Post on 26-Mar-2015
transcript
2007
Who imagined the world of Blade Runner?
Who designed the Batmobile?
Who was the architect of Superman’s crystal palace?
Concept Designers collaborate with directors, writers, producers
and actors to make us believe that we are experiencing fantasti-
cal journeys to worlds real or imaginary, whether on the big
screen at the Cineplex or on the small screen of our PlayStation.
Concept Designers create the characters, vehicles, environments
and props that visually elaborate whatever time is at hand. Their
imaginations invent worlds that we ourselves would never dream
possible; their art takes us convincingly to lands of make-believe.
At Design Studio Press we strive to inspire and educate by show-
casing the fascinating field of Concept Design. We feature artists
who have worked on the blockbuster films that continue to enter-
tain and influence: Star Wars–Episodes I, II & III, Blade Runner,
X-Men 2 and 3, War of the Worlds, Alien vs. Predator, Men in
Black I and II, The Matrix Revolutions, The Chronicles of
Narnia, Armageddon, Spider-Man, Superman Returns, The
Polar Express, Sky Captain and the World of Tomorrow, the
Harry Potter series, and many more.
These accomplished artists are also committed to educating the
next generation of entertainment designers. Many teach at
acclaimed Art Center College of Design and have instructed on
educational DVDs with The Gnomon Workshop. With topics that
include perspective drawing, design development, and rendering
in Photoshop, these step-by-step instructional DVDs are a valu-
able source of artistic education.
We welcome you to the many worlds of Design Studio Press—
with the most unique ideas and images from design concepts of
today…and tomorrow!
Founder, Design Studio Press
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Cover art Top Scott Robertson; Bottom, Daniel Simon
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S artist seriesCounterweight 3Structura 4Doodles 5LA <> SF 6
creatures & charactersMonstruo 8Mas Creaturas 9Daphne 01 10
educationalThe Skillful Huntsman 12In the Future... 13Luminair 14
transportation designLift Off 16Start Your Engines 17Cosmic Motors 18
science fiction/fantasyAlp Altiner’s Art of the Unknown 20Alien Race 21Quantum Dreams 22Quantumscapes 23Entropia 24Worlds 25Concept Design 1 26Concept Design 2 27
the art of . . .The Art of Midway 30Art of Tatopoulos Studio 31AVP: Alien vs. Predator 32AVP: Survival of the Fittest 33The Art of Darkwatch 34
limited editionsConcept Design 2 36The Drawthrough Collection 36
Indicates a new release
artist series
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publication date: April 2008
128 pages with over 100 illustrations
hardcover
9 x 12 inches
isbn-10: 1-933492-33-3
isbn-13: 978-1-933492-33-9
$34.95 usd $41.95 cad
also of interest:
Luminair (page 14) • Structura (page 4)
coming to bookstores 04 • 2008 3
Counterweight is a collection of images, observations, and concepts byartist/creator Rick O'Brien. For the last eight years, Rick has been a one-manart department in Hollywood, designing, constructing and painting sets andprops for such clients as Victoria’s Secret, Luxor Las Vegas, Nikon, LondonIMAX, Konica, Tevo, Motorola, Honda, United States Postal Service, Proctor& Gamble, “The Contender” and “The Apprentice.”
Compiling stunning, rich imagery from experiences, environments and theemotions perceived on these diverse projects, as well as from his everydaylife, Rick captures the human condition like no one else. Nationally recognizedby the Society of Illustrators, O’Brien’s art has placed both gold and bronzeand has received much acclaim and print exposure in various publications.
Through traditional mediums ranging from egg tempera and oil to gouache,wood, ink, resin, and plaster, Counterweight beautifully scrutinizes Man andhis journey, showcasing captivating images that unequivocally resoundO’Brien’s motto, “Fortitude.”
rick o’brien
COUNTERWEIGHT:the art and concepts of rick o’brien
ContemporaryExpressionism
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sparth
STRUCTURA:the art of sparth
Structura: The Art of Sparth is a collection of his personal artwork. Sparthhas been an active artistic director and concept designer for the gamingindustry for over ten years. Currently with idsoftware in Texas, a renownedleader in the gaming world with such titles as Wolfenstein 3D, Doom I and II,and Quake I and II, Sparth has been integral in designing the games that thevideo game enthusiasts of today devour.
