2015 Preseason Lacrosse Official’s Clinic Rule 7 – Penalty Enforcement, Simultaneous Fouls,...

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2015 Preseason Lacrosse Official’s Clinic

Rule 7 – Penalty Enforcement,

Simultaneous Fouls,2-Man Mechanics

Lots to cover tonight, how we’ll do it:

First: Rule 7 – Penalty Enforcement & Simultaneous FoulsSecond: 2-Man Mechanics

Safety

• Player safety is why the rules exist and the first and foremost concern of officials.

• Enforce personal fouls to protect players and technical fouls for game management and control the flow.

• Make sure the play is completed, including any dead ball action

• If multiple flags talk to your partner– Same foul?– Different fouls?– Who gets the ball?– Where is the restart?

• One official will report while the other sets the field

Keys to Getting The Call Right

Recognizing the Situation

Once you have determined that a foul has been committed, you must determine which of the following three situations you are in:1. Loose-ball technical fouls - Call “play-on”

or sound the whistle immediately depending on the situation

2. Foul by team in possession - Blow your whistle immediately

3. Any loose-ball personal foul -Blow your whistle immediately

Flag Down, Slow Whistle (FDSW)

• For a foul by Team B when Team A is in possession (other than most goalie interference and crease violation fouls), yell “Flag down!” and throw your flag without blowing your whistle. Team A will then be allowed a chance to complete the scoring opportunity.

• Play will stop either when Team A scores a goal or when the rules require the official to blow the whistle and stop play.

FDSW Steps

• Fouls with offended team in possession:– Yell “Flag Down!”– Throw flag straight up into the air– Allow offended team to complete their play– Sound whistle to stop play when the rules

require you to do so (Rule 7)• Dead Ball

– Make certain all residual action among the players has ceased

Relaying and Reporting the Call

• Check for flags from your partner. If there are multiple flags, you may need to conference to determine if you have two flags for the same foul or flags for two different fouls.

• Position yourself promptly but not “hurriedly”:– Face the table

• 2-person (Trail official)• 3-person (Closest official to bench, usually the Trail)

– Make sure the table’s view to you is unobstructed

– Stand up straight with your feet set• Signal the penalty

Reporting the Penalty(C-NOTE)

• Announce the following information to the table:– Color of the offending player’s uniform– Number of the player– Offense/Foul the player committed (give signal)– Time to be served (give “T” signal if 30 second

technical foul)– Explanation (optional)

Reporting the Penalty(C-NOTE)

• Quickly explain who has possession and where the ball will restart– “Blue ball, free clear at Center X”– “Red ball, side-left, outside the box”

• Timer on after the report– Teams have twenty-seconds to get the right

players on the field

C-NOTE

COLORCOLOR

NUMBERNUMBER

OFFENSEOFFENSE

TIMETIME

Bench Penalties• If a penalty is called against a team when no

definite player is involved (not a simple offside) or when the penalty is against someone other than a player in the game, the official shall assess the penalty time against the in-home.

• In-home: starting attack player, listed first in the scorebook.– You get the number of the in-home from the head

coach during the coaches certification. Write this on your scorecard for easy reference

Play-On

• Loose ball technical fouls by either team result in a “play-on” if the offended team has an opportunity to pick up the ball and maintain their advantage

• If no clear opportunity for offending team to gain possession – blow the whistle and award possession

Play-On Steps• Team B commits a loose ball technical foul:

– Official says “play-on” and raises one arm into the air

• Team A gains possession:– Official points in direction of play and says “play-on

over”• Team B gains possession or Team A does not

gain possession with in a few seconds:– Official blows whistle– Says and signals the technical foul– Awards possession to Team A– Restarts play according to the rules

Multiple Minutes

• Multiple Minutes– Penalty time for personal fouls is 1, 2 or 3 minutes

• Suggested guidelines:– 2 minutes if intentional or excessive– 3 minutes if intentional and excessive– Some violations mandate longer penalties

• Blows to head/neck• Defenseless player• Blindside hits

Non-Releasable (NR)• Standard penalties (slash, cross check,

trip, etc.) are releasable upon the scoring of a goal, regardless of duration

• More serious violations (illegal crosse, USC, head/neck, defenseless, etc.) are non-releasable / full time serving– Opponents whose penalties start together

are non-releasable for longest common time

Ejection Foul • Automatic ejection for:

– Second non-releasable unsportsmanlike foul– Deliberately striking or attempting to strike an

opponent / fighting– Leaving the bench area during an altercation on

the field– Use of tobacco or smokeless tobacco– Flagrant misconduct

Penalty for Ejection Foul

• 3-minutes, non-releasable penalty– The penalty is served by the ejected player’s substitute.

