Post on 15-Jan-2016
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CS 420 - Design of Algorithms
Parallel Computer Architecture and Software Models
Parallel Computing –It’s about performance
Greater performance is the reason for parallel computingMany types of scientific and engineering programs are too large and too complex for traditional uniprocessorsSuch large problems are common is – Ocean modeling, weather modeling,
astrophysics, solid state physics, power systems, CFD….
FLOPS – a measure of performance
FLOPS – Floating Point Operations per Second… a measure of how much computation can be done in a certain amount of time MegaFLOPS – MFLOPS - 106 FLOPS GigaFLOPS – GFLOPS – 109 FLOPS TeraFLOPS – TFLOPS – 1012 FLOPS PetaFLOPS – PFLOPS – 1015 FLOPS
How fast …
Cray 1 - ~150 MFLOPSPentium 4 – 3-6 GFLOPSIBM’s BlueGene - +360 TFLOPSPSC’s Big Ben – 10 TFLOPSHumans --- it depends as calculators – 0.001 MFLOPS as information processors – 10PFLOPS
FLOPS vs. MIPS
FLOPS only concerned with floating pointing calculationsother performance issues memory latency cache performance I/O capacity Interconnect
See…
www.Top500.org biannual performance reports and … rankings of the fastest computers in
the world
Performance
Speedup(n processors) = time(1 processor)/time(n processors)
** Culler, Singh and Gupta, Parallel Computing Architecture, A Hardware/Software Approach
Consider…
from: www.lib.utexas.edu/maps/indian_ocean.html
… a model of the Indian Ocean -
73,000,000 square kilometer One data point per 100 meters 7,300,000,000 surface points
Need to model the ocean at depth – say every 10 meters up to 200 meters 20 depth data points
Every 10 minutes for 4 hours – 24 time steps
So –
73 x 106 (points on the surface) x 102 (points per sq. km) x 20 points per sq km of depth) x 24 (time steps) 3,504,000,000,000 data points in the
model grid
Suppose calculations of 100 instructions per grid point 350,400,000,000,000 instructions in
model
Then -
Imagine that you have a computer that can run 1 billion (109)instructions per second3.504 x 1014 / 109 = 35040 seconds or 9.7 hours
But –
On a 10 teraflops computer – 3.504 x 1014 / 1013 = 35.0 seconds
Gaining performance
Pipelining More instructions –faster More instructions in execution at the
same time in a single processor Not usually an attractive strategy
these days – why?
Instruction Level Parallelism (ILP)
based on the fact that many instructions do not depend on instructions that are before them…Processor has extra hardware to execute several instructions at the same time …multiple adders…
Pipelining and ILP not the solution to our problem – why?
near incremental improvements in performancebeen done alreadywe need orders of magnitude improvements in performance
Gaining Performance
Vector ProcessorsScientific and Engineering computations are often vector and matrix operations graphic transformations – i.e. shift
object x to the right
Redundant arithmetic hardware and vector registers to operate on an entire vector in one step (SIMD)
Gaining Performance
Vector ProcessorsDeclining popularity for a while – Hardware expensive
Popularity returning – Applications – science, engineering,
cryptography, media/graphics Earth Simulator your computer?
