DEV AND UX. HOW NOT TO BE DICKS TO EACH OTHER...

Post on 24-Jan-2017

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Dev & UXHow not to be dicks to each other

- 2 methods

- 2 methods

3 screw ups

- 2 methods

3 screw ups4 nailed-its

- 2 methods

3 screw ups4 nailed-its

5 bottom lines

1 - 2 methods

3 screw ups4 nailed-its

5 bottom lines

One cupcake

Project was late

Project was lateOne deadline

Project was lateOne deadlinePhase 2 phobia

Project was lateOne deadlinePhase 2 phobiaDesign was scarce

1 - 2 methods

2 methods

Waterfall…sort of

Research, design

Waiting, waiting

Research, design

Waiting, waiting

BuildResearch, design

Method #2

Agile

1 - 2 methods

3 screw ups

Screw up #1

Everything in one sprint

Roxy (Design)

Screw up #2

Design and dev too far apart

Kenese (Development)

Screw up #3

Changed squad direction quickly

Image of the Trade Me iPad appThen image of property app

1 - 2 methods

3 screw ups4 nailed-its

Nailed-it #1

1 Design : 2 Dev ratio

Ruth (Design)

Nailed-it #2

No squad until it’s completely resourced

Nailed-it #3

Location of design

Christine (Design)

DesignerDesigner

Designer

Designer and developers

Developers

Product Owner

Nailed-it #4

Adapted UX process quickly

Sprint rhythm is our priority

Deep research still needs to happen

Random conversations are important

1 - 2 methods

3 screw ups4 nailed-its

5 bottom lines

Bottom line #1

No dicks, squads need trust

Sam (Test)Sam (Test)

Christine (Design)

Bottom line #2

Design needs time upfront (but not too much)

UX researcher

Designer

Developer

Product ownerData analyst

Designer

Designer

API dev

Bottom line #3

Squads in context

$pohutukawa-500

Bottom line #4

Iteration needs to happen

74 days7.5 sprints4 releases per sprint3077 pieces of feedback from our usersConstant A/B tests

Bottom line #5

Relentlessly focus on getting shit done

Bottom line #5

Relentlessly focus on getting shit poop done

Right Now.

Right Now.

Thanks!