• Plus:– Ejected coach shall be removed from the game

– Ejected player, substitute, or non-playing member shall:

• Be removed from the premises if there is authorized school personnel present to supervise the ejected student

• If no one is available the student shall be confined to the bench area

Ejection – Post-game

• Referee shall notify the assigning authority of any ejected coach or player

• Assigning authority shall notify the appropriate school athletic director

• Ejected players / coaches may not be eligible to participate in the next game (varies by state)

Fouling Out Any player who accumulates 5-minutes of

personal fouls shall be disqualified from the game.

Example: Player A is given a 2-minute personal foul. Later in the game he is given a 3-minute non-releasable penalty for an illegal crosse.

A player who has fouled out of the game has NOT been ejectedThe player can participate in his team’s next game

Topics for 2015

Face-Offs

Coaches

Unnecessary Roughness vs. Unsportsmanlike Conduct

Restarts in Defensive End

Screens/Off Ball Movement– Simultaneous Fouls– Illegal Crosses

CONSISTENCY

Live Ball vs. Dead Ball Slow Whistle and/or play on Possession Penalty Time

CONSISTENCYSimultaneous Fouls

Live Ball vs. Dead Ball

• Dead ball fouls are not simultaneous, unless sequence can’t be determined.

• Live ball fouls on opposing teams are simultaneous, and rarely occur at the same time.

CONSISTENCYSimultaneous Fouls

CONSISTENCY

Slow Whistle and/or play on• Violation against team in possession (or entitled)

Technical – Kills the play, go back to original violationPersonal – Kills the play, flag down, all players involved

serve penalty time (yes a loose ball push will serve penalty time)

• Violation against team not in possession (or entitled)Technical – New flag down if there is possession, may

want to kill the play to clean things up if no possession.Personal – New flag down (Last two-minutes kills the play)

CONSISTENCYSimultaneous Fouls

Possession• Team with less penalty time gets the ball• If penalty time is equal, team in

possession (or entitled) keeps the ball• If penalty time is equal and no possession,

AP• If team are equal strength, there is no free

clear

CONSISTENCYSimultaneous Fouls

Penalty Time

• Fouls that start together, stay together

–The penalty time that is shared by both players is non-releasable

CONSISTENCYSimultaneous Fouls

Two-Man Mechanics

The Mission of our Mechanics

To put us in the best position to make the calls that allow us to keep the game safe and fair.

To use methods that are easily applied in a consistent manner by officials of various levels of ability in games of various levels of skill.

Pre-Game

Official’s Pre-Game Coordination

EMAIL/PHONE/TEXT (as appropriate) partner(s) to confirm meeting time and uniform

Referee may email coaches (use selectively)

If you don’t hear from Referee, contact him!

CREW PREPARATION & GAME LOGISTICSPOSITION ASSIGNMENTS to start the gameTEAM ASSIGNMENTS – Which official gets which captains for faceoff, goals to inspect, pregame equip checks

MECHANICSALWAYS COUNT PLAYERS & CHECK THE CLOCKCOUNTSHAND SIGNALS CREASE COVERAGE (butt down, head up) SUBSTITUTIONS (Trail official has timer & player counts, player on field has right of way)

RESTARTS (Communicate Ready Signal, Visual 5-Second Count)

FACEOFFSSTICK CHECKS

PRE-GAME CONFERENCE

SPECIAL SITUATIONS & POINTS OF EMPHASISHITS TO THE HEAD/NECKFOULS (Simultaneous vs. Multiple, Live Ball or Dead Ball, Releasable)

PLAY-ON (Do Not Disadvantage Offended Team, Stop Play Quickly, No Subsequent Fouls)

STALLING - Early and often, R MUST Start it, Try for behind the goal (NO TRAPS)

FINAL TWO MINUTES (Shot or Deflection Out Of Box, Use Of Play-On Technique)