In both his professional and personal work, there are no limits to Sparth’screativity when it comes to translating forms and concepts with an experi-mental and original approach. Born in France and having traveled the globeextensively, he was influenced greatly by the various world cultures heencountered, and this is largely responsible for his multiple creative passions,which range from space to architecture, robotics and beyond.
publication date: March 2008
128 pages with over 100 illustrations
paperback
9 x 9 inches
isbn-10: 1-933492-25-2
isbn-13: 978-1-933492-25-4
$24.95 usd $29.95 cad
hardcover
9 x 9 inches
isbn-10: 1-933492-26-0
isbn-13: 978-1-933492-26-1
$34.95 usd $41.95 cad
also of interest:
In the Future... (page 13) • Entropia (page 24)
4 coming to bookstores 03 • 2008
Visit
Imaginary
Lands
in bookstores now 5
publication date: December 2006
208 pages with 200 b&w illustrations
paperback
6 x 6 inches
isbn 10: 1-933492-22-8
isbn 13: 978-1-933492-22-3
$14.95 usd $17.95 cad
igor alban-chevalier
DOODLES:you know...teapots and stuff(200 5-minute doodles)
The Black Frog’s first published sketchbook, is a compilation of 200 original pencil doodles featuring teapots, monsters, silly robots, and otherweird characters and concepts. Each was doodled in five minutes or less.
Igor-Alban Chevalier—a.k.a. The Black Frog—was born in Champagne,France in 1973. The only son of an antique dealer/art teacher, Chevalier grewup discovering the work of glorious comic book artists like Liberatore,Moebius, and Frank Miller. He spent four years as a creature designer at JimHenson’s Creature Shop in London, and has designed for such films as HarryPotter and the Sorcerer’s Stone and X-Men 3. He now freelances in LosAngeles as a visual effects art director.
also of interest:
LA<>SF (page 6) • Daphne 01 (page 10)
Fun.Fun!
Fun!
artist
6 in bookstores now
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christian schellewald
LA<>SF:a sketchbook of california
“You find yourself drifting when you become aware of the arrangement of treesbehind a freeway sound barrier, when you wait for the container ship to disap-pear beyond the horizon, when you sit and listen to the ambient noise of distanttraffic, unconcerned that most people would consider this a waste of time.”
From the moments described above, emerges a captivating sketchbook fromChristian Schellewald. Art Director Schellewald has taken time away fromthe world of entertainment design to create vignettes that capture his every-day observations of living in California, specifically Los Angeles and SanFrancisco. When viewing such delicate yet compelling sketches, one feels asthough Schellewald’s memories are their own, traveling between these twocities through his eyes and artwork.
publication date: June 2006
128 pages with over 190 illustrations
hardcover
10.5 x 7.5 inches
isbn-10: 1-933492-10-4
isbn-13: 978-1-933492-10-0
$29.95 usd $35.95 cad
also of interest:
Doodles (page 5) • Counterweight (page 3)
6 in bookstores now
From the creative
director of Over
the Hedge &
Shrek 2
creatures & characters
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carlos huante
MONSTRUO:the art of carlos huante
Carlos Huante was born in East L.A. in 1965. Besides chilaquiles and YerbaBuena (mint tea), Carlos grew up on stop-motion monster movies. Since thattime he has pursued his passion for the arts by creating some of the mostoriginal monsters and characters, for both film and animation, ever seen.
Monstruo is a collection of Huante’s personal, original work featuring a widerange of monster and character designs, from simple pencil sketches thatmagically capture the gesture of his subject, to full-color digital and tradition-al media paintings.
publication date: February 2004 Currently in 2nd printing
128 pages with over 150 illustrations
paperback
8 x 10 inches
isbn-10: 0-9726676-2-8
isbn-13:-978-0-9726676-2-3
$24.95 usd $29.95 cad
hardcover
8 x 10 inches
isbn-10: 0-9726676-3-6
isbn-13: 978-0-9726676-30
$34.95 usd $41.95 cad
also of interest:
Mas Creaturas (page 9) • Daphne 01 (page 10)
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“Carlos Huante’s work is a grand play of
passion, his forms are taut with agonies
and ecstasies, his images bite like chisel
and hammer. A monstrously beautiful
body of work.”
Iain McCaig, concept artist
Terminator 2, Star Wars-Episodes I, II and III
in bookstores now 9
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publication date: September 2005
56 pages with over 60 illustrations
paperback
6.5 x 8 inches
isbn-10: 1-933492-07-4
isbn-13: 978-1-933492-07-0
$9.95 usd $11.95 cad
hardcover
6.5 x 8 inches
isbn-10: 1-933492-06-6
isbn-13: 978-1-933492-06-3
$14.95 usd $17.95 cad
carlos huante
MAS CREATURAS:monstruo addendum
“Where are all the monsters?” was Carlos Huante's question in his first book.And then the questions kept coming... “What if Medusa could somehow cre-ate her own kind?” “What if Hera was a disease, a virus or a fatal agentinstead of the goddess?”
There is no end to the fantastical visual answers that Carlos provides to hisown creativity-inducing questions.
also of interest:
Monstruo (page 8) • Daphne 01 (page 10)
Meet themonstersunder yourbed!
