Brown Ring Experiment in Virtual RealityBrown Ring Experiment is a very popular test to detect the...

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Brown Ring Experiment in Virtual RealityPrithaj Jana*

Stonybrook UniversityEmil Joswin†

Stonybrook University

ABSTRACT

Brown Ring Experiment is a very popular test to detect the presenceof Nitrate in salts commonly performed in chemical laboratorieswith supplies of required chemicals. Our work clears out the needfor a chemical laboratory and chemicals in order to understand theexperiment practically. We have used the technology of Virtual Real-ity to fulfill this requirement. Our research work can be extensivelyutilized to create virtual environments for conducting other chemicalprocesses in a virtual environment hence, eliminating the need fora chemical laboratory. This can help students in remote areas withminimal resources to fill in the void of practical experiments theyhave in their learning process due to space constraints.

Index Terms: Virtual Reality—Unity3D—HTC Vive—Education;Chemistry—Virtual Worlds—

1 INTRODUCTION

There is a considerable crunch in the availability of Chemical lab-oratories in remote parts. So, students lack the resources to gainpractical knowledge of the concepts they learn in class. So, ourinitiative is to provide that practical experience using virtual realityso that students dont require the presence of an actual chemical labo-ratory to gain practical knowledge. For demonstrating this, we havetaken up a very popular chemical experiment to detect the presenceof Nitrate in salts called Brown Ring Experiment.

To start with, lets see what wikipedia has to say about the BrownRing Experiment. Wikipedia says, A common nitrate test, known asthe brown ring test [1] can be performed by adding iron(II) sulfateto a solution of a nitrate, then slowly adding concentrated sulfuricacid such that the acid forms a layer below the aqueous solution. Abrown ring will form at the junction of the two layers, indicating thepresence of the nitrate ion. [2] Note that the presence of nitrite ionswill interfere with this test. [3]

The overall reaction is the reduction of the nitrate ion by iron(II)which is oxidised to iron(III) and formation of a nitrosoniumcomplex where nitric oxide is reduced to NO−. [4]

2HNO3+3H2SO4+6FeSO4 –>> 3Fe2(SO4)3+2NO+4H2O(Remaining)[Fe(H2O)6]SO4+NO=[Fe(H2O)5(NO)]SO4+H2O

This test is sensitive up to 2.5 micrograms and a concentra-tion of 1 in 25,000 parts. [5]

This article will demonstrate a way to set up equipments andchemicals needed to conduct this experiment on to a scene in thevirtual environment and the user can conduct the experiment bypicking up stuff and dropping them according the demands of theexperiment.

2 RELATED WORK

A large number of researchers have studied the impact of virtualreality technologies in chemical education because it is believed that

*e-mail: jprithaj@cs.stonybrook.edu†e-mail: ejoswin@cs.stonybrook.edu

students can form appropriate mental models of a concept by visual-izing and interacting with the representation of the phenomenon. In2006, Kerawalla, Luckin, Seljeflot & Woolard [6] have suggestedfour design requirements that need to be considered for AR to besuccessfully adopted into classroom practice in the future. Theserequirements according to the authors are: Flexible content thatteachers can adapt to the needs of their children; guided. explorationso learning opportunities can be maximized in a limited time; andattention to the needs of institutional and curricular requirements.In 2008, Maria Limniou, David Roberts & Nikos Papadopoulos [7],also demonstrated the use of CAVE for a fully immersive virtualenvironment for chemistry education. In 2011, a paper by L.D.Antonogluu, N.D. Charistos & M.P. Sigalas [8] implemented a de-sign for an enhanced hybrid course on molecular symmetry. In2013, a paper by P. Maier and G. Klinker [9] also used AugmentedReality to support Chemistry students in learning and researchers indeveloping and understanding new chemical molecular structuresand their spatial relations. In 2014, Su Kai, Xu Wang & Feng-KuangChiang [10] demonstrated an augmented reality based simulationsystem for visually understanding chemical reactions using markers.

