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transcript
2/23/2015
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Desired Characteristics for Instructional DesignersPresentation of Doctoral Research D. Clark ‐ 02.10.15
clarkdan@wou.edu
AABOUTBOUTTHETHERRESEARCHERESEARCHER
Dan ClarkDirector, Center for Teaching and Learning and Extended ProgramsWestern Oregon University ‐Monmouth, Oregon
Senior Director, Distance EducationUtah Valley University ‐Orem, Utah
Director of Instructional DesignValley City State University ‐Valley City, North Dakota
Academic Technology ManagerSaint Joseph College ‐West Hartford, Connecticut
Online CoordinatorSyracuse University – Syracuse, New York
PhD, Adult Education, North Dakota State (2015)
clarkdan@wou.edu
MS, IDD&ESyracuse University
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MMOTIVATINGOTIVATING EEXPERIENCEXPERIENCE
Why are we unable to find (and hire) the Instructional Designers that we need?
clarkdan@wou.eduOperationalizing Creativity: Desired Characteristics for Instructional Designers
BBACKGROUNDACKGROUND
Instructional Design: Is the practice of creating efficient and
Definitions
g p geffective instructional experiences (Merrill et al., 1966).
Instructional Designer (ID): An instructional designer invents, conceptualizes, or creates educational products or materials and is responsible for the pedagogical aspects of those creations (Visscher‐Voerman, 1999).
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BBACKGROUNDACKGROUND ((CONTCONT.).)
As available technologies and emerging pedagogies continue to redefine the learning environment in Higher Education, the role of the instructional designer has evolved to meet the escalating need for flexible, innovative curricula.
The rote, step‐by‐step adherence to systematic models such as ADDIE (Analyze, Design, Develop, Implement, Evaluate) is being replaced by more creative, heuristic approaches that provide the designer a wide range of latitude in solving the
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provide the designer a wide range of latitude in solving the complex and ill‐structured problems inherent to the field (Clinton & Hokanson, 2012).
Operationalizing Creativity: Desired Characteristics for Instructional Designers
BBACKGROUNDACKGROUND ((CONTCONT.).)
Although a recent body of literature has unmistakably acknowledged the role of the creative process and the importance of creativity to the instructional design endeavor in the abstract, a clear connection between creativity in theory and instructional design in practice has yet to be established.
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RRESEARCHESEARCHQQUESTIONSUESTIONS
1. What literature‐based creativity related constructs are manifest in the context of practice of higher education manifest in the context of practice of higher education instructional designers?
2. What specific competencies exemplify desired creativity‐related knowledge, skills, and abilities for instructional designers in higher education?
clarkdan@wou.eduOperationalizing Creativity: Desired Characteristics for Instructional Designers
CCONCEPTUALONCEPTUALFFRAMEWORKRAMEWORK
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LLITERATUREITERATURERREVIEWEVIEWPPERSPECTIVESERSPECTIVES
1. The Evolution of the Instructional Designer
2. Emerging Pedagogies
3. Creativity
4. Other Creativity‐related Constructs
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5. Situated Creativity (creativity in the workplace).
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TTHEMESHEMESEEMERGINGMERGINGFROMFROMLLITITRREVIEWEVIEW
1. Problem Solving
Deconstructed Creativity
2. Problem Finding
3. Boundary Awareness
4. The Creative Act (Ideation through Innovation)
5. Disposition(s)
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6. The Ambiguity Tolerance Continuum
7. Motivations/ Intrinsic Rewards
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RRESEARCHESEARCHDDESIGNESIGN
(Modified) Delphi Process• Flexibility and Adaptability• Present and Future State of a Specific Contextf p f• Useful when there is an Incomplete State of Knowledge
Purposeful/ Snowball Sample• Validity is Established via Expertise• Takes Advantage of Personal Networks
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• Useful for Collecting Expert Opinion that would be Otherwise be Difficult to Obtain
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RRESEARCHESEARCHDDESIGNESIGN
1. Nominees are senior instructional designers, instructional design directors, distance education directors, or directors
Nominee Criteria
design directors, distance education directors, or directors of centers for teaching and learning (or equivalents) who are directly responsible for managing, recruiting, and hiring instructional designers.