10 in bookstores now
publication date: June 2006
160 pages with 200 b&w illustrations
paperback
7 x 12 inches
isbn-10: 1-9334-9209-0
isbn-13: 978-1-933492-09-4
$24.95 usd $29.95 cad
hardcover
7 x 12 inches
isbn-10: 1-9334-9208-2
isbn-13: 978-1-933492-08-7
$34.95 usd $41.95 cad
also of interest:
Alien Race (page 21) • In the Future... (page 13)
daphne yap
DAPHNE 01:the art of daphne yap
What do you get when you combine a frozen chicken and a ballerina, or a catand a bagpipe, or an insect and a beautiful lady? No, this is not a riddle—it’sthe surreal imagination of Daphne Yap. Prepare to be amazed! The illustra-tions in Daphne 01 are unlike any seen before. This book contains everythingfrom bizarre carnival creatures to ornate royalty inspired by a deck of cardsto fanciful fashions. With brilliant line work and exquisite detail, this youngartist conveys her characters and creatures with every element necessary tobring them to life.
One of the few female artists in the field of concept design, Daphne isaccomplished beyond her years with delightful images that range from assmall as a quarter to as large as a door.
Artist fromupcoming JamesCameron film duein 2009.
“...her style seems to be the point where manwa meets
Brendan McCarthy. It’s beautiful, beautiful work.”
Warren Ellis, comic book & graphic novel author
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educational
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THE SKILLFUL HUNTSMAN:visual development at art center college of design
A tale from the Brothers Grimm provides inspiration for three gifted studentsfrom the world-renowned Art Center College of Design in Pasadena,California. Khang Le, Mike Yamada, and Felix Yoon were guided by theirinstructor, Scott Robertson, to create original design solutions for the envi-ronments, characters, props, and vehicles found within The SkillfulHuntsman. The trio’s sketches and full-color renderings thoroughly documentthe creative process of concept design, revealing a host of intriguing places—from sci-fi cities to castles, and people—from giants to royalty. A must forartists, aspiring entertainment designers, comic aficionados, and anyoneinterested in the creative process, The Skillful Huntsman offers insight intothe mysterious world of the imagination.
publication date: May 2005 Currently in 2nd printing
160 pages with over 950 sketches & 62 color illustrations
paperback
10 x 10 inches
isbn-10: 0-9726676-4-4
isbn-13: 978-0-972667-64-7
$29.95 usd $35.95 cad
hardcover
10 x 10 inches
isbn-10: 0-9726676-8-7
isbn-13: 978-0-972667-68-5
$39.95 usd $47.95 cad
also of interest:
In the Future... (page 13) • Concept Design 2 (page 27)
12 in bookstores now
Back
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in bookstores now 13
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publication date: December 2006
176 pages with over 630 sketches & 177 color illustrations
paperback
10 x 10 inches
isbn-10: 1-933492-17-1
isbn-13: 978-1-933492-17-9
$29.95 usd $35.95 cad
hardcover
10 x 10 inches
isbn-10: 1-933492-18-X
isbn-13: 978-1-933492-18-6
$39.95 usd $47.95 cad
various artists
IN THE FUTURE...:entertainment design at art center college of design
In The Future... showcases the first student work created in the newEntertainment Design program at the prestigious Art Center College ofDesign. Entertainment design requires strong industrial design, architecturaland illustration skills, as the designers create characters, environments, vehi-cles and props. Examples of class work from such courses as Originality inDesign, Character Design, Architectural Design, Visual Development andColor Theory are presented.
This stunning collection of sketches, renderings, and models created by theinaugural class of entertainment design students is a “must-have” for any fanof entertainment design and for those who have enjoyed the first Art Centerstudent book, The Skillful Huntsman.
also of interest:
Alien Race (page 21) • The Skillful Huntsman (page 12)
in bookstores now 13
Get itbefore it’sgone!
14 in bookstores now
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nick pugh
LUMINAIR:techniques of digital painting from life
Luminair presents a collection of digital life paintings by noted conceptdesigner, Nick Pugh, who has developed this novel approach to traditionalrepresentational art. Painting from life, Pugh’s canvas is the laptop computerscreen and his palette is the multitude of colors available to the digital artist.
Traveling from his home in California to rural New England, Europe, and SouthAmerica, he has painted a variety of appealing images that capture the lightand emotion of the scenes. For aspiring digital painters, a helpful guide to theprocess is included. Luminair is a lovely, unique book for artists and thosewho love art.
publication date: December 2006
128 pages with over 150 illustrations
hardcover
8.5 x 6.25 inches
isbn-10: 1-933492-24-4
isbn-13: 978-1-933492-24-7
$17.95 usd $21.45 cad
also of interest:
LA<>SF: a sketchbook of california (page 6)
14 in bookstores now
Monet in the
Digital Age
transportation design
16 in bookstores now
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Lift Off presents personal and professional works by Scott Robertson,Program Director of the Entertainment Design major at Art Center College ofDesign. This book features the following chapters: Airships, Spacecraft,Aircraft, Lefty Sketches, Hovercraft, Original “Card Collection” and selectedwork from the conceptual design of vehicles for the video games FieldCommander and Spy Hunter 2.