FIGHTING (Trail Freezes Both Benches, Lead Control Fight)

GOALIE LOOSES EQUIPMENT PLAY IS STOPPED IMMEDIATELY

PRE-GAME CONFERENCE

PRE-GAME PROCEDURESWhen possible meet your partner in the parking lot ahalf-hour prior to game Walk on the field 20 minutes before game time Referee introduces crew to the head-coaches and

asks for captains, in-home and certifies the coaches:

“Coach, are you aware that the Cascade Model R and Warrior Regulator helmet models do not meet the NOCSAE standard for lacrosse at this time and they are not legal for play? With this in mind, do you certify all players are equipped by rule and that all helmets including the goalkeepers meet the NOCSAE standard for lacrosse helmets?”

https://www.arbitersports.com/Groups/108525/Library/files/Pregame%20statement.pdf

PRE-GAME PROCEDURES

When certifying the coaches, either read the previous paragraph to them, or print the paragraph out and hand them the page as you read it.(hopefully this will be resolved before too long!)

Remind the coaches of the points of emphasis for this year, that you will conduct a face-off clinic now and will then be available for equipment checks

Give instructions to bench personnel and sign scorer’s books

5 minutes before the start of the game conduct coin toss

Coin Toss

PRE-GAME PROCEDURES

• After coin-toss, check nets for holes and balls

• Meet back at the table for national anthem & player introductions (if any)

• Jog onto field, if players don’t come out …. blow whistle to get them moving

PRE-GAME PROCEDURES

                                                                                                                                                                                   

• Team’s left shoulder to the goal they defend • Reinforce sportsmanship, points of emphasis and

other key items for this game (keep it short!)• Keepers come through• Have teams shake hands • Honor the Game: Play Hard! Play Fair!• Jog to position. Begin game. • And remember, HAVE FUN!

PRE-GAME PROCEDURES

Field Position

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There are five basic positions we should be in, if you are not in one of these, you are out of position.

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BALL

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L

T

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T

L

TRAIL:• Side-Line and fast break the other way•Watch late hits on shots, report player that scored goal •Technicals in area and Personals anywhere

LEAD:• Responsibility for entire offensive area until trail is in position. Lead has first count.• Rubber band on Goal-Line Extended• End-Line and Side-Line behind• Focus on goal and crease on shots• Technicals in area and Personals anywhere

Photo by Jim Manahan

Please Note:

The template depicting field diagrams that follows is not exactly accurate as the Substitution Area/Penalty Box and Coaches Box are now larger.

F

W

XO

XO

XO

XO

XO

XO

XOO

X

X O

O X

Face-off—X possession

Team X gains

possession here

T

L

W becomes L, has first 10-count, and gets to GLE

Down, Set, Whistle

T

F becomes T and has20-timer

“Possession!”

“Possession!”

F

W

XO

XO

XO

XO

XO

XO

XOO

X

X O

O X

Face-off—O possession

Team O gains

possession here

L

T

L

F becomes L and has10-count

W becomes T

“Possession!”

“Possession!”

Down, Set, Whistle

XO

XO

XO

XO

XO

XO

XO X O

O X L

T

O• X

T

Goaliemakessave

L

Count forward for offside; clean-up box if needed.

Transition

Count forward for offside.

New T has 4-count and

20-timer

XO

XO

XO

XO

XO

XO

XO X O

O X L

T

O• X

T “yoyos” to midfield and back as ball becomes loose or goes

back into possession

L “yoyos” in and out along GLE,

as close to crease as play

allows

T’s main responsibility is the goal at the other end.

Settled situations I

L

T

T is the “On” official when ball is in the blue area

L is the “On” official when ball is in the yellow area

Settled situation: On/Off official

XO

XO

XO

XO

XO

XO

XO X O

O X

L

T

O• X

Settled Situations IIL should never get trapped

inside the play or pushed off the GLE if play is above GLE!

O X

L NO!

L YES!

L NO!

XO

XO

XO

XO

XO

XO

XO X O•

O X L

TO X

In that situation, the T may move slightly into the box to

help with goal coverage

On a contested end-line play, the L must move off

the GLE

Settled Situations III

XO

XO

XO

XO

XO

XO

XO

O X

L

X O•

Next pass

T

Team O has the ball behind the goal. Where is

the next pass?

