Electronic presentations by Adnan, Umair and Irtesam

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ELECTRONIC PRESENTATIONS

The Video Gaming Industry is the economic sector involved

with the development, marketing and

sales of video games.

• Arcade Gaming• Console Gaming• Handheld Gaming• Computer Gaming• Multiplayer Online Gaming• Mobile and Tablet Gaming

THE ORIGIN

• First Generation (1972-79) – The launch of Atari.

• Second Generation (1976-84) – The dominance of Atari – Pacman.

• Third Generation (1983-94) –

Nintendo entertainment Systems – Mario Bros.

• Fourth Generation (1987-96) – Launch and competition between Sega and Nintendo.

THE ORIGIN

THE EVOLUTION

• Fifth Generation (1992-02) – The arrival of Sony PlayStation took over the market.

• Sixth Generation (1998 – 06) – Arrival of Microsoft XBOX and rivalry with PS2.

• Seventh Generation (2006-12) – The launch of Wii by Nintendo but Market still dominated by PS3 and XBOX 360.

• Eight Generation (2010 – pres.) – The release of Next Gen consoles like PS4, XBOX ONE, Wii U and etc. dominate the market now.

THE EVOLUTION

THE REVENUE

• Generation 1&2 (1962-84) - $187 million

• Generation 3&4 (1983-96) - $14 billion

• Generation 5&6 (1992-06) - $41 billion

• Generation 7 (2004-2010) - $127 billion

• Generation 8 (2008 - pres) - $259 billion

THE REVENUE

Hiring Criteria• The game industry employs those experienced in

other traditional businesses, and have tailored to the game industry.

• Many recruiters target just game industry professionals.

 • Game industry include: game programmer, game

designer, level designer, game producer, game artist and game tester.

• Most of these professionals are employed by video game developers or video game publishers.

• Recently, game developers have begun to employ those with extensive or long-term experience within the modifying communities.

Character Modeler – Creates characters

Environment Modeler – Creates 3D environments

Skin/Texture Artist – Creates textures

Concept Artist – Draws 2D

Animator – Animates “boned” models

Cinematic Artist – Creates cut scenes or movies

Technical Artist – Converts art assets for game engine

CAREER CHOICES – GAME ARTISTS

• Engine/Tools Programmer – Creates core game code and tools

• Graphics Programmer – Codes graphic issues

• Network Programmer – Multiplayer coding

• AI Programmer – Codes the game’s intelligence

CAREER CHOICES – GAME PROGRAMMER

• Level Designer – Creates missions and is responsible for the “fun” within those missions

• Game Designer – Visionary behind the game

• Interface Designer – Designs menus, HUDs

CAREER CHOICES – GAME DESIGNER

Famous Developers

TECHNOLOGY The important use of technology in video games:-

• AI

• Audio

• Game-play

• Graphics

• Scripting

SPECTACLES

SPECTACLESThe important technology features in consoles now a days:-

GPU Accessories

RAM Motion-Control

Resolution Web-Connection

CPU Media Service

Gaming-Network Compactible/Easy

THE COMPARISON

The Technological Inventions

Some real world technologies are inspired by video games such as:-

• Medpac

• Programmable Grenades

• Heads-UP Display (HUDs)

• Vehicle Armour & etc.

The Future • OMNI & OCULUS are trying to

take gaming to the next level.

• ARAIG is trying to invent a gaming suit that makes you feel the in game events.

• Victor Zordan is trying to make a brain interface controller.

• The use of MYO Next Generation controller would be a huge advancement in gaming and worldwide technology.