Agile Learning - Fall CUE Conference

Post on 29-Jan-2018

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transcript

Engaged and 21st Century Ready Today

AGILE LEARNING

Chris Scott

John Miller

Braintrust Consulting

Group

Santa Ynez School

Rockstar Teacher

Agile Champion

Somewhere Between

Students as Robots

And Chaos

Self-Organization

There is Self-Organizing Classrooms

INNOVATIVE COMPANIES

HAVE THAT PROBLEM TOO!

FOUND A SOLUTION

Scrum

A framework within which people

can address complex adaptive

problems, while productively and

creatively delivering products of

the highest possible value.

Scrum is a Learning Framework

•Product development in the 21st Century is a byproduct of rapid learning.•Teams must inspect and adapt to a changing and uncertain world.•Adaptation is learning.

Agile Based Learning Environment

A stabilizing rhythm self-organized learners dance to, within which 21st century skills, character, and love of learning naturally emerge.

SCRUM INSPIRED!

The only learning framework that is

proven to be 21st Century Ready.

Hired! You walk in Google

ready!

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Cycle 115m

Cycle 215m

Day 2

Day 1 Day 1

Day 2

SIMULATION

Form Teams

1

Roadmap

Martians Visiting Earth Brochure

• Cover art, brand, and/or logo

• Describe “Wine in Napa Valley” tour

• Describe a tour based on photosynthesis

• Outline a “7 wonders of the world” expedition

• Set prices for the tours

• Outline warning messages (gravity, oxygen, fungi,etc.)

• Suggest clothing and packing options

• Explain travel options to/from Mars

• Describe a “Human Sports” tour

• Outline refund policy

• Suggest related services

• Define advertisers

• Define a 12-month campaign

Cover art, brand, and/or logo

Outline warning messages (gravity, oxygen, fungi,etc.)

Set prices for the tours

SET GOALSCYCLE 1

2

Cover art, brand, and/or logo

Outline warning messages (gravity, oxygen, fungi,etc.)

Set prices for the tours

DAY 1CYCLE 1

3

What did I do yesterday?

What am I going to do today?

What problems do I have?

HUDDLE DAY 2CYCLE 1

1

Cover art, brand, and/or logo

Outline warning messages (gravity, oxygen, fungi,etc.)

Set prices for the tours

DAY 2CYCLE 1

3

3 3

Now We Know

What Glowed? Where to Grow?

What to Throw?

Reflection Circle Example

Cover art, brand, and/or logo

Outline warning messages (gravity, oxygen, fungi,etc.)

Set prices for the tours

SET GOALSCYCLE 2

2

Cover art, brand, and/or logo

Outline warning messages (gravity, oxygen, fungi,etc.)

Set prices for the tours

DAY 1CYCLE 2

3

What did I do yesterday?

What am I going to do today?

What problems do I have?

HUDDLE DAY 2CYCLE 2

1

Cover art, brand, and/or logo

Outline warning messages (gravity, oxygen, fungi,etc.)

Set prices for the tours

DAY 2CYCLE 2

3

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