2. Nominees will have demonstrated experience (at least five years) and expertise in the field (as evidenced by
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membership/ participation in national professional organizations/ conferences, publications, academic research, etc.)
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RRESEARCHESEARCHDDESIGNESIGN
1. What literature‐based creativity related constructs are manifest in the context of practice of higher education
3‐Round Delphi Process to Explore Research Question #1
manifest in the context of practice of higher education instructional designers?
2. What specific competencies exemplify desired creativity‐
Additional Desirability/ Validity Assessment of Suggested Creativity‐related Competencies to Explore Research Question #2
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related knowledge, skills, and abilities for instructional designers in higher education?
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IINSTRUMENTNSTRUMENTDDESIGNESIGN
1. Problem Solving1. systems approach (Gordon & Zemke, 2000)
Literature‐Based Constructs by Creativity Theme
1. systems approach (Gordon & Zemke, 2000)2. heuristics (York & Ertmer, 2011)3. wicked problems (Valentine & Ivey, 2008)
2. Problem Finding1. problem finding/ identification (Torrance, 1993)2. escaping assumptions (Mitchell, Inouye, & Blumenthal,
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2003)3. problem finding/ navigation (Ericsson, Roaring, &
Nandagopal, 2007)
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IINSTRUMENTNSTRUMENTDDESIGNESIGN
3. Boundary Awareness
l / b d i (C ik ih l i i
Literature‐Based Constructs by Creativity Theme
1. contextual awareness/ boundaries (Csikszentmihalyi, in Sternberg, 1999)
2. contextual awareness/ role (Amabile et al.,2004)3. navigate the [timing] risk/ reward dynamic (Schön,
1987)4. navigate the [volume] risk/ reward dynamic (Udwadia,
1990)
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1990)
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IINSTRUMENTNSTRUMENTDDESIGNESIGN
4. The Creative Act (Ideation through Innovation)
id i (Aki b i O k )
Literature‐Based Constructs by Creativity Theme
1. ideation (Akinboye in Ogoemeka , 2011)2. Invention (Dasgupta, 1996)3. remixing (York & Ertmer,2011)4. connections (Valentine & Ivey, 2008)5. innovation (Weisberg, 2006)
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IINSTRUMENTNSTRUMENTDDESIGNESIGN
5. Disposition(s)
fl ibili (B d N bill )
Literature‐Based Constructs by Creativity Theme
1. flexibility (Baum and Newbill, 2010)2. overcoming fear (Fields, 2012)3. iconoclasm (Hokanson, Miller, & Hooper, 2008)4. post‐modernism (Visscher‐Voerman & Gustafson, 2004)5. cooperative (Amabile, 1988)6. pragmatism (James, 1907)7 diversity/ democracy of thought (Manke 1999)
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7. diversity/ democracy of thought (Manke, 1999)
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IINSTRUMENTNSTRUMENTDDESIGNESIGN
6. The Ambiguity Tolerance Continuum
bi i i l (M Cl )
Literature‐Based Constructs by Creativity Theme
1. ambiguity intolerance (McClary, 2009)2. ambiguity tolerance/ problems (MacDonald, 1970)3. ambiguity tolerance/ tasks (Furnham& Ribchester, 1995)4. creative uncertainty (Langer, 1990)
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IINSTRUMENTNSTRUMENTDDESIGNESIGN
7. Motivations/ Intrinsic Rewards
i i i i i (J k d Ki i li 6)
Literature‐Based Constructs by Creativity Theme
