1 Chapter 16-1 Linked Structures Dale/Weems. 2 Chapter 16 Topics l Meaning of a Linked List l...

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1

Chapter 16-1

Linked Structures

Dale/Weems

2

Chapter 16 Topics

Meaning of a Linked List Meaning of a Dynamic Linked List Traversal, Insertion and Deletion of Elements

in a Dynamic Linked List Specification of a Dynamic Linked Sorted List Insertion and Deletion of Elements in a

Dynamic Linked Sorted List

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What is a List?

A list is a varying-length, linear collection of homogeneous elements

Linear means that each list element (except the first) has a unique predecessor and each element (except the last) has a unique successor

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To implement the List ADT

The programmer must

1) choose a concrete data representation for the list, and

2) implement the list operations

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Recall:4 Basic Kinds of ADT Operations

Constructors -- create a new instance (object) of an ADT

Transformers -- change the state of one or more of the data values of an instance

Observers -- allow client to observe the state of one or more of the data values of an instance without changing them

Iterators -- allow client to access the data values in sequence

List Operations

Transformers Insert Delete Sort

Observers IsEmpty IsFull Length IsPresent

change state

observe state

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ADT List Operations

Iterator Reset GetNextItem

Reset prepares for the iteration GetNextItem returns the next item in

sequence No transformer can be called between calls

to GetNextItem (Why?)

Iteration Pair

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Array-based class List

Reset

IsFull

Length

IsPresent

Delete

IsEmpty

Insert

GetNexItem

Private data:

lengthdata [0] [1] [2]

[MAX_LENGTH-1]

currentPos

SelSort

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// Specification file array-based list (“list.h”)const int MAX_LENGTH = 50;typedef int ItemType;

class List // Declares a class data type{public: // Public member functions

List(); // constructor bool IsEmpty () const; bool IsFull () const; int Length () const; // Returns length of list void Insert (ItemType item); void Delete (ItemType item); bool IsPresent(ItemType item) const; void SelSort (); void Reset (); ItemType GetNextItem ();

private: // Private data membersint length; // Number of values currently storedItemType data[MAX_LENGTH];

int CurrentPos; // Used in iteration };

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Implementation Structures

Use a built-in array stored in contiguous memory locations, implementing operations Insert and Delete by moving list items around in the array, as needed

Use a linked list in which items are not necessarily stored in contiguous memory locations

A linked list avoids excessive data movement from insertions and deletions

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Implementation Possibilities for a List ADT

List

Linked listBuilt-in array

Built-in dynamic data and pointers

Built-in arrayof structs

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Array Representation of a Linked List

2

head 58 -1

4 5

46 0

16 7

39 4

component link

Node[0]

Node[1]

Node[2]

Node[3]

Node[4]

Node[5]

Node[6]

Node[7]

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Data Structure of Array Based Linked List

struct NodeType

{

int component;

int link;

};

NodeType node[1000]; // Max. 1000 nodes

int head;

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Insert a New Node into a Linked List

2

head 58 -1

25 7

4 5

46 0

16 1

39 4

component link

Node[0]

Node[1]

Node[2]

Node[3]

Node[4]

Node[5]

Node[6]

Node[7]

Insert 25,Setting link to 7

Change link from 7 to 1

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Delete a Node from a Linked List

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head 58 -1

25 7

4 5

46 0

16 1

39 0

component link

Node[0]

Node[1]

Node[2]

Node[3]

Node[4]

Node[5]

Node[6]

Node[7]Change the link

From 4 to 0

Deleted

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A Linked List

A linked list is a list in which the order of the components is determined by an explicit link member in each node

Each node is a struct containing a data member and a link member that gives the location of the next node in the list

head ‘X’ ‘C’ ‘L’

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Dynamic Linked List

head “Ted” “Irv” “Lee”

A dynamic linked list is one in which the nodes are linked together by pointers and an external pointer (or head pointer) points to the first node in the list

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Nodes can be located anywhere in memory

The link member holds the memory address of the next node in the list

head 3000 “Ted” 5000 “Irv” 2000 “Lee” NULL

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// Type declarations struct NodeType { char component; NodeType* link;}

typedef NodeType* NodePtr;

// Variable DECLARATIONSNodePtr head;NodePtr ptr;

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Declarations for a Dynamic Linked List

