Design and Decision Support Systems in Architecture, Building and Planning B. de Vries J.J....

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Design and Decision Support Systems

in Architecture, Building and Planning

B. de Vries

J.J. Jessurun

DDSS projects

Human Behavior Simulation

Presentation: B. de Vries

Measurement of User Reactions

Presentation: J.J. Jessurun

Human Behavior Simulation in the Built Environment

Motivations• Hazard situation• Crowding and queuing• Way finding• Perception• Efficiency• Training

Related Research

Virtual Environments• Visual, Auditory and

Haptics• Avatars, NPC, Bots• Communication

through embodiments

• Shared space

Related Research

Virtual Human Behavior• Cognition• Body actions• AI• Autonomous

characters• Flocking

Related Research

Way-finding• Spatial

organization• Circulation

system• Signs

Research Method

Experiments Simulation Observation

RulesParameters

Match

Proof of concept: Blue Hall in Auditorium

Simulation

Cellular Automata• 0.6 x 0.6 m grid• Walking speed• Shortest path

algorithm• Random chair

selection

Observation

• Time: entry, seated

• Path• Chair

Experiment: Desk-Cave

• 2 Intergraphs with dual monitor output

• 4 LCD Projectors

Experiment: Blue Hall

• Time: start, seated

• Selected Chair + Motivation

• Path + Motivation

Simulation movie

Observation movie

Validation

• Time per person to find a chair• Deviation from shortest path• Distance covered per person to find a

chair• Distribution of seated person over time• Distribution of standing persons over

time• Relocation of persons

Experiment: Conditions

Company Alone, Together with acquaintance

AudienceNo one familiar, Friend in the audience: Front, Aisle, Middle, Rest

Population 5 %, 50 %, 90 % full

Exp: Output data

Path Shortest path, Other path + motivation

Chair Front, Aisle, Middle, Rest

Preliminary Results

Observation• People waiting near entry• Path influenced by seated peopleExperiments• PlannedHow to include social behavior:• Together with acquaintance• Friend in the audience