1. intrinsic motivation (Jaskyte and Kisieliene, 2006)2. autonomy/ challenge (Zhou, 1998)3. passion (Vallerand & Houlfort, 2003)4. play (Hokanson, Miller, & Hooper, 2008)5. flow (Csikszentmihalyi, 1996)6. self‐efficacy (Bandura, 1977)
clarkdan@wou.eduOperationalizing Creativity: Desired Characteristics for Instructional Designers
RRESEARCHESEARCH IIMPLEMENTATIONMPLEMENTATION
Expert Panel Established• 28 Respondents
Round 1 Survey Instrument• Likert Response to 33 Topic Statements of literature‐
based constructs [Strongly Agree, Agree, Disagree, Strongly Disagree, No Judgment]
• 33 open‐ended rationale comments• Eight open‐ended suggest additional topic sentences
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• Eight open‐ended examples of instructional design tasks or duties [to be used to address R. Q. #2]
• 82Total response prompts
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RRESEARCHESEARCH IIMPLEMENTATIONMPLEMENTATION
Consensus Metrics 5‐Point Likert scale: Strongly Agree = 4, Agree = 3, Disagree = 2, Strongly Disagree = 1, and No Judgment = null.g y g , g
• Statistical Consensus to Agree• Mean (M) response of 3.00 or greater, AND Standard
Deviation (SD) of less than 1.00
• Statistical Consensus to Disagree
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• Response M of 2.00 or less, AND SD of less than 1.00
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RRESEARCHESEARCH IIMPLEMENTATIONMPLEMENTATION
Consensus Metrics (continued)
• Percentage of Opinion to Agree/Disagree g p g / g• 80% of all respondents must agree OR 80%must
disagree• No Judgment responses included in this calculation.
•BOTH Statistical Consensus and Percentage of Opinion criteria
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must be met to establish consensus
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RRESEARCHESEARCH IIMPLEMENTATIONMPLEMENTATION
Round One Results
• 27 (96%) Respondents• Panel Reached Consensus on 25 (76%) ItemsPanel Reached Consensus on 25 (76%) Items• Consensus on five Items Considered ‘Weak’
• 20 Rd1 consensus items removed• Nine non‐consensus Rd1 items revised • Four additional clarifying questions added• Nine new items added per RD1 suggestions
Round Two Survey
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• Four non‐consensus RD1 items presented again following Delphi protocol
• 58Total Response Prompts
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RRESEARCHESEARCH IIMPLEMENTATIONMPLEMENTATION
Round Two Results
• 28 (100%) Respondents• Panel reached consensus on 17 (68%) ItemsPanel reached consensus on 17 (68%) Items
• Eight non‐consensus RD2 Items presented again following Delphi protocol
• 27 creativity‐related competencies developed from RD1 responses rated in terms of:
Round Three
Round Three, Part Two
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• Desirability• Face Validity (as creativity‐related)
• 73Total Response Prompts
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RRESEARCHESEARCH IIMPLEMENTATIONMPLEMENTATION
Round Three, Part One Results
• 24 (86%) Respondents• Panel reached consensus on one (12%) ItemPanel reached consensus on one (12%) Item
• 24 (86%) Respondents• 27Creativity‐related Competencies Rated in Terms of:
• Desirability• Face Validity (as Creativity‐related)
Round Three, Part Two Results
clarkdan@wou.eduOperationalizing Creativity: Desired Characteristics for Instructional Designers
RRESEARCHESEARCHFFINDINGSINDINGS
ll f dIn all, over 3000 points of quantitative data and nearly 1000 open‐ended responses were collected, organized, and analyzed.