Parallel Computer Architecture
Shared Memory ArchitecturesDistributed Memory
Shared Memory Systems
Multiple processors connected to/share the same pool of memorySMPEvery processor has, potentially, access to and control of every memory location
Shared Memory Computers
MemoryProcessor
ProcessorProcessor
Processor
Processor Processor
Shared Memory Computers
Memory Memory Memory
Processor
Processor
Processor
Shared Memory Computer
Memory Memory Memory
Processor
Processor
Processor
Switch
Share Memory Computers
SGI Origin2000 – at NCSABalder256 250mhz R10000 processors128 Gbyte Memory
Shared Memory Computers
Rachel at PSC64 1.15 Ghz EV7 processors256 Gbytes of shared memory
Distributed Memory Systems
Multiple processors each with their own memoryInterconnected to share/exchange data, processingModern architectural approach to supercomputersSupercomputers and Clusters similar**Hybrid distributed/shared memory
Clusters – distributed memory
Processor
Memory
Processor
Memory
Processor
Memory
Processor
Memory
Processor
Memory
Processor
Memory
Interconnect
ClusterDistributed Memory with SMP
Proc1
Memory
Memory
Memory
Memory
Interconnect
Proc2 Proc1
Memory
Proc2 Proc1
Memory
Proc2
Proc1Proc2 Proc1Proc2 Proc1Proc2
Distributed Memory Supercomputer
BlueGene/L DOE/IBM0.7 Ghz PowerPC 440131072 Processors previous - 32768
Processors
367 Teraflops was 70 TFlops
Distributed Memory Supercomputer
Thunder at LLNLNumber 19 was Number 5
20 Teraflops1.4 Ghz Itanium processors4096 processors
Earth Simulator
JapanBuilt by NECNumber 14
was Number 1
40 TFlops640 Nodeseach node = 8 vector processors640x640 full crossbar
Grid Computing Systems
What is a Grid Means different things to different
people
Distributed Processors Around campus Around the state Around the world
Grid Computing Systems
Widely distributedLoosely connected (i.e. Internet)No central management
Grid Computing SystemsConnected Clusters/other dedicated scientific computers
I2/Abilene
Grid Computer Systems
InternetInternet
Control/Scheduler
Harvested Idle Cycles
Grid Computing Systems
Dedicated Grids TeraGrid Sabre NASA Information Power Grid
Cycle Harvesting Grids Condor *GlobalGridExchange (Parabon) Seti@home http://setiathome.berkeley.edu/ Einstein@home http://einstein.phys.uwm.edu/
Flynn’s Taxonomy
Single Instruction/Single Data - SISD
Multiple Instruction/Single Data - MISD
Single Instruction/Multiple Data - SIMD
Multiple Instruction/Multiple Data - MIMD
*Single Program/Multiple Data - SPMD
SISD – Single Instruction Single Data
Single instruction stream “single instruction execution per clock cycle”Single data stream – one pieced of data per clock cycleDeterministicTradition CPU, most single CPU PCs
Load x to a
Load y to b
Add B to A
Store A
Load x to a
…
Single Instruction Multiple Data
One Instruction streamMultiple data streams (partitions)Given instruction operates on multiple data elementsLockstepDeterministicProcessor Arrays, Vector ProcessorsCM-2, Cray-C90
Load A(1)
Load B(1)
Store C(1)
…
…
Load A(2)
Load B(2)
Store C(2)
…
…
Load A(3)
Load B(3)
Store C(3)
…
…
C(1)=A(1)*B(1)
C(2)=A(2)*B(2)
C(3)=A(3)*B(3)
PE-1 PE-2 PE-n
Multiple Instruction Single Data
Multiple instruction streamsOperate on single data streamSeveral instructions operate on the same data element – concurrentlyA bit strange – CMU
Multi-pass filters Encryption – code
cracking
Load A(1)
Load B(1)
Store C(1)
…
…
Load A(1)
Load B(2)
Store C(2)
…
…
Load A(1)
Load B(3)
Store C(3)
…
C(1)=A(1)*4 C(2)=A(1)*4
PE-1 PE-2 PE-n
C(3)=A(1)*4
Multiple Instruction Multiple Data
Multiple Instruction StreamsMultiple Data StreamsEach processor has own instructions/own dataMost Supercomputers, Clusters, Grids
Load A(1)
Load B(1)
Store C(1)
…
Load G
A=SQRT(G)
Store C
…
Call func2(C,G)
Load B
Call func1(B,C)
Store G
C(1)=A(1)*4 C = A*Pi
PE-1 PE-2 PE-n
Single Program Multiple Data
Single Code Image/ExecutableEach Processor has own dataInstruction execution under program controlDMC, SMP
if PE=1 then…
Load A
Load B
