Backwards Design & Melding In-Class and Online Pedagogies

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FO&D Spring InstituteTech-Savvy Teaching: Melding In-Class and

Online Pedagogies

Andy Saltarelli (saltarel@msu.edu) & Patti Banyas (banyaspa@msu.edu)Virtual University Design and Technology | vudat.msu.edu

Objectives

1) Get to know who we are and what resources/services are available through our office.

2) Get to know who you are.3) Follow the arrow…

Welcome to vuDAT

Administrators Producers

Artists and Web Programmers

Programmers/Server Admins

Student Media Developers

What about you?

• Please introduce yourself and what course(s) will you be applying these “tech-savvy” methods to?

• For you personally, what is the best thing about teaching in higher ed right now?

• What is the most challenging thing?

What about you? – Tool Time

Our Philosophy

• Integrating instructional technologies in and out of class must start with authentic pedagogical “problems”.

• If not, they become solutions in search of a problem… techno-centrism

Our Philosophy

• And there are a lot of solutions…

Our Philosophy• That are constantly changing.

http://www.go2web20.net/

Our Philosophy

• And here

Our Philosophy

• Which is why we start here

Before we get too far…

And Begin with the End in Mind

Backwards Design (Wiggins & McTighe, 2005)

• Identify desired results (learning outcomes)

• “What should students know, understand, and be able to do? What is worthy of understanding? What enduring understandings are desired?” (Wiggins and McTighe 2005).

Some Material UseD with Permission of the Faculty Center for Innovative Teaching, Central Michigan University

What’s the Big Idea?

• Designing Around Big Ideas (aka essential questions)– Have enduring value beyond the classroom – Points to ideas at the heart of expert

understanding– Makes meaning obvious to the learner– Helps prioritize learning

Now Let’s Define Reality

• Students are not attentive to what is being said in a lecture 40% of the time.

• Students retain 70% of the information in the 1st 10 minutes of a lecture but only 20% in the last 10 minutes.

• 4 months after taking an introductory psychology course, students know only 8% more than students who had never taken the course.

(Meyers and Jones, 1993)

What’s the Big Idea?

What’s the Big Idea?

Worth being familiar with

Important to know & do

Big Ideas & Core Tasks

All the disciplinary content we have to leave out for now…

What’s the Big Idea?

So Let’s Work Backward…

• Designing Around Big Ideas (aka essential questions)– Have enduring value beyond the classroom – Points to ideas at the heart of expert

understanding– Makes meaning obvious to the learner– Helps prioritize learning

And Get Started!

Concept Mapping the Big Ideas

Now It’s Your Turn

• Take the “big ideas” for your course that you have developed and think about the secondary concepts that are necessary to support these big ideas.

• Think about and draw the connections between big ideas and secondary concepts?

• What learning activities will best help students make these essential connections?

• Add to your brainstorming, refine.• Create draft of concept map for course.

Let’s Talk Tools

• Wonderfully Low Tech – http://BigSticky+Marker.you

Let’s Talk Tools

• Semi-Low Tech – Smart Art (Microsoft Office products)

Let’s Talk Tools

• Sort of Low Tech - cmap.imhc.us

Let’s Talk Tools

• Web-Based Tools– www.mindomo.com

Let’s Talk Tools

• Web-Based Tools– www.popplet.com

Let’s Talk Tools

• Web-Based Tools– www.prezi.com