FEUP ECTS HUNTER

Post on 26-Jun-2015

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"FEUP ECTS Hunter" is a retro-style pixel art single player platform game. The player has to help the main character Feupinho complete disciplines by gathering books and the master thesis, while trying not to touch the dreadful beer and "Licor Beirão" bottles. He has to be careful though ... wasting more than 5 enrollment years is his finish. He has to leave school and go back home.

transcript

Leonel Dias 200503735 - leonel.j.dias@gmail.com !Nuno Castro 201203043 - nuno.al.castro@gmail.com !Pedro Gonçalves 200104332 - pedromiguelgoncalves@gmail.com !Rui Almeida 200602752 - daniel.rui.go@gmail.com !

GROUP 1!

"Feupinho" just enrolled in FEUP !and has to collect ECTS to finish his 5 year

Masters Degree...!!

...while avoiding the deadly distractions of parties and alcohol along the journey.!

 

h#p://www.youtube.com/watch?v=rRes02ExXuM  

Abstract!"!"- Retro-style pixel art single player

platform game !"!"- The player has to complete the Msc.

Degree by gathering 2 types of collectibles, books and the master thesis, which increase feupinho ECTS count!!!!

"- Avoid touching 2 types of enemies: Beer and "Licor Beirão" bottles !

 

Abstract!"!"- Each contact with an enemy wastes one

enrolment year of five available. When the enrolment years reach 0 => Game Over!!

"- Victory Condition: completes all the disciplines (books) and also grabs the thesis ! => wins the degree, graduating from the course !!

"- Game inspired by the classic Bomb jack Distinctive Features: !!1) grabbing items unlocks Different items !2)Difficulty increases in the same level and the collectible “books” is spawned randomly too!3)Real narrative behind the game !  

Game Play!"!"!"- 12 disciplines (12 ECTS) each year till the

fourth. Fifth year composed of 5 disciplines plus thesis (difficult to reach like…) !!

"- To advance year player has to pay tuition.!!!!!!!!"!

!"- Avoid bottles. Beer move horizontally

and "Licor Beirão" vertically!!

"- Each year: more bottles in increasingly difficult positions to avoid !  

Game Play!"!"  

What we've conquered!"!"!"- Stencyl understanding: actors, scenes,

behaviours, images, sounds...!!

"- Pixel Art Skills: all the assets excluding the game trees are proprietary and the group didn't have experience in it!!

"- Chiptune Sound Design: only one Sound FX is not proprietary: cash register. Hands-on Learning of musical theory elements !!Own version for victory screen music was created, but not implemented in final version of prototype  

What were our difficulties "!"!"- Stencyl debugging is difficult: errors

are not explained !!

"- Simplification of form and color is not easy when creating pixel art . Giving an attractive look using a reduced number of sprites (32x32 resolution) => takes lots of production time (coloring px by px) !!

"- creating a musical structure that doesn’t become boring for the Chiptune (RetroGaming) genre is a challenging task!

"!"- The most useful platforms for creating

this kind of sound waves are not flexible !  

Future Developments"!"!"- Creation of personalized levels with

characteristic symbols for each FEUP course !!

"- Development of Menu and Game Instructions Screens "!!

"- More character animations – EG. jump, fall, injury!!

"- Music variations that follow the flow of the game !!

"- Final Boss inclusion …. !  

Thanks for the attention !