Post on 08-Jan-2017
transcript
DESIGN JAM:BRAINSTORM INNOVATIVE IDEAS BY FOCUSING ON THE USER
17 June, 2016
Alex Humphreys, JSTOR Labs@abhumphreys
AAUP Annual Conference 2016
JSTOR is a not-for-profit digital library of academic journals, books, and primary sources.
Ithaka S+R is a not-for-profit research and consulting service that helps academic, cultural, and publishing communities thrive in the digital environment.
Portico is a not-for-profit preservation service for digital publications, including electronic journals, books, and historical collections.
ITHAKA is a not-for-profit organization that helps the academic community use digital technologies to preserve the
scholarly record and to advance research and teaching in sustainable ways.
JSTOR Labs works with partner publishers, libraries and labs to create tools for researchers, teachers and students that are immediately useful – and a little bit magical.
labs.jstor.org
WHAT’S A DESIGN JAM* AND WHY WOULD I WANT ONE?
• A design jam is a structured brainstorming activity
• You don’t want to decide too quick what you’re doing
• The more ideas you can generate, the more you have to choose from
* Also called a “design studio.”
Our goal:
Create a new, digital product for local historians in your region.
STEP 1: UNDERSTAND THE USER
Exercise: Pain/Gain*
Time: 10-20 minutes
Materials: Post-itsSharpies
Objective: Understand user’s motivations
1. Brainstorm answers:
Gain: - What does success look
like?
Pain: - What obstacles stand in
their way?
2. Capture each answer on a post-it and put on either Pain or Gain side of board.
* http://gamestorming.com/games-for-design/pain-gain-map/
STEP 2: CREATE AS MANY IDEAS AS POSSIBLE
Exercise: 8x8
Time: 8 minutes to draw15 minutes to
share
Materials: PencilsPaper with 8
squares
Objective: Create lots of ideas!
1. Working individually, draw 8 ideas in 8 minutes
2. Share your ideas
3. Rinse, repeat
x 2
GUIDELINES FOR DESIGN JAMMING
1. You must draw!
2. If stuck, go back to the user. - How can you help them better reach their goal or avoid an obstacle?
3. Don’t worry… - about feasibility – there’ll be time for that later. - whether it’s a good idea – just get it down.
4. On the second round, steal other people’s ideas.
STEP 3: AGREE ON IDEAS FOR FURTHER EXPLORATION
Exercise: Dot-voting
Time: 5-10 minutes
Materials: Dot-stickers
Objective: Agree quickly & painlessly
1. Everyone gets 3 dot-stickers
2. Each person puts their stickers next to the ideas that most intrigue them
3. You put more than 1 sticker next to the same idea
THANK YOU
Alex HumphreysDirector, JSTOR LabsITHAKA
http://labs.jstor.org@abhumphreysalex.humphreys@ithaka.org
Further Reading• The Lean Startup, Eric Ries• Business Model
Generation, Osterwalder & Pigneur
• Marty Cagan’s Blog: svpg.com/articles
• Sprint, Knapp, Zeratsky, & Kowitz
• Gamestorming, Gray, Brown & Macanufo
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