O X

L needs to be outside passing lane, but not necessarily out as

far as the wing players

XO

XO

XO

XO

XO

XO

XO X O

O X

O• X

LBall loose or in offensive

possession—L goes to the GLE

Key places to go

L

On a shot, L goes to

the end line

T

Ball in possession—T goes to the corner of the box

TBall loose—T goes tothe junction of the

sideline and midline

XO

XO

XO

XO

XO

XO

XOX O

X O

O X

L

T

F

W

Exchange

Goal scored—left sideW starts timer…

…then officials write goal on

scorecard

Ball atmidfield

L signals goal for 2–3

seconds

If L is far from the goal when goal is scored, signal first, then

run to the crease

XO

XO

XO

XO

XO

XO

X O X O

X O

O X L

T

ExchangeF

W

Goal scored—right side

If far from the goal when goal is scored, signal first, then run to

the crease

• L always has first 10-count across midfield

• A hand count is used, from navel to 45 degrees past vertical

• Switch arms if one countends and a new count begins

• No verbal count: use visualcount only

10-second count mechanics I

• Use “reset” signal to indicate new count on changes of possession or after a play-on

• If you have the count and it ends, simply stop counting

• If you do not have the countand the ball goes into the boxin your area, put your hand upfor 1-2 seconds, then pointinto the attack area. (Especially important on “Domed” fields.)

10-second count mechanics II

Ball crosses the midline after the 10-second count ends.

• The ball crosses the midline after the 10-second count ends, offense maintains possession.

• T has the new 10-second count: “Get It In”

• L has the goal• T has the goal at the other end of the

field• T is responsible for watching the

shooter and flagging late hits • Call Technicals in your zone and

personals anywhere.

Most important responsibilities

Restarts

Restart Location

OOB on end line (shot, pass, step, or deflection) with no play-on or flag-down: ball

restarts at the spot

X

A stoppage in the midfield area or alley restarts at the spot: do

not move to the corner!

XStoppage in the

attack area against defense.,

the ball moves laterally outside the attack area.

X

XX

A timeserving penalty in the def. end results in a free clear

Simul. fouls with both teams serving time: no free clear, but ball moves out

of the box

X

X

Move restart in 5 yards from substitution box

NEW: If against offense, restart where offended. . .

XO

XO

XO

XO

XO

XO

XO

X• O

O XL

TO X

Flag down

Throw flag high into air, yell “Flag down!”

Repeat “Flag down!”; give up the other goal and move to

corner

Stop play when appropriate

XO

XO

XO

XO

XO

XO

XOX O

O XL

T

Relaysignal

Relaysignal

O X

Signaling penalties (lead’s flag)

While T reports, L gets field ready for restart

Must get eye contact with

partner before restart!

T starts timer when finished

reporting penalty

XO

XO

XO

XO

XO

XO

XO X O

O X

L

O X

Relaysignal

Signaling penalties (lead’s flag)

T

TRelaysignal

XO

XO

XO

XO

XO

XO

XOX O

O X

L

T

First briefly signal

partner

O X

Then signal table

Signaling penalties (trail’s flag)

XO

XO

XO

XO

XO

XO

XO X O

O X

L

T

O X

First briefly signal

partner

Signaling penalties (trail’s flag)

Thensignal table

T

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Coverage On Clear/ Offsides

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Goalie makes

save and passes to middie

who runs with the ball to

center of the field

T

L

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G

G

Goalie makes save and passes to middie who runs with the ball to center of

the fieldL

T

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GG

Goalie makes

save and passes to middie

who runs with the ball to

center of the field

L

T

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G

G

Goalie makes save and passes to middie who runs with the ball to center of

the fieldL

T

Fight

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L

T

X O

fight

FREEZE BENCHES!

Note: On official takes the fight,and Off official takes bencheswith coaches.

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Fight Procedure

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L

T

X O

fight

FREEZE BENCHES!

Note: Lead has to hustle over to bench area to freeze them! Lookfor #’s and coaches leaving bench.

Trail tries to stop fight beforeit gets out of hand, and get players #’s

Note: On official takes the fight,and Off official takes bencheswith coaches.

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Fight Procedurecontinued

Questions

?