Post on 20-Jan-2016
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AGnovel Partnership
Teacher Training – Module 2:
AGnovel – Language Learning with AGnovel –Concept and Ideas
AGnovelAdvanced Interactive Graphic Novels on Mobile Touchscreen Devices
Grant Agreement No. 2013-3792/001-001Project No. 543284-LLP-1-2013-1-DE-KA2-KA2MP
TeacherTraining
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Introduction
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AGnovel cloud
The European project AGnovel
„Graphic novels, as I define them are book-length comic books that are meant to be read as one story. This broad term includes collections of stories in genres such as mystery, superhero, or supernatural, that are meant to be read apart from their corresponding ongoing comic book storyline; heart-rending works such as Art Spiegelman´s Maus; and nonfiction pieces such as Joe Sacco´s journalistic work, Palestine.”(WEINER 2012, S. xi.)
What areGraphic Novels?
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About Language
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AGnovel focusses on different aspects concerning the tooland curriculum development:
• Common European Framework of Reference for Languages (CEFR)a) define language proficiency levels b) interpret language qualifications
• Addresses real vocational aspects • Integration of the following modules
1. Language related tasks2. Business related tasks3. Culture related tasks
The AGnovel focus
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Modern languagelearning
The needs of modern foreign language learners are changing.
Interpretation of information in contexts
Needs of specific motivational aspects
Focus on the requirements of the target group (learner)
Graphic novels represent a tool to…
improve writing, speaking, listening, critical thinking
promote traditional literacy
combine visual and verbal elements
analyse information in different ways
The use of graphic novels
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Language learningaspects
Language learning
Under-standing
Writing
Speaking
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Language learningaspects according to CEFR
Understanding• Listening• Reading
Speaking• Spoken
Interaction• Spoken
Production
Writing• Writing
CEFR – Common European Framework of Reference for languages
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Ideas and concept
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• Combination of new media opportunities and aspects of language learning
• Basis builds the VARK model developed by Neil Fleming (visual, aural, read / write and kinesthetic mode)
• Main objective of this approach is to discover learning preferences of students
• Adaptation to eLearning and the support of the language learners
The AGnovelDidactical approach
visual didactical support
audio-related
didactical support
textual didactical support
course / classroom
support
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• Combination of new media opportunities and aspects of language learning
• Basis builds the VARK model developed by Neil Fleming (visual, aural, read / write and kinesthetic mode)
• Main objective of this approach is to discover learning preferences of students
• Adaptation to eLearning and the support of the language learners
Important aspectsof AGnovel
Language Learning
VET – Business /
Office situations
Cultural aspects
course / classroom
support