Anyone interested in air vehicle sketches, concept design and color render-ings of the subject will be eager to add Lift Off to their library.
publication date: September 2006
144 pages with over 650 illustrations
paperback
11 x 9 inches
isbn-10: 1-933492-15-5
isbn-13: 978-1-933492-15-5
$24.95 usd $29.95 cad
hardcover
11 x 9 inches
isbn-10: 1-933492-16-3
isbn-13: 978-1-933492-16-2
$34.95 usd $41.95 cad
also of interest:
Concept Design 2 (page 27) • Start Your Engines (page 17)
art
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Author of
How to Draw Cars
the Hot Wheels
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scott robertson
LIFT OFF:air vehicle sketches and renderings from the drawthrough collection
One of 108 original ship sketches created on the back of a business card.
(Actual size of card is 3.5 x 2 inches)
in bookstores now 17
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publication date: September 2006
144 pages with over 700 illustrations
paperback
11 x 9 inches
isbn-10: 1-933492-13-9
isbn-13: 978-1-933492-13-1
$24.95 usd $29.95 cad
hardcover
11 x 9 inches
isbn-10: 1-933492-14-7
isbn-13: 978-1-933492-14-8
$34.95 usd $41.95 cad
also of interest:
Concept Design 2 (page 27) • Lift Off (page 16)
in bookstores now
artist
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From thedesigner of theHot Wheels car,Semi-Psycho
scott robertson
START YOUR ENGINES:ground vehicle sketches and renderings from the drawthrough collection
Start Your Engines compiles works from Scott Robertson’s vast archives ofground vehicle drawings and renderings, and features the following chapters:Cars, Bicycles, Snowcraft Mechanimals and selected work from the concep-tual design of vehicles for the video games Field Commander and SpyHunter 2. The Cars chapter comprises about half of this book and featuresoriginal designs both futuristic and retrospective.
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publication date: December 2007
160 pages with over 200 sketches & 130 illustrations
paperback
9 x 12 inches
isbn-10: 1-933492-27-9
isbn-13: 978-1-933492-27-8
$24.95 usd $29.95 cad
hardcover
9 x 12 inches
isbn-10: 1-933492-28-7
isbn-13: 978-1-933492-28-5
$46.95 usd $56.50 cad
also of interest:
Start Your Engines (page 17) • Lift Off (page 16)
coming to bookstores 12 • 2007
Come explore the vehicle designs of a far away galaxy called Galaxion wherefuturistic concepts exist in everyday life. Nine different spaceships, pods, racecars, giant trains, warships and balloons from various planets of the Galaxionsystem are shown from concept to completion.
Daniel Simon is an established car designer who has spent the last severalyears focusing his talents on futuristic concepts for such automakers as Bugattiand Lamborghini. In his first book, Cosmic Motors, each chapter shows thedesign process of a unique vehicle, from the first ideation sketches to the stun-ningly detailed 3-D models to the final photorealistic full spread renderings. JoinDaniel in this virtual world of visionary vehicles!
daniel simon
COSMIC MOTORS:ships, cars & pilots of another galaxy
“Daniel Simon has an amazing
mind that not only conceives
startling designs but has the
critical skill to translate those
designs into stunning imagery.”
— Syd Mead, Visual Futurist
Vehiclesfrom a galaxyfar, far away
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alp altiner and liam o’donnel
THE ART OF THE UNKNOWN:volume one
The Unknown is a science-fiction action-adventure story created by award-winning visual effects artist Alp Altiner known for his concept art, matte paint-ing and 3-D art in film, commercials and video games. The Art of theUnknown covers the 2-D and 3-D creations for the story as well as collectibletoys and art tutorials by Alp. In addition to Alp’s concepts, the book includesthe characters, environments, creatures, vehicles, and much more created byover 30 additional invited artists.
Alp has been working in the entertainment field for over nine years and hasrecently worked on Spider-Man 3, Superman Returns, X-Men: The LastStand, Frank Miller’s 300, and Aeon Flux just to name a few.
publication date: July 2008
176 pages with over 208 illustrations
paperback
8.5 x 11 inches
isbn-10: 1-933492-29-5
isbn-13: 978-1-933492-29-2
$29.95 usd $35.95 cad
20 coming to bookstores 07 • 2008
Science Fiction!
Action!
Adventure!
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publication date: July 2008
160 pages with over 200 illustrations
paperback
10 x 10 inches
isbn-10: 1-933492-23-6
isbn-13: 978-1-933492-23-0
$29.95 usd $35.95 cad
hardcover
10 x 10 inches
isbn-10: 1-933492-52-X
isbn-13: 978-1-933492-52-0
$39.95 usd $47.95 cad
The alien bio-lab has appeared at the United Nations building in New YorkCity. We, the human race, have been invited to compete in the most popularAlien Race in the universe. As they develop the visuals for the great competi-tion, let this gifted team of concept designers carry you away with their bril-liant imagination, transport you to unique off-world racing environments andintroduce you to never-before-seen genetically engineered racing creatures.Created from the best D.N.A. available in the universe, each racing animal willamaze you more than the last and each treacherous environment will seemlike a walk in the park compared to the next one.