3 METHOD

Our method comprises carrying out chemical experiments by mix-ing virtual chemicals. We use VR device controllers to move theequipments, containing chemicals in chemistry lab. In this experi-ment we have glass bottles comprising the Ferrous Sulphate solution,Sulphuric acid and Nitrate solution. The glass bottle consisting ofFerrous Sulphate is picked using the HTC Vive controller and itscontents are passed into the test-tube by tilting the glass bottle abovethe mouth of the test tube. Then we add the Nitrate solution (salt)the same way. After this, the dropper is picked up with the controllerand placed inside the glass bottle containing Sulphuric acid. Smallquantity of Sulphuric acid is sucked in by the dropper. This is laterdropped into the same test tube through the sides of the test tube.On contact with the Sulphuric acid particles, the mixture undergoesa chemical reaction and a thin brown ring is formed around thetest-tube slightly above the middle point of the solution.

4 IMPLEMENTATION DETAILS

The liquid particles were simulated via transparent spheres. Mod-els for the experiment were designed by ourselves using the 3Dmodelling/sculpting software Maya. The table upon which the ex-periments are setup is downloaded for free from free3d.com [11].The glass bottles had a mesh collider in the inside to prevent theparticles from falling through. Each of the particles had their ownsphere collider attached to themselves and hence, they were stuckwithin the mesh. It was also required to have a collider for the HTCVive controller to grab onto. This was achieved by creating an emptyobject collider as a sibling to the original glass bottle. They are thengiven a common parent and this parent gets attached to the controllerwhen the controller grabs the collider. This way we can grab andmove the entire bottle and its contents towards the test tube [12] orany other position desired.

The test tube contains a collider on the inside that would preventthe objects from moving out of it once fallen inside so they arenot impacted by the movement of the object they have fallen from.While the particles are being transferred from the glass bottle intothe test tube, we are changing the parent of the particle from the

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glass bottle to the test tube to attain that functionality. This is doneonly for the particles that have fallen into the test tube. During thepouring process, we calculate the distance between the particle andthe test tube and the glass bottle. If the test tube is within a threshold,then the test tube becomes the parent of the particle. The same checkis performed between the particle and the glass bottle. If there areparticles that are outside the threshold for both of them, then thoseare the particles that mustve slipped though the edges of the test-tubewhile pouring. For such particles we set their parent to be null.

Figure 1: Glass bottles with Chemicals

The dropper pipette is designed to have particle attractor in theinterior that gets activated only upon pressing the droppers bulb atthe top. For this we have invisible plane at the mouth of the dropperthat open and closes upon the press of a button. Once this plane isopen, the contents inside the dropper falls out due to gravity. Theythen become the child of the object they are falling into. If they fallon the ground, their parent becomes null. Once inside a glass bottle,we open the mouth of the dropper and enable suction of the particlesby transforming the particles into the magnet that is contained insidethe dropper.

The mouth closes when sufficient number of particles goes in.The particles that are transferred into the dropper, then drops towardsthe mouth of the dropper and stays there until the mouth is opened.

Figure 2: Dropper Pipette

Once the contents inside the dropper pipette is dropped into thetest tube, the reaction commences. A brown ring is formed insidethe test tube about 4/5th of the way from the bottom of the testtube. This is accomplished by first figuring out the total height ofthe particles inside the test tube along the axis of the test tube anddividing them into 5 and picking the 4th layer. We then colour allthe particles in this layer that are closer to the test tube.

Figure 3: Full Scene

One thing that has to be maintained is the order of the chemicalswhen added to the test-tube. At first iron sulphate must go in, fol-lowed by salt solution and lastly the concentrated sulphuric acid isto be added by the dropper through the sides to see the results.

Figure 4: Final Result - Brown Ring Formation

We can hence see the results in Figure 4 with the brown ringformed to complete the experiment.