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RRESEARCHESEARCHFFINDINGSINDINGS ((DELPHIDELPHI/ / QUANTITATIVEQUANTITATIVE))
Quantitative Delphi Data Analysis
• Analyzed as one data set• Consensus reached on 44 of 66 (67%) topic statement • Consensus reached on 44 of 66 (67%) topic statement
iterations• Consensus reached on 35 of 41 (85%) discrete constructs• Non‐consensus Items by Theme:
• [0] Problem Solving, Problem Finding• [0*] Ambiguity Tolerance• [1] Boundary Awareness, Creative Act,
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[ ] y , ,and Dispositions
• [3] Intrinsic Motivations and Rewards
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RRESEARCHESEARCHFFINDINGSINDINGS ((DELPHIDELPHI/ / QUANTITATIVEQUANTITATIVE))
Problem Solving
Consensus Items (Unique Concepts) by Creativity Theme
To be successful, Higher Education Instructional Designers must…
[1A] work ONLY within the bounds of a prescribed, systematic, design process (consensus to disagree).
[2] generate multiple possible solutions to a problem.
[3] successfully navigate complex, ill‐defined problems.
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y g p p
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RRESEARCHESEARCHFFINDINGSINDINGS ((DELPHIDELPHI/ / QUANTITATIVEQUANTITATIVE))
Problem Finding
Consensus Items (Unique Concepts) by Creativity Theme
To be successful, Higher Education Instructional Designers must…
[4] identify problems, deficiencies, gaps in knowledge, and omissions in a given situation.
[5] be able to distinguish between actual constraints and perceived constraints of a problem.
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[6] project potential outcomes of a course of action and intervene appropriately.
Operationalizing Creativity: Desired Characteristics for Instructional Designers
RRESEARCHESEARCHFFINDINGSINDINGS ((DELPHIDELPHI/ / QUANTITATIVEQUANTITATIVE))
Boundary Awareness
Consensus Items (Unique Concepts) by Creativity Theme
To be successful, Higher Education Instructional Designers must…
[7A] recognize their operational boundaries (e.g. context, constraints, and accountabilities).
[8] recognize their role within the organization.
[8A] establish a personal “culture of creativity” through
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p y grelationships, communication, and comportment (e.g. honesty, patience, resilience).
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RRESEARCHESEARCHFFINDINGSINDINGS ((DELPHIDELPHI/ / QUANTITATIVEQUANTITATIVE))
Boundary Awareness (continued)
Consensus Items (Unique Concepts) by Creativity Theme
To be successful, Higher Education Instructional Designers must…
[9A] Within the context of a project, Higher Education Instructional Designers must recognize when creative activities are appropriate (i.e. warranted, practicable) and when they are not.
[ C] d t t l t f ti it i th i
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[9C] demonstrate elements of creativity in their communication and collaboration with stakeholders.
[10A] balance creative activities with the constraints of a given project.
Operationalizing Creativity: Desired Characteristics for Instructional Designers
RRESEARCHESEARCHFFINDINGSINDINGS ((DELPHIDELPHI/ / QUANTITATIVEQUANTITATIVE))
The Creative Act
Consensus Items (Unique Concepts) by Creativity Theme
To be successful, Higher Education Instructional Designers must…
[12B] be capable of creating original (novel) models, strategies, or approaches to solve instructional problems.
[13] effectively remix/ repurpose old materials into new t i l
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materials.
[14] identify connections between elements previously considered disparate.
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RRESEARCHESEARCHFFINDINGSINDINGS ((DELPHIDELPHI/ / QUANTITATIVEQUANTITATIVE))
The Creative Act (continued)
Consensus Items (Unique Concepts) by Creativity Theme
To be successful, Higher Education Instructional Designers must…
[14A] establish “Dynamic Expertise” by continuously integrating emerging trends with a strong historical perspective (i.e. be fully conversant in a variety of educational theories, practices, and approaches, both old and new)
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old and new).
[15] engage in creative acts specifically to solve problems.
Operationalizing Creativity: Desired Characteristics for Instructional Designers
RRESEARCHESEARCHFFINDINGSINDINGS ((DELPHIDELPHI/ / QUANTITATIVEQUANTITATIVE))
Creative Dispositions
Consensus Items (Unique Concepts) by Creativity Theme
Successful Higher Education Instructional Designers are…
[16] comfortable engaging with a variety of tasks and interactions.