Soon, you will be imagining yourself as one of the riders—flying, running,jumping, bumping and blocking your way to the finish line!
also of interest:
Entropia (page 24) • In the Future... (page 13)
coming to bookstores 07 • 2008 21
peter chan, justin pichetrungsi, thomas tenery with scott robertson
ALIEN RACE:visual development of an original intergalactic adventure
Theintergalacticrace is on!
22 in bookstores now
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stephan martinière
QUANTUM DREAMS:the art of stephan martinière
“When I grow up I want to be an astronaut!” declared a six-year-old Stephanin 1968, a year before man walked on the moon. Not surprisingly, his first doo-dles featured blazing rockets and spaceships. Growing up in France, and notpermitted to watch much TV, Stephan spent a lot of time at the corner cine-ma. There he was introduced to the likes of the Werewolf, the Mummy,Dracula, Frankenstein and King Kong. He traveled on the Voyage to theCenter of the Earth and experienced The Day the Earth Stood Still. The fan-tastic creatures and worlds in all of these classics were overwhelmingly cool.As Stephan’s doodles of astronauts became doodles of monsters and aliens,he found himself enjoying drawing more and more—and the dream of becom-ing an astronaut gradually evolved into becoming a visual artist.
Quantum Dreams: The Art of Stephan Martinière is a collection of his sci-fi book paintings, video game designs and personal art. Stephan takes oth-ers’ descriptions of faraway, imaginary realms—and makes them real.
publication date: August 2004
80 pages with over 130 illustrations
paperback
9 x 12 inches
isbn-10: 0-9726676-7-9
isbn-13: 978-0-972667-67-8
$19.95 usd $23.95 cad
also of interest:
Quantumscapes (page 23) • Structura (page 4)
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publication date: December 2006
96 pages with over 110 illustrations
paperback
9 x 12 inches
isbn-10: 1-933492-51-1
isbn-13: 978-1-933492-51-3
$19.95 usd $23.95 cad
Following Quantum Dreams, Quantumscapes is a stunning new visionarycollection of sci-fi book cover paintings, commercial and film art, video gamedesigns, and never-before-seen artwork from the fantastic imagination ofacclaimed artist Stephan Martinière.
Stephan Martinière is an internationally renowned Science-Fiction andFantasy artist. He is the recipient of numerous awards including a silver and agold Spectrum Award, eight Master Awards and an Excellence Exposé Award.He is also an accomplished concept artist who has worked on such moviesas I Robot, Star Wars Episodes II & III, Red Planet, Sphere, and The TimeMachine. As a visual design director for Cyan, Martinière was responsible forcreating and overseeing the look of the games Uru: Ages Beyond Myst, Uru:The Path of the Shell and Myst 5. Martinière is currently the visual designdirector for Midway Games in Chicago.
also of interest:
Quantum Dreams (page 22) • Structura (page 4)
stephan martinière
QUANTUMSCAPES:the art of stephan martinière
AcclaimedScience-FictionBook CoverArtist!
24 in bookstores now
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christian lorenz scheurer
ENTROPIA:a collection of unusually rare stamps
Welcome to the fascinating world of Entropia.
Entropia: A Collection of Unusually Rare Stamps is a uniquely crafted sto-rybook for all ages. Through a full-length narrative accompanied by 60 beau-tifully illustrated imaginary stamps, readers are taken on an unforgettable jour-ney to a fantastic world.
“It is lunar year 1001, and Entropia City is ravaged by an inexplicable kitchenfire. In the ensuing chaos, the Childish Robot Czar and his Animatronic ShockTroops seize power and oust the royal family for nearly a decade.”
This is the story of Queen Pingo the Young and her unwavering pursuit to endoccupation and bring justice to all sentient beings. This is also the testimonyof a country named Entropia, with its traditions, inhabitants, and historic mile-stones masterfully documented through a collection of unusually rare stamps.
publication date: April 2006
128 pages with 62 color illustrations
hardcover
9 x 6 inches
isbn-10: 1-933492-04-X
isbn-13: 978-1-933492-04-9
$24.95 usd $29.95 cad
also of interest:
Daphne 01 (page 10) • Worlds (page 25)
Designer from
Titanic,
The Matrix&
Spore!
in bookstores now 25
publication date: August 2005
128 pages with 97 color images
hardcover
10.5 x 14 inches
isbn-10: 0-9726676-9-5
isbn-13: 978-0-972667-69-2
$39.95 usd $47.95 cad
alec gillis
WORLDS:a mission of discovery
“...a visual masterpiece....”
