Brent Droog Print Portfolio

Post on 19-Feb-2016

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Brent Droogs Print Portfolio

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Brent Droog3D Artist

Back out of ZbrushFront/back Normal map

I wanted to use this character as an anatomy study, and also to sculpt a diffrent race.

Zbrush Render

Brent Droog3D Artist

“African Warrior”

- Base mesh created in 3ds Max - High resolution sculpt in Zbrush - Normal map generated in Xnormal - Texturing done in Zbrush and Photoshop Aer all of the assets were created it was brought back into 3ds max for final shading, and rednering in Vray.

"Zombie Gum" Zombie Gum was a one month in-house project done at Oops Animation Inc. for the Minnesota Electronic eater where it won the Jury Award for funniest piece. Zombie Gum is about a little girl eating gum balls and spitting them out as they lose their flavor. Little did she know it's not over when you spit them out because, “e Flavor Never Dies.”

Brent Droog3D Artist

Still Froms “Zombie Gum”

Compositing Layers

Zombie Gum

-Modeled one base mesh in Maya.- Sculpted the different types of zombies in Zbrush.-Generated normal maps in Xnormal.-Textured in Photoshop, and -Textured in Photoshop, and Zbrush-Composited in Aer Effects