Post on 17-Jan-2015
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Connectivism:Connecting & Sharing the Meanings
Navigating Through Cultural & Social Layers
Asako YoshidaCCK09 Project
November 2009
http://www.flickr.com/photos/neloqua/197043548/
http://www.cartoonstock.com/directory/i/innovation.asp
aba0411
Networked Digital & Social Media
http://suifaijohnmak.wordpress.com/2009/11/20/cck09-what-is-the-desired-outcome-of-connectivism/
PLE
PVN
Digital Youth Project
• A three-year ethnographic project• 22 case studies by 25 researchers.• Over 700 interviews.• Over 5,000 observation hours online and
offline.
What Web 2.0 Tools for the Kids?
• Their everyday engagement with new media, in homes, afterschool, and other sites of socializing and play.
• It’s not really driven by technology
• It’s their social and technical ecology = researchers call “networked publics.”
Social Media SitesFriendship-Driven Networks
Geeky Interest-Driven Networks
Social Cultural Layers of Technology
Medium is a message.
Asian Animes and Dramas
Fan Subbing Scene on the Net
LANTIS
• A college graduate• Involved in fansubbing scene since his middle
school years.• Became a connoisseur of anime and fansubs.• He took the position of quality control for the
site that is known for its high quality translations.
Peer-Based Networked Publics
• Reputation• Learning• Recognition– Consequential and visible in the here and now of
kids’ public participation.
Connectivism
• The capacity to form connections between sources of information, and thereby create useful information patterns, is required to learn in our knowledge economy.”
George Siemens (2005) cited by Stephen Downes (2006).
Connectivism
1. Learning and knowledge rests in diversity of opinions
2. Learning is a process of connecting specialized nodes or information sources
3. Learning may reside in non-human appliances
4. Capacity to know more is more critical than what is currently known
Cont’d…
5. Nurturing and maintaining connections is needed to facilitate continual learning.
6. Ability to see connections between fields, ideas, and concepts is a core skill.
7. Currency (accurate, up-to-date knowledge) is the intent of all connectivist learning activities.
Cont’d….
8. Decision-making is in itself a learning process. Choosing what to learn and the meaning of incoming information is seen through the lens of a shifting reality. While there is a right answer now, it may be wrong tomorrow due to alterations in the information climate affecting the decision.
James Burke
• Connections: The Day the Universe Changed• Knowledge Web Project
…in some way, everybody and everything are
interconnected.
References:• Ito, Mizuko (2007). Networked Publics: Introductionhttp://www.itofisher.com/mito/publications/networked_publi.html• Ito, Mizuko (2008). Participatory learning in a networked society: lessons from the Digital
Youth Project.http://www.itofisher.com/mito/publications/participatory_l.html• Dr. Mizuko Ito was the lead investigator for the Digital Youth Project funded by the MacArthur
Foundation. For other useful sources are available at her web sitehttp://www.itofisher.com/mito/publications/participatory_l.html• James Burke’s speech in Sacramento, CA, May 2009:http://www.govtech.com/gt/679840
• Many video clips of the episodes from Connections: The Days the Universe Changes are available on YouTube.
• Downes, Stephen (2006). Learning Networks and Connective Knowledge.http://it.coe.uga.edu/itforum/paper92/paper92.html