. component . link

‘A’ 6000

2020

Pointer Dereferencing and Member Selection

. Component . link

‘A’ 6000 ptr

ptr

ptr

. component . link

‘A’ 6000

*ptr

ptr

. component . link

(*ptr).component

ptr->component

‘A’ 6000

2121

ptr is a pointer to a node

. component . link

‘A’ 6000 ptr

ptr

2222

*ptr is the entire node pointed to by ptr

ptr

. component . link

‘A’ 6000

*ptr

2323

ptr->component is a node member

ptr

. component . link

ptr->component

(*ptr).component // Equivalent

‘A’ 6000

2424

ptr->link is a node member

ptr

. component . link

ptr->link

(*ptr).link // Equivalent

‘A’ 6000

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Traversing a Dynamic Linked List

// Pre: head points to a dynamic linked list

ptr = head;

while (ptr != NULL)

{

cout << ptr->component

// Or, do something else with node *ptr

ptr = ptr->link;

}

ptr

3000 “Ted” 5000 “Irv” 2000 “Lee” NULL

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head

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// Pre: head points to a dynamic linked list

ptr = head;

while (ptr != NULL)

{

cout << ptr->component;

// Or, do something else with node *ptr

ptr = ptr->link;

}

ptr 3000

3000 “Ted” 5000 “Irv” 2000 “Lee” NULL

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Traversing a Dynamic Linked List

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// Pre: head points to a dynamic linked list

ptr = head;

while (ptr != NULL)

{

cout << ptr->component;

// Or, do something else with node *ptr

ptr = ptr->link;

}

ptr 3000

3000 “Ted” 5000 “Irv” 2000 “Lee” NULL

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Traversing a Dynamic Linked List

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// Pre: head points to a dynamic linked list

ptr = head;

while (ptr != NULL)

{

cout << ptr->component;

// Or, do something else with node *ptr

ptr = ptr->link;

}

ptr 3000

3000 “Ted” 5000 “Irv” 2000 “Lee” NULL

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Traversing a Dynamic Linked List

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// Pre: head points to a dynamic linked list

ptr = head;

while (ptr != NULL)

{

cout << ptr->component;

// Or, do something else with node *ptr

ptr = ptr->link;

}

ptr 5000

3000 “Ted” 5000 “Irv” 2000 “Lee” NULL

3000 5000 2000

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Traversing a Dynamic Linked List

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// Pre: head points to a dynamic linked list

ptr = head;

while (ptr != NULL)

{

cout << ptr->component;

// Or, do something else with node *ptr

ptr = ptr->link;

}

ptr 5000

3000 “Ted” 5000 “Irv” 2000 “Lee” NULL

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Traversing a Dynamic Linked List

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// Pre: head points to a dynamic linked list

ptr = head;

while (ptr != NULL)

{

cout << ptr->component;

// Or, do something else with node *ptr

ptr = ptr->link;

}

ptr 5000

3000 “Ted” 5000 “Irv” 2000 “Lee” NULL

3000 5000 2000

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Traversing a Dynamic Linked List

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// Pre: head points to a dynamic linked list

ptr = head;

while (ptr != NULL)

{

cout << ptr->component;

// Or, do something else with node *ptr

ptr = ptr->link;

}

ptr 2000

3000 “Ted” 5000 “Irv” 2000 “Lee” NULL

3000 5000 2000

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Traversing a Dynamic Linked List

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// Pre: head points to a dynamic linked list

ptr = head;

while (ptr != NULL)

{

cout << ptr->component;

// Or, do something else with node *ptr

ptr = ptr->link;

}

ptr 2000

3000 “Ted” 5000 “Irv” 2000 “Lee” NULL

3000 5000 2000

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Traversing a Dynamic Linked List

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// Pre: head points to a dynamic linked list

ptr = head;

while (ptr != NULL)

{

cout << ptr->component;

// Or, do something else with node *ptr

ptr = ptr->link;

}

ptr 2000

3000 “Ted” 5000 “Irv” 2000 “Lee” NULL

3000 5000 2000

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Traversing a Dynamic Linked List

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// Pre: head points to a dynamic linked list

ptr = head;

while (ptr != NULL)

{

cout << ptr->component;

// Or, do something else with node *ptr

ptr = ptr->link;

}

ptr NULL

3000 “Ted” 5000 “Irv” 2000 “Lee” NULL

3000 5000 2000

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Traversing a Dynamic Linked List

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// Pre: head points to a dynamic linked list

ptr = head;

while (ptr != NULL)

{

cout << ptr->component;

// Or, do something else with node *ptr

ptr = ptr->link;

}

ptr NULL

3000 “Ted” 5000 “Irv” 2000 “Lee” NULL

3000 5000 2000

head

Traversing a Dynamic Linked List

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The End of Chapter 16 Part 1