AgileCamp Silicon Valley 2015: One Dollar Prototype

Post on 12-Apr-2017

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@GoAgileCamp | @DesignCaffeine

$1 Prototype

Greg Nudelman Principal/CEO, DesignCaffeine, Inc. @DesignCaffeine | @GoAgileCamp

Greg@DesignCaffeine.com

Lean Mobile UX Design and Rapid Innovation for

Material Design, iOS, and

RWD

@GoAgileCamp | @DesignCaffeine

@DesignCaffeine @GoAgileCamp

@DesignCaffeine@GoAgileCamp @DesignCaffeine@GoAgileCamp

@DesignCaffeine@GoAgileCamp

@DesignCaffeine@GoAgileCamp

@DesignCaffeine@GoAgileCamp @DesignCaffeine@GoAgileCamp

@DesignCaffeine@GoAgileCamp

What is the best way to design mobile interfaces?

@DesignCaffeine@GoAgileCamp

@GoAgileCamp | @DesignCaffeine

Case Study: Be a Hero

@DesignCaffeine@GoAgileCamp

Be a Hero!

@GoAgileCamp | @DesignCaffeine

@DesignCaffeine@GoAgileCamp

Phase matching UX design with the code development so the two can inter-dependently create together.

A. Envision 1. Create and test your storyboard 2. Start by defining a place 3. Speak naturally and end with appropriate bang

B. Prototype 1. Prototype at appropriate fidelity 2. Create an MVP (Minimum Viable Prototype) 3. Embrace Material Design

C. Test 1. Test with decaffeinated people 2. Treat participants like experience partners 3. Ask million-dollar questions

@GoAgileCamp | @DesignCaffeine

DecideWhat

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the HowImprovise

@DesignCaffeine@GoAgileCamp

Be a Hero!

@GoAgileCamp | @DesignCaffeine

Why bother with a storyboard?

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Case Study: Mood Ring

@GoAgileCamp | @DesignCaffeine

@GoAgileCamp | @DesignCaffeine

@DesignCaffeine@GoAgileCamp

#1 Reason startups fail: lack of demand for their product or service. Always create and test a storyboard before designing a mobile app.

@GoAgileCamp | @DesignCaffeine

@GoAgileCamp | @DesignCaffeine

A few storyboarding Pro Tips…

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When storyboarding, start by defining a place. Mobile Context includes (and drives) Persona.

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Where Are You?

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@GoAgileCamp | @DesignCaffeine

Start by defining a place Use natural dialog/speech bubbles Avoid Captions: use pictures to explain End with a NATURAL bang

A. Envision 1. Create and test your storyboard 2. Start by defining a place 3. Speak naturally and end with appropriate bang

B. Prototype 1. Prototype at appropriate fidelity 2. Create an MVP (Minimum Viable Prototype) 3. Embrace Material Design

C. Test 1. Test with decaffeinated people 2. Treat participants like experience partners 3. Ask million-dollar questions

@DesignCaffeine@GoAgileCamp

Fidelity of the prototype must reflect the state of completion of the project.

@DesignCaffeine@GoAgileCamp http://en.wikipedia.org/wiki/Vasa_(ship)

@DesignCaffeine@GoAgileCamp

http://www.vasamuseet.se/ImageVaultFiles/id_478/cf_271/932x299_F-rlisningen.JPG

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Prototype first.

@DesignCaffeine@GoAgileCamp

@DesignCaffeine@GoAgileCamp

Focus on MVP (Minimum Viable Prototype). Institutionalize failure by removing risk. Fail faster, cheaper, better.

@GoAgileCamp | @DesignCaffeine

Case Study: Trip Advisor

@GoAgileCamp | @DesignCaffeine

@GoAgileCamp | @DesignCaffeine

@GoAgileCamp | @DesignCaffeine

@GoAgileCamp | @DesignCaffeine

@DesignCaffeine@GoAgileCamp

Systematically figure out the right things to build

using a Minimum Viable

Prototype

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@GoAgileCamp | @DesignCaffeine

@GoAgileCamp | @DesignCaffeine

Parallel Architecture Design Pattern

!

[4 Sticky Notes Wireframes]

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@GoAgileCamp | @DesignCaffeine

Start with a pencil

@GoAgileCamp | @DesignCaffeine

@GoAgileCamp | @DesignCaffeine

@GoAgileCamp | @DesignCaffeine

@GoAgileCamp | @DesignCaffeine

@DesignCaffeine@GoAgileCamp

Minimum Viable Prototype means only adding the detail that is strictly necessary. Let the customer imagine the rest.

@GoAgileCamp | @DesignCaffeine

@GoAgileCamp | @DesignCaffeine

@GoAgileCamp | @DesignCaffeine

@GoAgileCamp | @DesignCaffeine

What about Material Design?

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http://google.com/

Real paper is the best model for Digital Paper when designing for Google Material Design.

@GoAgileCamp | @DesignCaffeine

Case Study: Trip Advisor [Take 2: Material Design]

@DesignCaffeine@GoAgileCamp

@DesignCaffeine@GoAgileCamp

@DesignCaffeine@GoAgileCamp

@DesignCaffeine@GoAgileCamp

@GoAgileCamp | @DesignCaffeine

Contrast with iOS9…

A. Envision 1. Create and test your storyboard 2. Start by defining a place 3. Speak naturally and end with appropriate bang

B. Prototype 1. Prototype at appropriate fidelity 2. Create an MVP (Minimum Viable Prototype) 3. Embrace Material Design

C. Test 1. Test with decaffeinated people 2. Treat participants like experience partners 3. Ask million-dollar questions

@GoAgileCamp | @DesignCaffeine

Minimum Viable Prototype is both a design and a

prototype. !

Jump into testing with a speed of thought.

@GoAgileCamp | @DesignCaffeine

http://stumptowncoffee.com/

Test with decaffeinated people

@DesignCaffeine@GoAgileCamp

Treat participants like Experience Partners. Allow them to brainstorm and co-create with you.

@DesignCaffeine@GoAgileCamp

Mobile transitions can be easily tested using a simple sticky notes prototype.

@DesignCaffeine@GoAgileCamp

Ask million-dollar questions: would you pay for this app? If so, how much?

In conclusion…

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Design workshop

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Be a Hero!

Design is the Prototype you can take directly into testing

@GoAgileCamp | @DesignCaffeine

@GoAgileCamp | @DesignCaffeine

@GoAgileCamp | @DesignCaffeine

Design Documentation

Know the difference!

@GoAgileCamp | @DesignCaffeine

What is the best way to design mobile interfaces?

Focus on the Product. Get out of deliverables

business.

http://LeanMobileUX.com

New Blog! New Design Course! $1 Prototype Book!

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