Post on 17-Jan-2018
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Event Driven Programs with a Graphical User Interface
Rick Mercer
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Event-Driven Programming with Graphical user Interfaces
Most applications have graphical user interfaces to respond to user desires
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A Few Graphical Components
A Graphical User Interface (GUI) presents a graphical view of an application to users.
To build a GUI application, you must:— Have a well-tested model that is independent of the view— Make graphical components visible to the user— Ensure the correct things happen for each event
• user clicks button, moves mouse, presses enter key, ...
Let's first consider some of Java's GUI components: — windows, buttons, and text fields
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Classes in the swing package
The javax.swing package has components that show in a graphical manner JFrame: window with title, border, menu, buttons JButton: A component that can "clicked" JLabel: A display area for a small amount of text JTextField: Allows editing of a single line of text
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Get a window to show itselfimport javax.swing.JFrame;
public class FirstGUI extends JFrame {
public static void main(String[] args) { // Construct an object that has all the methods of JFrame JFrame aWindow = new FirstGUI(); aWindow.setVisible(true); }
// Set up the GUI public FirstGUI() { // Make sure the program terminates when window closes this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); // Set the title of this instance of FirstGUI this.setTitle("Graffiti"); // … more to come … }}
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Some JFrame messages
Set the size of the window with // this not necessary if message is in // a FirstGUI method like this constructor setSize(220, 100);
— The first int is the width of the window in pixels— the second int is the height of the window in pixels
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Building components
So far we have an empty window Let us add a button, a label, and an editable line First construct three graphical components JButton clickMeButton = new JButton("Nobody is listening to me");
JLabel aLabel = new JLabel("Button above, text field below");
JTextField textEditor = new JTextField("You can edit this text "); Next, add these objects to a JFrame
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Add components to a window
Could use the default BorderLayout and add components to one of the five areas of a JFrame
add(clickMeButton, BorderLayout.NORTH); add(aLabel, BorderLayout.CENTER); add(textEditor, BorderLayout.SOUTH);
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The 5 areas of BorderLayout
By default, JFrame objects have only five places where you can add components — a 2nd add wipes out the 1st
There are many layout managersWe will use null for layout:
— Must set the size and location of each component
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Null layout manager easier to layout components
Explicitly state where each component goes// Add three graphical components using a null layoutsetLayout(null); // Controversial ... clickMeButton.setSize(200, 25);clickMeButton.setLocation(0, 0);add(clickMeButton); // Add a label not needed by other methods in this classJLabel aLabel=new JLabel("Button above, text field below");aLabel.setSize(200, 25);aLabel.setLocation(0, 25);add(aLabel); textEditor.setSize(200, 25);textEditor.setLocation(0, 50);add(textEditor);
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So what happens next?
You can layout a real pretty GUIYou can click on buttons, enter text into a
text field, move the mouse, press a key— And NOTHING happens
So let’s make something happen…
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Java's Event Model
Java lets the operating system notify graphical components of user interaction— JButton objects know when a user clicks it— JTextField objects with focus know when the
user presses the enter (return) key— Event driven programs respond to many things
• mouse clicks, mouse movements• clicks on hyperlinks or menu items• Users pressing any key, selecting a list item, moving
a slider bar, checking a radio button, …
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Example: Action Events
The buttons and text fields do not execute code — Instead JButton and JTextField objects
send actionPerformed messages to other objects that have been registered to “listen”
We write the code we want to execute in actionPerformed methods— This requires a class that implements an
interface, for example— Registering an instance of that class to listen
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Event Driven Programs with GUIs
Key elements of an event-driven GUI— Graphical components
• The screen elements that a user manipulates with the mouse and keyboard JFrame JLabel JButton JScrollbar JMenuItem JTextField JTextArea JList ...
