Bus450 eWoM Presentation (2012-1)

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LAUREN GILLETT

COLIN GROUT

LAURA MITCHELL

RYAN BOYD

Electronic Word of Mouth#eWoM450

Agenda

What is eWoM to You?Evolution of eWoMWhat is eWoM?eWoM ContentThe People InvolvedCase StudiesClass ActivityeWoM & ViralityeWoM & Community Building

What is eWoM to You?

Examples?

Experiences?

Experiment Send out a positive or negative tweet to a company At the end of our presentation we will see if

The companies replied Their reply was effective or ineffective

LAUREN GILLETT

Evolution of eWoM

Evolution of eWoM

“Word of Mouth” is the passing of information from person to person using oral communication

Storytelling is the oldest form of word of mouth communication

We rely on word of mouth communication to transmit and receive information

Evolution of eWoM

eWoM emerged with WEB 2.0 technologies

eWoM is a way people communicate with companies and other consumers to Help with buying decisions Provide feedback

Most eWoM does not take place on the company’s website, rather through social media channels

eWoM is still trying to be understood by companies. New Messy Changing

Evolution of eWoM

Storytelling Personal Networks Public Networks

(Offline) (Online)

STORYTELLING

PERSONAL NETWORKS

PUBLIC NETWORKS

COLIN GROUT

What is eWoM?

What is eWoM?

“Any positive or negative statement made by potential, actual, or former customers about a product or company, which is made available to a multitude of people and institutions via the Internet” (Hennig-Thurau, et. al, 2007)

Main Elements of eWoM

1) Statement: positive, negative or neutral

2) Communicator: statement creator (potential, actual or former customer)

3) Object: product, service and/or company

4) Receiver: multitude of people and institutions

5) Environment: the Internet, social media(Lindholm, 2009)

Satisfaction

Customers need to be satisfied to remain loyal and make referrals

Companies must exceed customer expectations to leave them satisfied

eWoM is still relatively new which process to be a challenge to companies

Many factors contribute to customer satisfaction Outcome Response Channel

COLIN GROUT

eWoM Content

Positive vs. Negative eWoM

Positive feedback usually stems from customer identification with the company In some cases they still aren’t fully satisfied Committed

Negative eWoM usually consists of concerns with products or services Negative comments give firms the best opportunity to

achieve satisfaction

Responding to both types of feedback is equally important

Positive Feedback

Negative Feedback

Challenges with eWoM

Still new to firms

Consumers can post dishonest feedback

Some people will not be satisfied regardless

Online identities can easily change

Some issues cannot be solved online, which can decrease satisfaction

LAUREN GILLETT

The People Involved

Malcolm Gladwell’s Three Personality Types

1. Connectors

Have a lot of social connections

People with a knack for making friends and acquaintances

People who understand the concept of a “weak tie”

2. Mavens

“Information specialists”

The people we rely upon to connect us with new information

Accumulate knowledge and share it with others

Start word of mouth “epidemics”

3. Salesmen

Persuaders

Charismatic people with powerful negotiation skills

Makes other people want to agree with them

Factors that Influence Impact

Stickiness Factor Specific content of the message that makes its impact

memorable

Power of Context Human behavior is sensitive to and strongly

influenced by its environment

Augie Ray’s Peer Influence Pyramid

1. Social Broadcasters

Few in number, larger in scale

The top bloggers, most connected people, have the most followers online

Have scale but lack trust

Better suited for awareness

2. Mass Influencers

Make up for 16% of the pyramid, but have 80% of the influence

“You ignore the minority that creates the majority of the influence”

3. Potential Influencers

Average consumers

“Where the trust is”

Online networks reflect their offline networks

80% of the total pyramid

How to Reach Online Influencers

Social Broadcasters:

Build Relationships

Develop genuine, customized offers

How to Reach Online Influencers

Mass Influencers:

Give them something to talk about

Provide content they cannot resist sharing Stickiness factor

Don’t forget about offline influence

How to Reach Online Influencers

Potential Influencers:

Make things “drop dead easy”

Keep them engaged between campaigns

LAUREN’S POSITIVE CASE STUDIES

Case Studies

Dan Mangan (Singer)

