Post on 29-May-2015
transcript
Decision Tree Dae-Ki Kang
Definition
• Definition #1
▫ A hierarchy of if-then’s
▫ Node – test
▫ Edge – direction of control
• Definition #2
▫ A tree that represents compression of data based on class
• Manually generated decision tree is not interesting at all!
Decision tree for mushroom data
Algorithms
• ID3
▫ Information gain
• C4.5 (=J48 in WEKA) (and See5/C5.0)
▫ Information gain ratio
• Classification and regression tree (CART)
▫ Gini gain
• Chi-squared automatic interaction detection (CHAID)
Example from Tom Mitchell’s book
Naïve strategy of choosing attributes
(i.e. choose the next available attribute)
Outlook Play=Yes Play=No
3,4,5,7,9,10,11,12,13 (9) 1,2,6,8,14 (5)
Sunny
Overcast Rain
Play=Yes Play=No
9,11 (2) 1,2,8 (3)
Play=Yes Play=No
3,7,12,13 (4) (0)
Play=Yes Play=No
4,5,10 (3) 6,14 (2)
Temp Temp
Play=Y
Hot
Mild
Cool Hot
Mild
Cool
How to generate decision trees?
• Optimal one ▫ Equal to (or harder than) NP-Hard
• Greedy one Greedy means big questions first Strategy – divide and conquer
▫ Choose an easy-to-understand test such that divided sub-data sets by the chosen test are the easiest to deal with Usually choose an attribute as a test Usually adopt impurity measure to see how easy to deal
with the sub-data sets
• Are there any other approaches? – there are many and open
Impurity criteria
• Entropy Information Gain, Information Gain Ratio ▫ Most popular ▫ Entropy – Sum of -plogp ▫ IG – Entropy(S) - Sum of Entropy(sub-data t) * |t|/|S| ▫ IG favors Social Security Number or ID ▫ Information Gain Ratio
• Gini index Gini Gain (used in CART) ▫ Related with Area Under the Curve ▫ GG – 1 - Sum of fractions^2
• Misclassification rate ▫ (misclassified instances)/(all instances) ▫ Problematic – lead to many indistinguishable splits (where
other splits are more desirable)
Using IG for choosing attributes
Outlook Play=Yes Play=No
3,4,5,7,9,10,11,12,13 (9) 1,2,6,8,14 (5) Sunny
Overcast Rain Play=Yes Play=No
9,11 (2) 1,2,8 (3) Play=Yes Play=No
3,7,12,13 (4) (0)
Play=Yes Play=No
4,5,10 (3) 6,14 (2)
IG(S) = Entropy(S) – Sum(|S_i|/|S|*Entropy(S_i)) IG(Outlook)= Entropy(Outlook) -|Sunny|/|Outlook|*Entropy(Sunny) -|Overcast|/|Outlook|*Entropy(Overcast) -|Rain|/|Outlook|*Entropy(Rain) Entropy(Outlook) =-(9/14)*log(9/14)-(5/14)*log(5/14) |Sunny|/|Outlook|*Entropy(Sunny) = 5/14*(-(2/5)*log(2/5)-(3/5)*log(3/5)) |Overcast|/|Outlook|*Entropy(Overcast) = 4/14*(-(4/4)*log(4/4)-(0/4)*log(0/4)) |Rain|/|Outlook|*Entropy(Rain) = 5/14*(-(3/5)*log(3/5)-(2/5)*log(2/5))
Zero Occurrence
• When a feature is never occurred in the training set zero frequency PANIC: makes all terms zero
• Smoothing the distribution
▫ Laplacian Smoothing
▫ Dirichlet Priors Smoothing
▫ and many more (Absolute Discouting, Jelinek-Mercer smoothing, Katz smoothing, Good-Turing smoothing, etc.)
Calculating IG with Laplacian smoothing
Outlook Play=Yes Play=No
3,4,5,7,9,10,11,12,13 (9) 1,2,6,8,14 (5) Sunny
Overcast Rain Play=Yes Play=No
9,11 (2) 1,2,8 (3) Play=Yes Play=No
3,7,12,13 (4) (0)
Play=Yes Play=No
4,5,10 (3) 6,14 (2)
IG(S) = Entropy(S) – Sum(|S_i|/|S|*Entropy(S_i)) IG(Outlook)= Entropy(Outlook) -|Sunny|/|Outlook|*Entropy(Sunny) -|Overcast|/|Outlook|*Entropy(Overcast) -|Rain|/|Outlook|*Entropy(Rain) Entropy(Outlook) =-(10/16)*log(10/16)-(6/16)*log(6/16) |Sunny|/|Outlook|*Entropy(Sunny) = 6/17*(-(3/7)*log(3/7)-(4/7)*log(4/7)) |Overcast|/|Outlook|*Entropy(Overcast) = 5/17*(-(5/6)*log(5/6)-(1/6)*log(1/6)) |Rain|/|Outlook|*Entropy(Rain) = 6/17*(-(4/7)*log(4/7)-(3/7)*log(3/7))
Overfitting • Training set error
▫ Error of the classifier on the training data ▫ It is a bad idea to use up all data for training. You will be out of data to
evaluate the learning algorithm. • Test set error
▫ Error of the classifier on the test data ▫ Jackknife – Use n-1 examples to learn and 1 to test. Repeat n times. ▫ x-folds stratified cross-validation – Divide data into x-folds with the
same proportion of class. x-1 folds to train and 1 fold to test. Repeat x times.
