Crowdsourcing Large-Scale Semantic Feature Norms

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Crowdsourcing Large-Scale

Semantic Feature Norms

Gabriel Recchia

Michael N. Jones

Semantic space models are computational models of

human semantic representation that typically operate on

distributional data (co-occurrence statistics)

A common criticism: Not grounded in perception

and action

Emergence of “perceptually grounded” computational

models integrating experiential and distributional data

• Andrews, M., Vigliocco, G., & Vinson, D. (2009). Integrating experiential and

distributional data to learn semantic representations.

• Durda, K., Buchanan, L., & Caron, R. (2009). Grounding co-occurrence: Identifying

features in a lexical co-occurrence model of semantic memory.

• Jones, M. N. & Recchia, G. (2010). You can't wear a coat rack: A binding framework

to avoid illusory feature migrations in perceptually grounded semantic models.

• Steyvers, M. (2010). Combining feature norms and text data with topic models.

• Vigliocco, G., Vinson, D. P., Lewis, W., & Garrett, M. F. (2004). Representing the

meanings of object and action words: The featural and unitary semantic space

hypothesis.

Where do features come from?

• For humans: Experience with the real world

• For models: Human-generated property norms

bluebird

housefly

starling

has_feathers

has_wings

FEATURE VECTORS

MEMORY VECTORS

bluebird

housefly

starling

has_feathers

has_wings

FEATURE VECTORS

MEMORY VECTORS

feature examples

McRae, Cree, Seidenberg & McNorgan (2005), Appendix F

feature examples

McRae, Cree, Seidenberg & McNorgan (2005), Appendix F

Issues with “grounded” distributional models

• Not enough grounded concepts

• Features represented as discrete entities

How to get data…

“In this experiment, you will describe various words…”

How to get data…

“In this experiment, you will describe various words…”fun game

von Ahn, L. and L. Dabbish. (2004). Labeling images with a computer game.

ACM Conference on Human Factors in Computing Systems, CHI 2004.

Baroni, M. & Lenci, A. (2008). Concepts and properties in word spaces.

Making property generation into a game –

do participants generate usable data?

• 45 subjects generated ten features for each of 16 to 48

words, resulting in at least 30 subjects having generated

features for each of the 48 words

• For comparison to McRae norms, features manually

remapped

(“gives bad breath” beh_-_causes_bad_breath,

“is a fruit” a_fruit, etc.)

• Word by feature matrix constructed: cell at

<w, f> contains the number of participants listing feature

f for word w

• Square word by word matrix constructed: cell at

<w1, w2> contains the cosines between the rows for

word w1 and word w2 in the word-by-word matrix

Do participants in the “game” task generate usable data?

• Word-by-feature matrix: Rows had high correlations, on

average, with the corresponding rows in McRae matrix

(M = .83, SD = .08)

• Word-by-word matrix correlations similarly high

(M = .96, SD = .03)

Do participants in the “game” task generate usable data?

• Word-by-feature matrix: Rows had high correlations, on

average, with the corresponding rows in McRae matrix

(M = .83, SD = .08)

• Word-by-word matrix correlations similarly high

(with diagonal removed: M = .82, SD = .23)

• Higher-order statistics correlate as well

– Number of features

– % shared features

Still not much of a game…

• Participant testimonials

– “It was hard”

– “Took too long”

– “After a while I just wanted it to be done”

• Can something like this be made into

something people would willingly do?

Using Verbosity: Common Sense Data

from Games with a Purpose(Speer, Havasi, & Surana, 2010)

Speer, Havasi, & Surana (2010), Fig. 2

Adapted from Speer, Havasi, & Surana (2010), Fig. 5

Issues

• Predefined frames ignored

• Sound-alikes

• Effect of teammates’ guesses

leg has lower limb

toy is a kind of little

sail is a boat

servant has paid help

produce is a type of fruits vegetables

attack is a tack

belief is a kind of be leaf

chord is typically in rhymes sword

heat looks like feat meat

machine looks like mush sheen

passion looks like fashion

wander is a type of wonder

Desiderata

• Open-ended, as opposed to restricting the

player to predefined frames

• Incentives for player to provide actual

features, as opposed to associates or

sound-alikes

• Minimize the effect that teammates’

guesses have on player’s descriptions

http://mypage.iu.edu/~grecchia/FeatureGameInstaller.exe

Challenges

• Two main types of players…– Descriptions are single-word associates

(can’t be normed automatically)

– Descriptions are rich and many words long

(can’t be normed automatically)

• Possible approaches: Restrict to two/three word

descriptions? Classify semantic relations via

another game?

• Other data of interest?

Thank You

Where do features come from?

• For humans: Experience with the real world

• For models: Human-generated property norms