1 IST-1999-11577 2 2 Eye-2-Eye Fitness-for-Purpose of Person-Person Communication Technologies...

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1IST-1999-11577

22Eye-2-Eye

Fitness-for-Purpose of Person-Person

Communication Technologies

SINTEF N

Instituut voor Doven NL

Tandberg N

Nottingham University UK

Telenor N22Eye-2-Eye

2IST-1999-11577

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VideoVideo

TextText

AudioAudio

Virtual RealityVirtual Reality

AudioAudio++

VideoVideo

AudioAudio++

Text-Chat

DataData

AudioAudio

++

++

Avatar

Telephone

Videophone

SharedApplications

Bandwidth

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Industry Needs to Know

• Which Technologies have Different Uses & Cost-Benefits?

• What are the Set-Up Requirements for Different Users & Tasks?

• How can Rational Business & Service Decisions be Made?

Comparative Data Required for AnswersComparative Data Required for Answers

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Eye-2-Eye Solution

Human CommunicationEfficiency

Human CommunicationEfficiency

User SatisfactionUser Satisfaction Physical Environment

Physical Environment

QoS EquipmentQoS Equipment

QoS CodecQoS Codec

QoS NetworkQoS NetworkFitness-for-Purpose

Modellingfor

Technical Development& Application

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Structure of the Workplan

Define & PrioritiseScientific & MarketKnowledge

Conduct Experiments

Analyse Cost-Benefit

Exploit Results

Disseminate Results

Fitness-for-PurposeEvaluation Tool

Fitness-for-PurposeEvaluation Tool

Cost-Benefit Analysis ToolCost-Benefit Analysis Tool

Fitness-for-PurposeGuidelines

Fitness-for-PurposeGuidelines

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Key Exploitable Results

Fitness-for-Purpose Evaluation ToolFitness-for-Purpose Evaluation Tool

Fitness-for-Purpose GuidelinesFitness-for-Purpose Guidelines

Cost-Benefit Analysis ToolCost-Benefit Analysis Tool

Manufacturers

Network Providers

Service Providers

Standards Bodies

Service Integrators

Usability Practitioners

Research Organisations

Target AudiencesTarget Audiences

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Main Achievements Month 6

• State of the Art

• Requirements for Baseline Experiments

• Dissemination & Use Plans

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State of the Art

• Distinction between Media Effects and Media Preferences

• Focus on– Communication Tasks and Outcomes High in

Socio-Emotional Content– IP-based Real-Time Communication for both

Fixed and Mobile Networks

• Dyadic & Group Communication

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Baseline Experiments

• Situations where Task Outcomes are:– Media Sensitive – Dependent on Non-Verbal Behaviour

• Study of Media Preferences• Tests of Medium Effects

– Trust– Negotiation / Persuasion – Joint Problem Solving

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Dissemination

• Contributions to Standards Bodies– ETSI TC HF– ETSI EP TIPHON (WG5 Multimedia

Services)– IETF, ITU-T, IMTC, EURESCOM

• External Workshops

()

?

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Iterative Development

Results of AC314

Vis-à-Vis

External

Workshop

Results of Field

ExperimentsResults of Baseline

Experiments

Results of Laboratory

Experiments

Year 1 Year 2 Year 3

Usability & Impact Results

Usability & Impact Results

Usability & Impact Results

FfP Guidelines

Cost-Benefit Analysis Tool

FfP Evaluation Tool

FfP Guidelines

Cost-Benefit Analysis Tool

FfP Evaluation Tool

FfP Guidelines

Cost-Benefit Analysis Tool

FfP Evaluation Tool

External

Workshop

External

Workshop

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Contact Details

Dr Peter BrooksSINTEF Telecom & Informatics

i2i Project Manager

Peter.Brooks@informatics.sintef.no

Tel +33 2 96 95 35 01

Videophone +33 2 96 95 36 12

Http://www.sintef.no/units/informatics/projects/eye2eyeHttp://www.sintef.no/units/informatics/projects/eye2eye