Building with goo engine

Post on 31-May-2015

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description

Slides from the talk about building a flying barrel, the J-29 Tunnan using the goo engine and webgl.

transcript

Using Goo EngineTo Build a flying Barrel

www.gooengine.com

Ambitions with this talk

Reasons for using a WebGL engineGet up and runningSome performance considerationsProduction workflow

Background

Recreational activityImpress MollyLearning new thingsHaving fun

Why WebGL, In my opinion

Its all about cycle time, almostAudience availabilityUser testing costsAdoption trendsRendering powerSolving modern problems

Getting started with iteration

It’s a websiteWith some scripts

And now we’ll try to run some old versions

Performance practicalities

Budgeting performance workThings that drag you down

Data Budget

TexturesModel DataComplexity Management

Asset to Game interaction

Mesh, Texture, Skeleton, Skin, Animation, Material

Behaviour, Parameters, Rules, etc

Transform State

Rendering

Player inputGame

3D

Workflow for a game piece

Create the symbolic assetMake it workIterate

Game

Piece

Gamepiece lifecycle

Prod Tool

Idea

Useable Format

Implemented

User Tested

Insight

Will it fly?

Questions

Thanks for listeningTry some demos at www.goodemos.comEngine website at www.gooengine.com

Tools pipeline is under construction

Contact me: oskar@gooengine.com

Testflight: http://www.photonfrog.com/tunnan/latest/client.htmlyoutube: http://www.youtube.com/watch?v=zsh7tJ5BQ4s