Post on 19-Jan-2016
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CMPS-115 Software ProjectJCLUE
CMPS-115 Software ProjectJCLUE
Adam Thompson - FacilitatorEleonora Acuna - Documentor
Crystal Lee - TesterJeff Poyzner- Coder
Raviraj Joshi - Coder
Adam Thompson - FacilitatorEleonora Acuna - Documentor
Crystal Lee - TesterJeff Poyzner- Coder
Raviraj Joshi - Coder
JClue User ExperienceJClue User Experience Multiplayer (2-6) Game Length: Approximately 1 hour Each player has a map, cards, checklist, text
window
Multiplayer (2-6) Game Length: Approximately 1 hour Each player has a map, cards, checklist, text
window
JClue Game DescriptionJClue Game Description
Based on the board game Clue
Solve the murder mystery!
Welcome to Tudor Mansion. Your host, Mr. John Boddy, has met an untimely end – he’s the victim of foul play.
To win this game, you must determine the answer to these three questions: Who done it? Where? And with what Weapon?
Based on the board game Clue
Solve the murder mystery!
Welcome to Tudor Mansion. Your host, Mr. John Boddy, has met an untimely end – he’s the victim of foul play.
To win this game, you must determine the answer to these three questions: Who done it? Where? And with what Weapon?
How to Play JClueHow to Play JClue
Each player starts with some of the cards of potential suspects/rooms/murder weapons and can disprove the other's accusations by revealing those cards to the accuser.
Move your piece around the mansion
When you enter a room make a murder suggestion based on: who, where, and how?
Use a checklist to keep track and eliminate possible suspects/rooms/weapons.
Finally, once you are sure of what took place, make an accusation. If correct, you win JClue!
Each player starts with some of the cards of potential suspects/rooms/murder weapons and can disprove the other's accusations by revealing those cards to the accuser.
Move your piece around the mansion
When you enter a room make a murder suggestion based on: who, where, and how?
Use a checklist to keep track and eliminate possible suspects/rooms/weapons.
Finally, once you are sure of what took place, make an accusation. If correct, you win JClue!
JClue: Core FunctionalityJClue: Core Functionality
Platform Requirements to run the software Java Virtual Machine (JVM) 1.5.0 for Win, Mac, or Unix OS Java 2 Platform, Standard Edition (J2SE platform) 5.0 Minimum 10 Mbit Ethernet Minimum 15-inch 1024x768 resolution color display.
Implementation The game will be implemented graphically in Java, with several panes
showing each client their current location in the mansion, a map of the whole mansion showing the locations of all other players, a checklist for keeping track of props, and a text window with constant updating of all suggestions and responses submitted by all players.
Platform Requirements to run the software Java Virtual Machine (JVM) 1.5.0 for Win, Mac, or Unix OS Java 2 Platform, Standard Edition (J2SE platform) 5.0 Minimum 10 Mbit Ethernet Minimum 15-inch 1024x768 resolution color display.
Implementation The game will be implemented graphically in Java, with several panes
showing each client their current location in the mansion, a map of the whole mansion showing the locations of all other players, a checklist for keeping track of props, and a text window with constant updating of all suggestions and responses submitted by all players.
JClue WishlistJClue Wishlist
Future add-ons: Chat function for enhanced communication
between players 3-dimensional graphics Attractive animations (e.g. die rolling, player
movement World-wide distribution on iPods and
cellphones etc.
Future add-ons: Chat function for enhanced communication
between players 3-dimensional graphics Attractive animations (e.g. die rolling, player
movement World-wide distribution on iPods and
cellphones etc.
JClue Possible Project RisksJClue Possible Project Risks
Slow network, protocol communication implementation complications
Unfriendly User Interface Error Recovery Management: System
failure causing game to crash, clients disconnected
Module design
Slow network, protocol communication implementation complications
Unfriendly User Interface Error Recovery Management: System
failure causing game to crash, clients disconnected
Module design
Estimated Project ComplexityEstimated Project Complexity Estimated Lines of Code: 1,000-2,000
Game Engine: 25% GUI: 60% Other: 15%
Estimated Time to Delivery: 8 weeks
Estimated Man hours: 5 persons * 8 weeks * 20 hours = 800 man hours
Estimated Consultant Fees: $10 million per team member Stock options
Estimated Lines of Code: 1,000-2,000 Game Engine: 25% GUI: 60% Other: 15%
Estimated Time to Delivery: 8 weeks
Estimated Man hours: 5 persons * 8 weeks * 20 hours = 800 man hours
Estimated Consultant Fees: $10 million per team member Stock options
GAME OVER !!GAME OVER !!