EdTech Europe 2014 Innovation Showcase: Labster

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Empowering the

next generation of scientists

to change the world

Mads Bonde

Founder and CEO, Labster

The Customer Pain - Traditional Laboratory Teaching Target: Universities and High Schools

Low learning

effectiveness

High Costs

Estimated $50 billion / year worldwide

Source: Moskovitz, SCIENCE, 2011

Documented by Research

A Fully Immersive Learning Experience

Advanced mathematical simulations

Engaging guided 3D animations

Adaptive quiz questions and learning wiki

Engaging real-world scenarios

Expensive simulated equipment

Analytics

Provide

student

feedback

Evaluate

student’s

performance

Improve

teaching

Teachers’ Dashboard Students’ Dashboard

Progress

feedback

Student ranking

system

Quiz statistics

Clients all over the world –scalable product

“The use of Labster’s products has significantly increased the learning outcome and motivation level of our students”

-Kim Failor, Ph.D. Head of Science at Stanford University OHS

“There is no existing program that fills the need that Labster addresses”

-Kate Spohr, Education Manager at UC Berkeley

“We have been absolutely impressed by the dedication, support and collaborative spirit of the staff at Labster”

Gianni Panagiotou, Professor at Hong Kong University

Traditional Lab Labster

LOW

learning effectiveness

HIGH

learning effectiveness

$ 500+ per semester/student

$50 per semester/student

Labster Offers Up to 90% Cost Reduction to Schools

Source: Moskovitz SCIENCE (2011), Own survey at 10 universities

$600,000 Next-Gen DNA Sequencer

Price in Labster: $20

We can help schools save billions of

dollars collectively, while increasing

learning outcomes and motivation

Total Addressable Market -Europe, North America and Dev. Asia

Nr. of students in target group

Price pr. Student Total Addressable Market

Universities 15 million 100 USD pr. year 1.5 Billion USD pr. Year

Secondary schools 50 million 40 USD pr. year 2 Billion USD pr. Year

Total 3.5 Billion USD pr. Year

Conservatively estimated student numbers. Sources: UNESCO, CIA world factbook, National center for education statistics

Other markets for Labster’s technology: • Primary schools • Vocational education • Corporate training

Labster evolved rapidly

2011: First grant

2012: Platform and

1 lab released

8 employees

2013: Labster 2.0

10 labs.

12 employees.

2014: Labster 3.0

25 labs.

20 employees.

Financials • Cash-flow positive

• Grant funding of 3 million Euros – (2M Euros in 2014)

• 100% owned by founders

Founders with complementary skills

Michael Bodekaer, CTO

• M.sc Strategic mgmt. & financing

-Kellogg School of Mgmt. & CBS

• Experienced Tech Entrepreneur

• Former McKinsey consultant

• 3 successful exits

Mads Bonde, CEO

• M.Sc. (hons.) Biotechnology engineering

-Harvard Medical School & DTU

• Biotech and education research

• Extensive teaching experience

Publishers: Incremental innovation

Online lectures

Our Mission

Leverage technology to create scalable

science education with increased

learning outcomes and motivation

Gamified Simulations Technology Learning Formats

Problem Solving Instant Feedback Dialogue Collaboration Gamification Active learning

Platforms

3D Simulations Videos Wiki Ebook Quiz/Challenges

Delivery Formats

Marcia Linn Professor, Graduate School of Education

Surveys on Motivation

86% of students say more interesting

than ordinary excercises

97% of students say

it’s exciting to use Labster

Survey with 220 students from Stanford University OHS, 2 Boston High Schools and DTU

Scientific Research:

Labster Significantly Increases Learning Outcomes

Please contact mads@labster.com if you are interested in receiving the article or covering the story

Press Embargo

Scientific article by 3rd party researchers will be published July 1st

Our amazing team Management

• CEO: Mads Bonde

• CTO: Michael Bodekaer

Sales

• Lasse Berg

• Mikael Thorup

• Maris Magdalenoks

• Joeri Tjitra

Content Production

• Tamara Tjitrowirjo

• Mathias Heim

• Hilbert Jensen

• Dewi Ayu

• Boni

Development

• Marcelino

• Rudy Pangestu

• Aditya Yuwono

• Tomasz Krakowiak

• Aslam Hadi

3D Production & Artists

• Max Bottega

• Arie Leo

• Rendi Rainando

Administrative & HR

• Camilla Thorsen

• Inten Tirkasari

Oculus Rift

Our Motivation

Our Vision

Empowering the

next generation of scientists

to change the world

Revolutionizing Science Education