— Layout managers• Govern how the components appear on the screen• Examples FlowLayout GridLayout null layout
— Events• Signal that a user interacted with the GUI• Examples: mouse clicks, keys pressed, hyperlink selected,
time expires on a timer, …
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Java's Event Model
JFrame
JButton
1 Layout Graphical ComponentsJFrame JButton
JTextField JMenuItem
Listener
3 You register objects that waits for messages from graphical components addActionListener
ListenerListener
4 Users interact with these graphical components
2 You write classes that implement the correct interfaceActionListener
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A Java GUI: Rick's model
We’ve begin by setting up the GUI1. FirstGUI extends JFrame It IS-A JFrame so we
inherit many methods2. main starts up the GUI (could be separate file)3. Added instance variables – graphical components that
will be needed by two or more methods (a JTextField, JButton, or JList will be needed by listeners later
4. Lay out a GUI and initialize instance variables in the constructor
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But no one is "Listening"
Okay, now we have a GUI— but when run, nothing happens
Wanted: An object to listen to the button that understands a specific message such as— actionPerformed
Also need to tell the button who it can send the actionPerfomed message to— Register the listener with this methodaddActionListener(ActionListener al)
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Handling Events
5. Add a private inner class that can listen to the event that the graphical component will generate Your class must implement a listener interface to guarantee that
it has the expected methods: First up: ActionListener6. Register the listener object to the GUI component
(JButton JTextField) so it can later send actionPerformed messages to that listener when the use clicks the button or presses enter.events occur anytime in the future--the listener is listening
(waiting for user generated events such as clicking a button or entering text into a text field)
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ActionEvent / ActionListener
When a JButton object is clicked, it constructs an ActionEvent object and sends it to the actionPerformed method of its listeners— We can usually ignore that parameter, other times we can't
To register a listener to a JButton, send an addActionListener message to button
public void addActionListener(ActionListener al)—You need an ActionListener object
• There is no ActionListener class!• What can we do?????
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Implement an interfaceThen your object can be treated as if it were an ActionListener
Polymorphism in action: We can have any number of actionPerformed methods that do whatever they are supposed to. The Button does not care what happened
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Inner class
Add an inner class — inner classes have access to the enclosing
classes' instance variablesMake it private since no one else needs to
know about itJava added inner classes for the very
purpose: to have listener objects respond to user interactions with GUI components
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And register the listener withaddActionListener
// 6. Register the instance of the listener so the // component can later send messages to that object ButtonListener aListener = new ButtonListener(); clickMeButton.addActionListener(aListener); } // End constructor
// 5. inner class to listen to events private class ButtonListener implements ActionListener { // No constructor needed here. // Must have this method to implement ActionListener public void actionPerformed(ActionEvent anActionEvent) { System.out.println("Button was clicked."); } }
Caution: this is easy to forget. It is an error no one will tell you about
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Another benefit of interfaces
Can have many ActionListener objects— Any class that implements ActionListener— may need a different class for every button and
text field in the GUI• But they all can be treated as ActionListener objects• They can be passed as arguments to this method
public void addActionListener(ActionListener aL) Adds an action listener to receive action events from JButtons, TextFields, ... aL - an instance of a class that implements the ActionListener interface
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Assignment Compatible
Can pass instances of classes implementing an interface to the interface type parameter
addActionListener(ActionListener anyListener)
addActionListener(new ButtonListener());
addActionListener(new TextFieldListener()); ButtonListener and TextFieldListener
must implement interface ActionListener
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Listen to JTextField
Add to the current GUI — Have the button click toggle the JTextField
form upper to lower case• Need methods getText and setText
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JList and DefaultListModel
Code demo:— Show a JList GUI component with a
DefaultListModel set as the model • will contain a list of strings
Respond to selections by showing the selected string in a dialog box
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public class ShowJListListModel extends JFrame { public static void main(String[] args) { JFrame window = new ShowJListListModel(); window.setVisible(true); }
private JList guiList;
private DefaultListModel allStrings;
public ShowJListListModel() { setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); setSize(250, 300); setLocation(100, 100); setLayout(null);
initializeAllStrings(); guiList = new JList(allStrings); guiList.setSelectedIndex(allStrings.getSize() - 1); guiList.setSize(150, 250); guiList.setLocation(20, 10); guiList.setFont(new Font("Arial", Font.BOLD + Font.ITALIC, 14)); add(guiList);
registerListeners(); }
private void registerListeners() { ListSelectionListener listener = new GuiListListListener(); guiList.addListSelectionListener(listener); }
private class GuiListListListener implements ListSelectionListener { public void valueChanged(ListSelectionEvent arg0) { String str = allStrings.get(guiList.getSelectedIndex()).toString(); System.out.println(str + " selected"); } }
private void initializeAllStrings() { allStrings = new DefaultListModel(); allStrings.addElement("Riley"); allStrings.addElement("Dakota"); allStrings.addElement("Casey"); allStrings.addElement("Angel"); allStrings.addElement("Reese");
}