[17] confident in their abilities.
[18] willing to risk exposure embarrassment or censure to
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g ppropose new ideas.
[19] willing to continuously question underlying assumptions of established practice.
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RRESEARCHESEARCHFFINDINGSINDINGS ((DELPHIDELPHI/ / QUANTITATIVEQUANTITATIVE))
Creative Dispositions (continued)
Consensus Items (Unique Concepts) by Creativity Theme
Successful Higher Education Instructional Designers are…
[20] devotees to current industry best practices only (consensus to disagree).
[21] comfortable surrendering ownership of creative works.
[22] willing to suppress their ego for the good of the
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g pp g gendeavor.
[23] empathetic to multiple perspectives.
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RRESEARCHESEARCHFFINDINGSINDINGS ((DELPHIDELPHI/ / QUANTITATIVEQUANTITATIVE))
Creative Dispositions (continued)
Consensus Items (Unique Concepts) by Creativity Theme
To be successful, Higher Education Instructional Designers must…
[23A] actively seek multiple viewpoints (when appropriate relative to the constraints of a project).
[23B] integrate suggestions and feedback from others.
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RRESEARCHESEARCHFFINDINGSINDINGS ((DELPHIDELPHI/ / QUANTITATIVEQUANTITATIVE))
The Ambiguity Tolerance Continuum
Consensus Items (Unique Concepts) by Creativity Theme
Successful Higher Education Instructional Designers…
[24] completely avoid ill‐defined problems (consensus to disagree).
[25] tolerate ill‐defined problems.
[26] can operate effectively despite unspecific or
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p y p pincomplete direction.
[27] embrace ambiguity as an empowering opportunity.
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RRESEARCHESEARCHFFINDINGSINDINGS ((DELPHIDELPHI/ / QUANTITATIVEQUANTITATIVE))
Intrinsic Motivations and Rewards
Consensus Items (Unique Concepts) by Creativity Theme
Successful Higher Education Instructional Designers…
[28] believe that their creative efforts are making a difference.
[30] are passionate about their work .
[33A] view engaging with difficult tasks as something to be
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g g g gembraced rather than something to be avoided.
[34] are life‐long learners.
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RRESEARCHESEARCHFFINDINGSINDINGS ((PERFPERF‐‐IMPIMPANALYSISANALYSIS))
Performance‐Importance Analysis on Creativity Competencies
clarkdan@wou.eduOperationalizing Creativity: Desired Characteristics for Instructional Designers
RRESEARCHESEARCHFFINDINGSINDINGS ((PERFPERF‐‐IMPIMPANALYSISANALYSIS))
Performance‐Importance Analysis on Creativity Competencies
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RRESEARCHESEARCHFFINDINGSINDINGS ((QUALITATIVEQUALITATIVE))
• Open, Focused, and Axial Coding techniques applied to id tif t t th d l ti hi
Qualitative Data Analysis
identify constructs, themes, and relationships
• Responses analyzed both in situ and as a single generic data set
• Noteworthy/ Illustrative Comments structure used to indicate both centrist and outlier positions.