Store C
…
Load A
Load B
Store C
…
Load A
Load B
Store C
…
C=A*B C=A*B
PE-1 PE-2 PE-n
C=A*B
if PE=2 then…if PE=n then…
Multiple Program Multiple Data
MPMD like SPMD ……except each processor run separate, independent executableHow to implement interprocess communicationsSocketMPI-2 – more later
ProgA
ProgA
ProgA
ProgA
ProgA
ProgB
ProgC
ProgD
SPMD
MPMD
UMA and NUMAUMA – Uniform Memory Access all processors have equal access to
memory Usually found in SMPs Identical processors Difficult to implement as n of
processors increases Good processor to memory bandwidth Cache Coherency CC –
important can be implemented in hardware
UMA and NUMA
NUMA – Non Uniform Memory Access Access to memory differs by processor local processor = good access, nonlocal
processors = not so good access Usually multiple computers or multiple
SMPs Memory access across interconnect is
slow Cache Coherency CC –
can be done usually not a problem
Let’s revisit speedup…
we can achieve speedup (theoretically) by using more processors,…but, of factors may limit speedup… Interprocessor communications Interprocess synchronization Load balance Parallelizability of algorithms
Amdahl’s Law
According to Amdahl’s Law… Speedup = 1/(S + (1-S)/N) where S is the purely sequential part of the
program N is the number of processors
Amdahl’s LawWhat does it mean – Part of a program can is parallelizable Part of the program must be sequential
(S)
Amdahl’s law says – Speedup is constrained by the portion of
the program that must remain sequential relative to the part that is parallelized.
Note: If S is very small – “embarrassingly parallel problem” sometimes anyway!
Software models for parallel computing
Sockets and other P2P modelsThreadsShared MemoryMessage PassingData Parallel
Sockets and others
TCP Sockets establish TCP links among processes send messages through sockets
RPC, CORBA, DCOMWebservices, SOAP…
ThreadsA single executable runs…… at specific points in execution launches new executables – threads…… threads can be launched on other PEs… threads close – control returns to main program…fork and joinPosix, MicrosoftOpenMP is implemented with threads
ThreadThreads
Threads
t1
t2
t3
t0
t1
t2
t3
t0
Shared Memory
Processes share common memory spaceData sharing via common memory spaceProtocol needed to “play nice” with memoryOpenMP
MemoryProcessor
ProcessorProcessor
Processor
Processor Processor
Distributed Memory - Message Passing
Data messages are passed from PE to PEMessage Passing is explicit … under program controlParallelization is designed by the programmer……implemented by the programmer
Processor
Memory
Processor
Memory
Processor
Memory
Processor
Memory
Processor
Memory
Processor
Memory
Interconnect
Message Passing
Message Passing usually implement as a library – functions and subroutine callsMost common – MPI – Message Passing InterfaceStandards –
MPI-1 MPI-2
Implementations MPICH OpenMPI MPICH-GM (Myrinet MPICH-G2 – MPICH-G
Message PassingHybrid DM/SMPHow does it look from a message passing perspective?How is MPI implemented?
Proc1
Memory
Memory
Memory
Memory
Interconnect
Proc2 Proc1
Memory
Proc2 Proc1
Memory
Proc2
Proc1Proc2 Proc1Proc2 Proc1Proc2
Data ParallelProcesses work concurrently on pieces of single data structureSMP – each process works on portion of structure in common memoryDMS – data structure is partitioned, distributed, computed (and collected)
from -http://www.llnl.gov/computing/tutorials/parallel_comp/#Flynn
Data Parallel
Can be done with calls to libraries, compiler directives…can be automatic (sort of)High Performance Fortran (HPF)Fortran 95
Comments on Automatic Parallelization
Some compilers can automatically parallelize portions of code (HPF)Usually loops are the targetEssentially a serial algorithm with portions pushed out to other processorsProblems Not parallel algorithm, not under
programmer control (at least partly) might be wrong might result in slowdown
See…
http://www.llnl.gov/computing/tutorials/parallel_comp/