100.5 Peak FM

Whole Foods

Whole Foods

LAUREN’S NEGATIVE CASE STUDIES

Case Studies

Whole Foods

SFU

Future Shop

Future Shop

LAURA MITCHELL

Case Studies

McDonalds Talks

McDonalds Twitter Hashtag

McDonalds Twitter “Bashtag”

Content > Interacting

More Content

Starbucks Listens

Starbucks Twitter

PersonalizedToneHuman Interaction

Transparency & Human Interaction

Integration

Negative eWoM for Starbucks

Starbucks Response

Starbucks Response continued

Starbucks Facebook Page

LAURA MITCHELL

Class Activity

RYAN BOYD

eWoM & Virality

Virality

Viral Marketing forces consumers to spread messages because of…

Virality Examples

E-trade: http://goo.gl/uyQSj

Pedigree: http://goo.gl/5N7Fw

Telus: http://goo.gl/SZx3D

Go Daddy: http://goo.gl/knJ5Y

Subway: http://goo.gl/0mSxY

E-trade

Problem with Virality

The problem with virality is it forces messages to consumers Babies and E-trade have nothing in common So do Telus and Animals And based on the commercial, I don’t even know what

Go Daddy is trying to advertise

People do talk about and spread these messages to their friends, but not for the reasons these companies want

What do companies want?

Consumer-Driven Marketing

“A method of promotion that relies on customers helping to market an idea, product, or service by choosing to share something with their friends”

Consumer-Driven Marketing

The participants are active

The content is share-worthy

Simply, Consumer-Driven Marketing is people sharing stuff about your brand to their friends

How and Why People Share

It is important for companies to understand How & Why people share content with their friends

The six reasons why people share

1. To Express Themselves…

2. To Belong…

3. To Be Bad…

4. To Do Good…

5. To Be Recognized…

6. To Build Relationships…

Consumer-Driven Marketing

1) Express themselves2) Belong3) Be bad4) Do good5) Be recognized6) Build relationships

Companies want to enable, encourage and reward sharing

Durex’s “Lovebox”

• Engaged new market segment• Started conversation with previously silent/embarrassed segment

• Express Yourself• Building Relationships

The Ad: http://goo.gl/wqZkH

Old Milwaukee is Expressing themselves Being bad And being recognized for both

Old Milwaukee Super Bowl Ad

Old Milwaukee Ad: Twitter

Aired only in second smallest market in US Population: 15,000

1,600 mentions on Twitter

Nationally televised commercials # of mention’s 1,200 Hulu 1,000 Career Builder 900 Lexus 500 Century 21 350 Cadillac

Old Milwaukee Ad: YouTube

Old Milwaukee ad viewed over 1,000,000 times

Cost $1,500 to air in 2nd smallest market

Budweiser’s “Eternal Optimism” ad viewed 419,000 times

Cost roughly $3,500,000 to air nationally

Old Milwaukee Ad

The GoodGenerated share-worthy content that fans

passed on to their friends, improving Old Milwaukee’s brand

The BadFailed to capitalize on all of the attention by

creating an online presence with social media for fans to continue to enjoy related content

eWoM & Community Building

Power of Content (Stickiness Factor)

Content is an important part of eWoMIf you are generating content, it should be

original and “share-worthy” so that people will want to pass it on to their friends and online networks.

Need to understand WHY and HOW people share content

It should reflect the core values of your brand without seeming overt

Playboy

TOMS

Engagement

You have to understand your audience in order to engage with them

Psychographics vs. Demographics

Listening to your audience to see what they are interested in

IKEA

How To Engage Your Audience (Henrik Werdelin)

1. Make them show they are early adopters

2. Make them seem funny or interesting

3. Allow people to add their personal touch to your story

4. Make people better storytellers by giving them templates to guide them

CNN News to Me

Generation vs. Interaction

Risk of Generation

The Control in Interaction

Skepticism

“It is well-established in the literature that people perceive consumer recommendations as more trustworthy than those of experts.” (2011, O’Reilly & Marx)

Platform Dependent

LISTEN!

Consumers < Fans

Transparency

Experiment Results?

Did the company reply?

Was their reply effective or ineffective?

Keep it up online!

Conversation will continue on Twitter!

#eWoM450 (Please don’t make it a Bashtag!)

Facebook Group

QUESTIONS?

Thanks class for your participation!