“Worlds is more than just an absorbing and, ultimately, heart-wrenching workof fiction, it is a visual masterpiece. Not since Wayne Barlowe's Expeditionhas an artist conceived an alien biosphere in such baroque detail, whileremaining true to nature’s fundamental principles of adaptation, selectionand ecological interdependence. These worlds are intricately conceived,their biomes scientifically plausible, while possessing a sufficient sense ofthe quirky and outrageous to mirror nature’s own outlandish inventiveness.
Worlds is a visual depiction of humankind’s first exploration of life-support-ing planets, shown in a dynamic vérité photographic style and told in a first-person narrative. Created by Academy Award-nominated visual effects artistAlec Gillis, Worlds leads the reader on a journey to undiscovered landscapes,populated by unknown life forms. Worlds is a mission of discovery thatbecomes a struggle for survival, and in the process celebrates humanity’sspirit of exploration.”
— writer/director James Cameron
also of interest:
AVP: Alien vs. Predator (page 32) • Entropia (page 24)
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publication date: July 2003 going into 2nd printing
192 pages with over 350 illustrations & 16 foldout pages
paperback
9 x 12 inches
isbn-10: 0-9726676-0-1
isbn-13: 978-0-972667-60-9
$39.95 usd $47.95 cad
also of interest:
The Skillful Huntsman (page 12) • Quantum Dreams (page 22)
coming back to bookstores 12 • 2007
Foreword by Francis Ford Coppola. Featuring designers from War of theWorlds, Minority Report, Spider-Man, X-Men 3, The Cat in The Hat, A.I.:Artificial Intelligence, Armageddon, Batman & Robin, Men in Black, TheAbyss, Total Recall, Contact, and Terminator 2.
By popular demand, the first book by Design Studio Press gets reprinted. Inthe original version, a group of seven concept designers gathered together inLos Angeles to work on a new creative experience; to explore new ideas andimages apart from their regular design jobs. Now, Concept Design 1 includesupdated artwork by the original seven designers. Updated biographies of theartists are also included. The best of a classic rejuvenated with the latest inconcept art.
various artistsCONCEPT DESIGN 1: works from seven los angeles entertainment designers
Back instock
soon!
in bookstores now 27
publication date: July 2006 going into 2nd printing
192 pages with over 470 illustrations & 18 foldout pages
paperback
9 x 12 inches
isbn-10: 1-933492-02-3
isbn-13: 978-1-933492-02-5
$39.95 usd $47.95 cad
hardcover
9 x 12 inches
isbn-10: 1-933492-03-1
isbn-13: 978-1-933492-03-2
$54.95 usd $64.95 cad
various artists
CONCEPT DESIGN 2:works from seven los angeles entertainment designersand seventeen guest designers
In this second volume of Concept Design, seventeen guest artists are fea-tured along with the original seven Los Angeles Entertainment Designers fromConcept Design 1 to show us worlds, vehicles, monsters and creationsbeyond the wildest imagination! Even more astounding and jam-packed thanthe first volume, Concept Design 2 takes you on a journey into the minds ofthe talented and successful concept design professionals who create for thesake of creation.
also of interest:
In the Future... (page 13) • Alien Race (page 21)
24 artistsin onebook!
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This diverse collection of concept art highlights the most recently releasedvideo games of Midway Games, including the rich mysterious worlds of Mortal Kombat, the science fiction of Area 51 and Psi-Ops, the high fantasy of Gauntlet, the eerie horror of The Suffering, as well as several newgames that have not yet been announced. Of special interest to many fanswill be the inclusion of art from Stranglehold, the recent project (due May2007) from Visual Design Director Stephan Martinière. Most of these imageshave never before been published in any form.
publication date: August 2007
160 pages with over 200 illustrations
paperback
8.5 x 11 inches
isbn-10: 1-933492-19-8
isbn-13: 978-1-933492-19-3
$24.95 usd $29.95 cad
also of interest:
The Art of Darkwatch (page 34)
coming to bookstores 08 • 2007
various artists
THE ART OF MIDWAY GAMES:before pixels and polygons
Want to be a
video game
designer?
coming to bookstores 01 • 2009 31
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Patrick Tatopoulos
Tatopoulos Design:the art and concepts of Patrick Tatopoulos
Patrick Tatopoulos’ designs and creations have influenced the quality anddirection of contemporary cinematography. For over a decade, his creativeachievements in Production Design and Creature Effects have left a lastingimpression in the Motion Picture industry, with a unique style that is rich,complex and diverse. His growing body of work has a distinct signature thatattests to his boundless imagination.