• Overfitting ▫ The input data is incomplete (Quine) ▫ The input data do not reflect all possible cases. ▫ The input data can include noise. ▫ I.e. fit the classifier tightly to the input data is a bad idea.
• Occam’s razor ▫ Old axiom used to prove the existence of God. ▫ “plurality should not be posited without necessity”
Razors and Canon
• Occam's razor (Ockham's razor) ▫ "Plurality is not to be posited without necessity" ▫ Similar to a principle of parsimony ▫ If two hypothesis have almost equal prediction power, we
prefer more concise one. • Hanlon's razor
▫ Never attribute to malice that which is adequately explained by stupidity.
• Morgan's Canon ▫ In no case is an animal activity to be interpreted in terms of
higher psychological processes if it can be fairly interpreted in terms of processes which stand lower in the scale of psychological evolution and development.
Example: Playing Tennis
(taken from Andrew Moore’s)
Humidity
High Norm
(9+, 5-)
(3+, 4-) (6+, 1-)
( , ) ( , )( , ) log ( , ) log
( ) ( ) ( ) ( )
( , ) ( , )( , ) log ( , ) log
( ) ( ) ( ) ( )
0.151
h
P h p P n pI P h p P n p
P h P p P n P p
P h p P n pP h p P n p
P h P p P n P p
Wind
Weak Strong
(9+, 5-)
(6+, 2-) (3+, 3-)
( , ) ( , )( , ) log ( , ) log
( ) ( ) ( ) ( )
( , ) ( , )( , ) log ( , ) log
( ) ( ) ( ) ( )
0.048
w
P w p P s pI P w p P s p
P w P p P s P p
P w p P s pP w p P s p
P w P p P s P p
Predication for Nodes
From Andrew Moore’s slides
What is the predication for each node?
Predication for Nodes
Recursively Growing Trees
Original Dataset
Partition it according to the value of the attribute we split on
cylinders = 4
cylinders = 5
cylinders = 6
cylinders = 8
From Andrew Moore slides
Recursively Growing Trees
cylinders = 4 cylinders = 5 cylinders = 6 cylinders = 8
Build tree from These records..
Build tree from These records..
Build tree from These records..
Build tree from These records..
From Andrew Moore slides
A Two Level Tree
Recursively growing trees
When should We Stop Growing Trees?
Should we split this node ?
Base Cases
• Base Case One: If all records in current data subset have the same output then don’t recurse
• Base Case Two: If all records have exactly the same set of input attributes then don’t recurse
Base Cases: An idea
• Base Case One: If all records in current data subset have the same output then don’t recurse
• Base Case Two: If all records have exactly the same set of input attributes then don’t recurse
Proposed Base Case 3:
If all attributes have zero information gain then don’t recurse
Is this a good idea?
Old Topic: Overfitting
Pruning
• Prepruning (=forward pruning)
• Postpruning (=backward pruning)
▫ Reduced error pruning
▫ Rule-post pruning
Pruning Decision Tree
• Stop growing trees in time
• Build the full decision tree as before.
• But when you can grow it no more, start to prune:
▫ Reduced error pruning
▫ Rule post-pruning
Reduced Error Pruning
• Split data into training and validation set
• Build a full decision tree over the training set
• Keep removing node that maximally increases validation set accuracy
Original Decision Tree
Pruned Decision Tree
Reduced Error Pruning
Rule Post-Pruning
• Convert tree into rules
• Prune rules by removing the preconditions
• Sort final rules by their estimated accuracy
Most widely used method (e.g., C4.5)
Other methods: statistical significance test (chi-square)
Real Value Inputs
• What should we do to deal with real value inputs?
mpg cylinders displacementhorsepower weight acceleration modelyear maker
good 4 97 75 2265 18.2 77 asia
bad 6 199 90 2648 15 70 america
bad 4 121 110 2600 12.8 77 europe
bad 8 350 175 4100 13 73 america
bad 6 198 95 3102 16.5 74 america
bad 4 108 94 2379 16.5 73 asia
bad 4 113 95 2228 14 71 asia
bad 8 302 139 3570 12.8 78 america
: : : : : : : :
: : : : : : : :
: : : : : : : :
good 4 120 79 2625 18.6 82 america
bad 8 455 225 4425 10 70 america
good 4 107 86 2464 15.5 76 europe
bad 5 131 103 2830 15.9 78 europe
Information Gain
• x: a real value input
• t: split value
• Find the split value t such that the mutual information I(x, y: t) between x and the class label y is maximized.
Pros and Cons
• Pros ▫ Easy to understand ▫ Fast learning algorithms (because they are greedy) ▫ Robust to noise ▫ Good accuracy
• Cons ▫ Unstable ▫ Hard to represent some functions (Parity, XOR, etc.) ▫ Duplication in subtrees ▫ Cannot be used to express all first order logic because
the test cannot refer to two or more different objects
Generation of data from a decision
tree (based on the definition #2) • Decision tree with support for each node
Rule set
▫ support = # of training instances assigned for a node
• Rule set Instances
• In this way, one can combine multiple decision trees by combining rule sets
• cf. Bayesian classifiers Fractional instances
Extensions and further considerations
• Extensions ▫ Alternating decision tree ▫ Naïve Bayes Tree ▫ Attribute Value Taxonomy guided Decision Tree ▫ Recursive Naïve Bayes ▫ and many more
• Further Researches ▫ Decision graph ▫ Bottom up generation of decision tree ▫ Evolutionary construction of decision tree ▫ Integrating two decision trees ▫ and many more