Post on 18-Jan-2016
transcript
11 11TH INFANTRY REGIMENT
11
Platoon Battle Drills(ARTEP 7-8-DRILL, 25 JUNE 2002)
• 07-3-D9103--React to Contact (Platoon/Squad)• 07-3-D9106--Knock Out Bunkers (Platoon)• 07-3-D9104--Break Contact (Dismounted)• 07-3-D9110--Enter/Clear a Trench (Platoon)• 07-3-D9105--React to Ambush (Platoon/Squad)• 07-3-D9112--Conduct Initial Breach of a Mined Wire
Obstacle (Platoon)• 07-3-D9108--Enter and Clear a Building (Platoon)• 07-3-D9282--React to a Chemical Attack
(Platoon/Squad)• 07-3-D9283--React to Nuclear Attack (Platoon/Squad)
11
• Require minimal orders• Are rapid and sequential actions vital to
success• Apply to platoon and smaller units• Are trained and rapid response to
enemy actions or leader’s orders
Successful Battle
Drills
11
React to Contact
11
React To ContactDECISIONS
TEAM LDR SQUAD LDR PLATOON LDR
Assault Request Call For Fire (CFF) CFF
Establish Maneuver CFFBase of Fire Request CFF
Establish Maneuver
Base of Fire Establish Base of Fire
CFF
Break Contact
Break Contact Help Squad Break Contact
Break Contact
Considerations:- Can your element gain fire superiority?- Are you within hand grenade range?- Are you within an enemy kill zone?- Given fire superiority, from your position can a subordinate unit maneuver to a vulnerable flank?
11 Platoon LeaderDecision #1
Enemy Action• 1st Squad Base Left/Right
• Attack Left/Right
11 Platoon LeaderDecision #2
Enemy Action• 1st Squad Base Left/Right• Reinforce Base Left/Right
11
Squad Leader Actions
Decides: • If lead team keeps assaulting, • If lead team establishes base of fire • If squad can or cannot assault the
enemy• To Advise PL on emplacement of
machine guns/other forces and best covered and concealed routes to enemy position
• where/when/how to consolidate and reorganize based on terrain/threat
11
Platoon Leader and Platoon Sergeant Actions
Decide:• If squad in contact assaults (can handle
the fight)• If squad in contact establishes base of
fire (maneuver with other SQDs)• If squad in contact breaks contact
(Enemy contact too heavy to assault with the PLT, or need to re-group to set conditions for an assault)
11
Platoon Leader and Platoon Sergeant Actions
• Employment of indirect fires
• PSG establish CCP (once 2-3 or more casualties are taken)
• Decide when/where/how to consolidate and reorganize
• Reporting (Sitrep or need additional assets from higher)
11
NOTES ON DECISIONS
• The decisions required of leaders for React to Contact apply to all of the remaining battle drills as well.
• The employment of indirect fires is best left to the PL; however, SLs can send a call for fire to the PL.
11
Knock out Bunkers
11
• 1st Squad Est. SBF• Attack
•PL Calls for Fire•2nd Squad Reinforce SBF
•Base Left/Right or Assault left/right
•3rd Squad Assault Left/Right
Enemy Bunkers
11
• 1st Squad Base Left/Right• Attack Left/Right
•2nd Squad Base Left/Right•3rd Squad Assault Left/Right
Shift Fire
11
• 1st Squad Base Left/Right• Attack Left/Right
•2nd Squad Base Left/Right•3rd Squad Assault Left/Right
Shift Fire 2
11
Break Contact
11
Enemy Bunkers
• 1st Squad Base Left/Right• 2nd Squad Base Left/Right
• PL Call For Fire•3rd Squad Base L/R (if needed)
• 1st Squad Break Contact• 2nd Squad Break Contact• 3rd Squad Break Contact
11
Enter and Clear a Trench (Platoon)
11
PL identifies Entry Point
PL or PSG/WSL est. SBF
SQDs suppress the Entry Point or Entire trench (if the trench is small enough to do so)
Assault SQD (intermediate SBF)
Est. a foothold SQD
SBF and WPNs SQD
PL
WSLPSG
Entry PT
11
Initial entry SQD moves forward
PL Calls for Both SBF and Intermediate SBF toShift Fire
Entry SQD est. itsown IntermediateSBF
Shift fire 1PL
PSGWSL
SL
11
Initial entry TM gains foothold
PL
PSG WSL
SQD internal shift
SL
11
Entry PT is marked with 2 x flags (usually engineer tape or VS-17 pannels) or Directional chem lights
PL calls Shift Fire 2 to Inter.SBF
Entry SL leads his 2nd TM into trench
PL
PSGWSL
SL
Shift Fire 2
11
Entry SQD est. foothold and clears to first corners and holds, SL calls PL for follow on SQDs, helps guide SQDs through entry point
All teams must enter the trench between the lane markers to avoid the threat of fratricide in the trench
PL calls lift fire 1 to Assault SQD and moves with Assault SQD
PL
PSGWSL
SL
SLLift Fire 1
11
Entry SQD consolidates and clears in one direction while Assault SQD clears the other Direction **You can decide to clear in only 1 directionfrom the beginning***
PL Calls Shift 3 to SBF
PL Lifts SBF and tells them to move into the trench