Patrick’s signature style is recognizable in such notable feature filmsas I, Robot, Stargate, Independence Day, Dark City, Underworld,Underworld Evolution, Godzilla, Pitch Black, Silent Hill, Van Helsing,Dracula, Demolition Man, Last Action Hero, Alien vs. Predator, Star Trek:The Next Generation, and soon Die Hard IV and 10,000 BC. The environn-ments and creatures created for these films have resulted from a combinationof Patrick’s artistry and his collaboration with talented, visionary directors.
publication date: January 2009
208 pages with over 300 illustrations
paperback
9.5x 11 inches
isbn-10: 1-9334-9243-0
isbn-13: 978-1-933492-43-8
$34.95 usd $41.95 cad
also of interest:
AVP: Alien vs. Predator (page 32) • Art of Aaron Sims (page 30)
32 in bookstores now
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AVP: alien vs. predator:the creature effects of a.d.i.
Foreword by Lance Henriksen
In 1979, Ridley Scott introduced moviegoers to a new definition of fear and hor-ror with his sci-fi classic, Alien. To coincide with the release of AVP, specialeffects gurus Alec Gillis and Tom Woodruff, Jr. opened the doors of theirAcademy Award-winning creature shop, Amalgamated Dynamics Inc. (A.D.I.),to invite all to a behind-the-scenes journey, as they once more breathed life intothe characters that have been scaring audiences for over two decades.
Different from many “making of” books, it focuses exclusively on the creatureeffects of AVP; what it takes to create some of sci-fi's baddest baddies. It fol-lows Gillis and Woodruff and their talented crew of over 100 artists and tech-nicians throughout the design, sculpting, fabrication, and finishing processes.The story continues on location in Prague where, as the cameras roll, theircreations truly come to life.
SURVIVAL OF THE FITTEST
publication date: August 2004
128 pages with over 300 images
paperback
8.5 x 11 inches
isbn-10: 0-9726676-5-2
isbn-10: 978-0-972667-65-4
$19.95 usd $23.95 cad
hardcover
8.5 x 11 inches
isbn-10: 0-9726676-6-0
isbn-13: 978-0-972667-66-1
$29.95 usd $35.95 cad
also of interest:
Worlds (page 25) • Mas Creaturas (page 9)
Get it before
you see the
sequel!
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AVPR: Aliens vs Predtor: Requieminside the monster shop
AVPR: Aliens vs. Predator: Requiem - Inside the monster shop is thesequel to 2004’s Alien vs. Predator film. In this follow-up to the worldwidehit ALIEN VS. PREDATOR the iconic monsters from two of the scariestfilm franchises ever, wage war in an American Midwestern town — with theresidents caught in the middle.
,
Filming began in September 2006 in Vancouver. Tom Woodruff, Jr. and AlecGillis from Amalgamated Dynamics (ADI), veterans of the first AVPand all the previous ALIEN sequels, will be handling the creature FX for theencore film as they did for the previous installments.
ADI opens its doors to unveil the secrets of the creature design process behindtwo of the most frightening characters ever! From conception to fabricationand finishing, follow their talented crew in-studio and on location through thiscaptivating book.
SURVIVAL OF THE FITTEST
publication date: December 2007
128 pages with over 300 images
paperback
8.5 x 11 inches
isbn-10: 1-933492-55-4
isbn-13: 978-1-933492-55-1
$24.95 usd $29.95 cad
hardcover
8.5 x 11 inches
isbn-10: 1-933492-52-X
isbn-13: 978-1-933492-52-0
$34.95 usd $41.95 cad
also of interest:
Worlds (page 25) • Mas Creaturas (page 9)
coming to bookstores 12 • 2007
SOMETHING BIG IS BREWING!
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a little
bit.
Nope.
34 in bookstores now
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publication date: August 2005
176 pages with over 530 sketches & 105 color illustrations
paperback
8.5 x 11 inches
isbn-10: 1-933492-01-5
isbn-13: 978-1-933492-01-8
$24.95 usd $29.95 cad
hardcover
8.5 x 11 inches
isbn-10: 1-933492-00-7
isbn-13: 978-1-933492-00-1
$34.95 usd $41.95 cad
also of interest:
The Art of Midway (page 29)
Vampires!
various artistsTHE ART OF DARKWATCH
Foreword by Syd Mead
“The artists who have created and visualized this world developed theirimaginative creativity with such fertile cultural elements as Star Wars,Blade Runner, Aliens, Tron, and The Terminator to name but a few ofindividual inspirations. From the bucolic to the terrifying, these artists allshare a common sense of exhilaration that is the signature characteristic ofgenuine creative facility.”
— Syd Mead Visual Futurist
The Art of Darkwatch book showcases the concept art that went intocreating the video game, Darkwatch. It demonstrates the process anddevelopment of the concepts, as well as the evolution of the game itself.Steal a glimpse into the true talent, perseverance, and collaborative spiritof the concept artists that contributed to developing Darkwatch.
limited editions
limited editions available from www.DesignStudioPress.com
Concept Design 2: Limited Edition
The Concept Design 2 Limited Edition ishandsomely bound in velvet-smooth whitelatex, embossed with metallic foil, numberedand signed by all 24 artists. Limited to 200copies, this edition will not be reprinted oravailable elsewhere.