5 RESULTS

The experiment was completed successfully except for the function-ing of the spheres inside equipments imitating liquids. When theglass bottles are moved fast, the contents inside sometimes tend tofall off. This happens only when the controller is used. However, thiscannot be reproduced if the glass bottles are moved using keyboardcontrols. Another issue associated with the same bug is that oncea particle. move outside the glass bottle, it stays there indefinitely.Our best guess for the cause would be an improper modelling of theequipment mesh in Maya due to our limited exposure to the software.As there are imperfections in the model the spheres find gaps to getout of the equipment mesh and hence, the fall off and the indefinitestay outside the mesh. These errors can be corrected by getting themodels prepared by experienced Maya sculptors.

6 CONCLUSION

We have demonstrated here that you can perform chemical experi-ments in a virtual reality environment successfully. Further experi-ments can be conducted by adding new scenes and creating a usercontrol on which experiment the user want. The boundaries of thisobservation is not limited to Chemistry alone and can be used to suc-cessfully conduct experiments in other subjects also. Additionally,a cloud-based platform can also be created to allow developers toadd such creative educational content on a shared area to be used byeducational instituations all around the globe.

ACKNOWLEDGMENTS

We thank Prof. Arie Kaufman from Department of Computer Sci-ence at Stony Brook University for allowing us to use the equipmentsin the VR lab to complete the demonstration of our project. We alsothank Mr. Saeed Boor Boor, PhD Student and Ms. Ping Hu, PhDStudent for their endless mentorship during the project work. Iwould like to thank my friends for accepting nothing less than ex-cellence from me. Last but not the least, I would like to thank myfamily: my parents and to my brothers and sisters for supporting mespiritually throughout writing this paper.

REFERENCES

[1] Egon Wiberg, Arnold Frederick Holleman. Inorganic Chemistry. El-sevier ISBN 0-12-352651-5, 2001. https://en.wikipedia.org/wiki/Nitrate_test

[2] Mascetta, Joseph A. Barron’s. How to Prepare for the SAT II: Chemistry,7th edition. Barron’s Educational Series, Inc., 2002. p208.

[3] Holltzclaw, H; Robinson, W. College. Chemistry with qualitative anal-ysis, 8th edition. D. C. Heath and Company:Lexington, MA, 1988, p.1007

[4] Alicja Wanat, Thorsten Schneppensieper, Grayna Stochel, Rudi van El-dik, Eckhard Bill, and Karl Wieghardt ”Kinetics, Mechanism, and Spec-troscopy of the Reversible Binding of Nitric Oxide to Aquated Iron(II).An Undergraduate Text Book Reaction Revisited”. Inorganic Chemistry.41 (1): 410. DOI: 10.1021/ic010628q. PMID 11782137. Formerly itwas thought that the complex contains Fe(I) and NO+. (2002)

[5] https://chemistry.stackexchange.com/questions/67354/how-to-test-for-lead-and-nitrates-in-water. Answer By. -Nilay Ghosh.

[6] Kerawalla, L., Luckin, R., Seljeflot, S., & Woolard, A. Making it real:Exploring the potential of augmented reality for teaching primary schoolscience. Virtual Reality,. Virtual Reality 10(3):163-174. (2006) DOI:10.1007/s10055-006-0036-4

[7] Maria Limniou, David Roberts & Nikos Papadopoulos. Full immersivevirtual environment CAVE in chemistry education. Computers & Educa-tion, 51(2), 584-593. (2008) DOI: 10.1016/j.compedu.2007.06.014

[8] L.D. Antonogluu, N.D. Charistos & M.P. Sigalas. Design of MolecularVisualization Educational Software for Chemistry Learning. In T. B.Scott and J. I. Livingston, Leading-edge educational technology (pp.105131). New York: Nova Publishers.

[9] P. Maier, G. Klinker. Augmented Chemical Reactions: 3D Inter-action Methods for Chemistry. International Journal of Online En-gineering - Volume 9, Special Issue 8, December 2013. DOI:10.3991/ijoe.v9iS8.3411

[10] Su Kai, Xu Wang & Feng-Kuang Chiang. A case study ofAugmented Reality simulation system application in a chemistrycourse. Computers in Human Behavior, 37, pp.31-40. (2014) DOI:10.1016/j.chb.2014.04.018

[11] https://free3d.com/3d-model/cinema4d-table-66762.html

[12] https://forum.unity.com/