• Conclusions to follow
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• Conclusions to follow…
Operationalizing Creativity: Desired Characteristics for Instructional Designers
CCONCLUSIONSONCLUSIONS ((SUGGESTEDSUGGESTEDBYBYQUANTITATIVEQUANTITATIVE/ / DELPHIDELPHIDATADATA))
Evidence of correlation between creativity and ID.• Consensus reached on over 85% of the 41 discrete Consensus reached on over 85% of the 41 discrete
constructs• Consensus Reached on two‐thirds of Topic
Statement iterations
Evidence of Preference for ‘Applied’ Creativity• Commonality of the six non‐consensus concepts
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(9B, 11, 19A, 29, 31, 32)
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CCONCLUSIONSONCLUSIONS ((SUGGESTEDSUGGESTEDBYBYQUALITATIVEQUALITATIVEDATADATA))
Higher Education Instructional Design is a Field in Evolution• Systems/ Best Practices/ Tradition Systems/ Best Practices/ Tradition
Organizational Context is Important• Reporting Lines/ Funding/ Ownership
Strong Desire for Applied Creativity • Obligation to remain accountable
Creative Interaction/ Collaboration
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• With Client/ With Peers
Operationalizing Creativity: Desired Characteristics for Instructional Designers
CCONCLUSIONSONCLUSIONS (S(SUGGESTEDUGGESTEDBYBYPP‐‐I AI ANALYSISNALYSIS))
Desirable Creativity‐related ID Competencies
Higher Education Instructional Designers…
d f f (1. Identify opportunities for creativity (i.e. existing constraints and empowering ambiguity) within the overall scope of a project or problem assigned to them.
2. Tailor their planned creative activities to the scope and constraints of a project.
3. Engage in continuous reflection and assessment and exploit
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3 g g pnew creative opportunities that arise as the project evolves.
4. Maximize efficiency through creative use/ reuse of available resources.
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CCONCLUSIONSONCLUSIONS (S(SUGGESTEDUGGESTEDBYBYPP‐‐I AI ANALYSISNALYSIS))
Desirable Creativity‐related ID Competencies (continued)
A i li di i i d i i d
Desirable Creativity‐related ID Competencies
Higher Education Instructional Designers…
5. Ascertain client disposition toward creativity and communication/ interaction preferences, and adjust one’s collaboration strategies accordingly.
6. Effectively communicate/ articulate creative/atypical idea
7. Demonstrate a demeanor supportive of collaborative creativity (e g flexibility, honesty, patience, resilience,
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creativity (e.g. flexibility, honesty, patience, resilience, modesty, diplomacy, tact).
8. Engage in active listening: find value in other’s ideas.
Operationalizing Creativity: Desired Characteristics for Instructional Designers
CCONCLUSIONSONCLUSIONS (S(SUGGESTEDUGGESTEDBYBYPP‐‐I AI ANALYSISNALYSIS))
Desirable Creativity‐related ID Competencies (continued)
Higher Education Instructional Designers…
R i h ’ k ff t th ( b l 9. Recognize how one’s work affects others. (e. g. balance proactive autonomy and the collaborative team dynamic).
10. Seek to continuously integrate new knowledge and new approaches with personal practices.
11. Recognize/ leverage “affordances” related to new technologies; seek opportunities to align instructional
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technologies; seek opportunities to align instructional theories/ practices with new technologies
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SSOOWWHATHAT? ? Meaningful Additions to the Body of Literature
• Study tied Higher Education Instructional Design • Study tied Higher Education Instructional Design competencies directly to broad‐based creativity literature
• Study identified a set of specific creativity‐related Instructional Design competencies that could be useful to managers and leaders for hiring, recruitment,
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to managers and leaders for hiring, recruitment, performance review assessment, and professional development purposes.
Operationalizing Creativity: Desired Characteristics for Instructional Designers
NNOWOWWWHATHAT? ? Recommendations for Additional Study
• Context specific Longitudinal Research• Context‐specific Longitudinal Research• More In‐depth examination of various Higher
Education contexts as identified in this study• Examination of generalizability outside of Higher
Education• Study correlating responses to education/
experience of ID leader
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experience of ID leader
• Exploration of specific recruitment and Hiring Practices Related to Creativity‐related Competencies.
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QQUESTIONSUESTIONS??
Dan ClarkDirector, Center for Teaching and Learning and Extended Programs
Thank You.
Director, Center for Teaching and Learning and Extended ProgramsWestern Oregon University
503.838.8361 (w) | 701.840.7131 (c)clarkdan@wou.edu
http://www.wou.edu/provost/extprogram/
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…innovation swims upstream in the river of status quo ‐Mary Cullinane
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