Post on 19-Nov-2014
description
transcript
BRIDGING ONSITE AND ONLINE VISITOR EXPERIENCES
Featuring Seth! Leary, Tamara Schwarz, Rob Semper, and Nina Simon
we all live in a multi-platform world.
some institutions have capitalized on this well...
http://www.ushmm.org/genocide/take_action/
some institutions have capitalized on this well...
http://www.flickr.com/photos/getlincolnized/
some institutions have capitalized on this well...
http://www.vam.ac.uk/collections/textiles/lawty/world_beach/
Aren’t there any OTHER doors in this
place?
but we aren’t always as creative as we could be.
PRE-VISIT VISIT POST-VISIT
but we aren’t always as creative as we could be.
how, as museum experience developers,
can we bridge platforms effectively?
website
educational program
text message
museum visit
social network
local event
OUR PLAN
share quick case studies and provocations
live brainstorming on a real project from the studio audience
discussion punctuated by illustrative images
ELECTRONIC GUIDEBOOK EXPERIMENTSA ten-year evolution (1999-2009)
presented by Rob Semper, Exploratorium
Electronic Guidebooks
Experiments with the value of localization - 2000
Experiments with onsite vs at-home relationships - 2004
Experiments with real world technology - 2009
SCULPTURAL TRAVEL BUGSA teen art project, involving art production and exhibition,
plus community participation
presented by Seth! Leary, NRG! Exhibits
Green materials (ceramic, found objects, recycled materials, etc.) + Geocaching (GPS-based game) = Traveling sculptures
Challenge One: Scale of project (a LOT of kids involved)
Challenge Two: Scope of project (numerous desired outcomes)
Successes: A LOT of kids involved Many community members participated and continue to participate Online record keeps the content/experience available and in use Some teen participants chose to extend the experience on their own; change occurred
BILL NYE’S CLIMATE LAB
An integrated exhibit and website (still in development)
presented by Tamara Schwarz, Chabot Space & Science Center
Bill nye’s climate lab
How & why do visitors move from one experience to another?
Experiences in museum settings
Same topic, different experience, comparable quality of interaction
Science where it matters: applying it to our daily lives
Track and reward accomplishments
SEARCHING FOR SYMBIOSIS
Making decisions about what to do where
presented by Nina Simon, Museum 2.0
Our Green Trail: real-world actions, virtual world rewards
http://www.ourgreentrail.org/
Our Green Trail: how we got there...
Our Green Trail: how we got there...
http://www.flickr.com/photos/nathaninsandiego/3465762639/
Giskin Anomaly: cellphone interactions in physical spaces
Giskin Anomaly: what we’re planning
find the symbol
call the number
jump into the story
(keep in touch online)
LET’S DO IT.
Seth! Leary - seth@nrg-exhibits.com
Tamara Schwarz - tschwarz@chabotspace.org
Rob Semper - rsemper@exploratorium.edu
Nina Simon - nina@museumtwo.com
slides are posted at http://bit.ly/astconline
If you want to follow up with us...