Front line trace marked by “Moses pole”
PL
PSGWSL
SL
SL
Shift Fire 3
Lift Fire 2
11
TMs mark progress as they go
Tm from the Assault SQD est.Overwatch from the trench
SBF SQD assumes lead SQD
MGs wait to be emplaced
SQDs emplace securityAs they go to isolate top of trench from counter attack or enemy re-entry
PSG may assist in C2 of SQDs or est. CCP if neccessary
PL
PSG
SL
SL
SL
WSL
11
SQDs clear in one directionAnd hold in the other
PL/WSL emplace Gun 1
PL/SL shifts overwatch TM
PL lifts overwatchTeam and orders to reposition for security
SQD HOLDS
Shift fire
PL
SL
SL
SL
PSG
WSL
CCP
11
Establish foothold SQD and SBF SQD crosstalk to ensure no fratricide during final clear
PL/WSL emplace Gun 2
PL
SL
SL
SL
PSG
WSL
11
PL
PSG
SL
SL
SL
WSL
Consolidation and Reorganization
Key Leaders spread out to C2 (SL helps controls gun 1)
11
Realize this trench scenario was depicted with 0 casualties.
The PL locates himself so he can pass other SQDs/TMs to the front when the lead SQD becomes combat ineffective due to casualties or fatigue.
It is your job as the PL to monitor the tempo and know the status/location of the lead element.
11
Trench TTPs• Replace lead man immediately if he goes “cold” (out of ammo)• Use frag grenades to clear hardened bunkers• Many MOUT techniques work in a trench• Be prepared to breach bunker doors• Marking progress will allow SBF to anticipate shifts and provided better direct fire support• Use Snipers to cover the trench using well aimed shots to interdict enemy pax pushed out by the clearing process• Keep talking to a minimum as this lets the enemy know where you are !• Do not flag your head above the trench as this could cause a frat with an overwatch element• Don’t be afraid to pull back a bit in order to prepare for another action
React To Ambush (Near)
“Frag out”
React To Ambush – (Far)
Shift Fire
Cease Fire
-If you have MTRs traveling with you, they can mark the contact (hip shoot) with WP, RP, Illum, IR Illum along with HE, lets everyone know where the contact is located when fighting in difficult terrain (easy to get disoriented)
Breach a Mined/Wire Obstacle
11
Decisions Common to All Drills and Leaders
• When/Where/How to focus/distribute/shift fires
• What to do with casualties (stop bleeding, drag to cover and continue the fight; package in SKEDCO and move to CCP upon reorganization)
• When/where/how to consolidate and reorganize based on threat/time/unit condition
• How/when to use markings and signals (SOP)
11
Common Mistakes
• Squads/Platoons slow to react to contact, take too many casualties as a result
• Platoons sometimes annihilated by fire-team or smaller size enemy force (must locate the enemy and fix him with direct or indirect fires while you maneuver to his flank)
• Momentum is too often lost, enemy escapes (remember simple plan boldly executed!!!!)
11
Why problems occur?
• Overly complicated decision making processes
• Lack of all-round security– PLTs get focused in direction of initial
contact-enemy maneuvers on them
• Target fixation
11
How to Get Better
• Train to HIGH standards
• Use “fall-out one” training
• “Cross Train” on weapon systems
• Develop/train/enforce SOPs
• Fire control and Distribution
• Train to make contact from different directions
11
How to Get Better
• Build Teams Through Adversity– Do hard things together in training – Demand honesty – Instill high standards of conduct– Train junior leaders to make quick decisions based
on your intent and SOPs
• Train all PLT members to call for fire and to be proficient with radios
• Standard hand and arm signals• Tactical Patience• Enforce all-round security
11
How to Get Better
• Train all soldiers to give “Go where, do what” orders (like using the “active voice” in writing)
• Reduce amount of verbal noise (silent, violent, silent)
• Clearly define what decisions you expect leaders to make under fire
• Instill decision-making at the lowest level
11 CONCLUDING PRINCIPLES
• Train how we fight (“tough love”)• Empower all leaders to tune their actions to local reality• Assault behind effective fire• Bound elements to have overwatch/effective fire when
closing the distance on the enemy• As a PL work on synchronizing the fight in terms of squads,
machine guns, and indirect fires (don’t want any lulls in fires being placed on the enemy)
• Battle handover and setting conditions (one event allows another to occur)
• Understanding of time, space, and forces• Development of leaders and teams
11
QUESTIONS?