not need high frame

rate! – Important task relevant information is lost

with poor frame quality.

37

>> conclusions

> Methodological– Binary acceptability rating

• continuous• easy to understand• doesn’t disrupt task

– “Method of limits” produces robust replicable service functions.

>> Sharp or smooth?Comparing the effects of quantization vs. frame rate for streamed video.

J.D. McCarthy

M. A. Sasse

D. Miras