Drawthrough Collection 01: Limited Edition
The Drawthrough Limited Edition is an exclusive, two-volume limited edition set of both Start Your Enginesand Lift Off from Design Studio Press. Richly bound in velvet-smooth blue-charcoal latex with metallic foil lettering and ahigh-gloss cover picture. Comes in a deluxe slipcase, also with metallic foil lettering. Only 108 sets available worldwide!
Each set includes a signed and numbered ORIGINAL 3.5 x 2 inchesillustration of a unique spacecraft designed by Scott Robertson.
Drawthrough Collection 01: Deluxe Edition
The Drawthrough Deluxe Editon includes two regular hardcov-ers presented in their own deluxe slipcase with glossy air vehiclesketches and glossy orange lettering. Only 350 sets availableworldwide! A Design Studio Press exclusive! Ownthe most comprehensive collection of concept art vehicles byworld-renowned designer, Scott Robertson, today!
One of 108 original ship sketches created on the back of a business card.
(Actual size of card is 3.5 x 2 inches)
in bookstores now36
Titles from Design Studio Press Artists
The Techniques of Scott Robertson
Vol. 1: Basic Perspective Form Drawing
Vol. 2: How to Draw Cars
Vol. 3: How to Draw Aircraft
Vol. 4: How to Draw Hovercraft & Spacecraft
Vol. 5: Creating Unique Environments
Vol. 6: Industrial Design Rendering: Bicycle
How to Render Matte Surfaces by Scott Robertson
Vol. 1: Shading Planar Surfaces
Vol. 2: Shading Round Geometric Surfaces
Vol. 3: Shading Complex Curved Surfaces
The Techniques of Carlos Huante
Vol. 1: Creature Sketching and Design
Vol. 2: Digital Creature Painting
The Techniques of Christian Lorenz Scheurer
Vol. 1: Intro to Digital Painting in Adobe Photoshop
Vol. 2: Advanced Digital Painting in Adobe Photoshop
The Techniques of Nick Pugh
Vol. 1: Originality in Design: Creating a Unique Form Language
Vol. 2: Creature Design Illustration: Form Language Refinement
Vol. 3: Creature & Environment Rendering: Digital Rendering Techniques
The Techniques of Syd Mead
Vol. 1: Thumbnail Sketching and Line Drawing
Vol. 2: Value Sketching
Vol. 3: Creating The Color Preliminary
Vol. 4: Final Gouache Rendering
Visual Storytelling with Iain McCaig
Vol. 1: Anatomy of a Story
Vol. 2: Cosmic Mermaid Character Design
Vol. 3: Sea King/Space Witch Character Design
Vol. 4: Human Character & Environment Design
The Techniques of Ryan Church
Vol. 1: Rendering Matte Vehicles
Vol. 2: Rendering Shiny Vehicles
Vol. 3: Rendering Hi-Tech Architecture
Vol. 4: Rendering Low-Tech Architecture
Vol. 5: Rendering Architectural Interiors
Vol. 6: Intro to Corel Painter: Concept Art Workflow
The Techniques of Dylan Cole
Vol. 1: Intro to Landscape Matte Painting
Vol. 2: Intro to Cityscape Matte Painting
Vol. 3: Advanced Digital Matte Painting
The Techniques of Harald Belker
Vol. 1: Intro to Car Design & Drawing
Vol. 2: Digital Automotive Rendering
Vol. 3: Integrating a Vehicle into an Environment
Vol. 4: Car Design & Presentation
Vol. 5: Movie Prop Design & Presentation
The Techniques of Neville Page
Vol. 1: Character Design: Fantasy Wildebeest
Vol. 2: Digital Painting: Fantasy Wildebeest
Vol. 3: Rendering Eyes
Vol. 4: Rendering Flesh
The Techniques of James Clyne
Vol. 1: Environmental Sketching & Design
Vol. 2: Rendering a Cinematic Environment
The Techniques of Mark Goerner
Vol. 1: Sketching Interior Spaces
Vol. 2: Rendering Interior Spaces
Concept Design by Feng Zhu
Vol. 1: Vehicle Sketching
Vol. 2: Sketching Environments
Vol. 3: Quick Sketching
Vol. 4: Digital Painting
The Techniques of Feng Zhu
Vol. 1: Design Process: Fighting Robots
Vol. 2: Robot Refinement & Rendering
Vol. 3: The Fundamentals of Shot Design
www.TheGnomonWorkshop.comeducational DVDs available from The Gnomon Workshop
educational dvds
www.designstudiopress.com
Publishing HouseDesign Studio Press8577 Higuera StreetCulver City, CA 90232Tel: (310) 836-3116Fax: (310) 836-1136
InformationE-mail: info@designstudiopress.com