Post on 19-Dec-2015
transcript
Combining Web, Mobile Phones and Public Displays in Large-Scale: Manhattan Story Mashup
Ville H. Tuulos, J¨urgen Scheible, and Heli Nyholm
Arjun Bir Singh
OUTLINE
o Introductiono Prior Worko Game Design (Gameplay)o Game Design (Rationale)o Implementationo Experienceo Conclusion o Commentso References
Introduction – Manhattan Story Mashup
o Come Out & Play Festival• SensorPlanet Project
Mobile phone-centric sensing
o Interactive Storytelling• Mash up stories – web players• Shoot a photo – street players• Keyword-photo pair validation – street players• Story Display – moderator
o Understanding pervasive applications
Prior Work
o Pirateso PhotoPhone Enviornment• Story – teller• you’re so full
o Can You See Me Nowo Uncle Roy All Around You
Game Design (Rationale)
o Satisfying, enjoyable and a creative experienceo Surprise, playability, social actability, transparencyo Speak the users’ languageo Where am I?, What’s here?, Where can I go?o Will users know what to do?, Will users see how to do
it?, Will users understand from feedback whether the action was correct or not?
o Why should I join this community?, What are the rules?, Can I do what I want to do easily?, Can I express myself as I wish?
Implementation
o Storytelling Tool• Creation of a story through
sentences• Dubious or nonsensical
sentence detection and removal
• Tokenization of sentences
Storytelling tool in the web
Implementation (Contd..)
o Mobile Client• Implemented in Python• Consists of 3 modes
Keyword selection modeShooting modeGuessing mode
• Player statistics and photo gallery
Keyword selection & shooting mode
Player statistics & gallery views
Experience
o 184 players, 3142 photos and 4529 guesseso Fair gameplayo Moderate difficultyo Motivationo Engagingo Correlation between scoring and actions
Experience (Contd..)
o Photos• Creativity
Acting out publiclyBlur or shake the photo
oWeb• Time-scale difference between the
web and the physical world• Difference in the web and mobile
user baseoQuestionnaire• User experience evaluation
Experience (Contd..)
Usability ratings by mobile players Ratings regarding the mobile and the web as a joint system
Conclusiono MSM success• Lazy shooting• Ambiguity• Teamplay• Speed• Integrated Game-Flow
oMSM Concerns• Time and Web• Scalability• Duration• Adaptability
Comments
o Iterative design techniques yield a good resulto Seamless collaboration between virtual and physical
spaceo Pervasive computing for recreational purposeso Certain incentives should be used to encourage more
web players
References
o www.storymashup.orgo www.uncleroyallaroundyou.co.uko www.canyouseemenow.co.uko PhotoPhone Entertainment by Johan Thoressono Pirates: Proximity-Triggered Interaction in a Multi-
Player Game by Jennica Falk, Peter Ljungstrand, Staffan Björk, Rebecca Hansson