Fingers, Thumbs & People - 15 minute version

Post on 15-Jul-2015

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Fingers, Thumbs and People

Designing for the way your users really holdand touch their phones and tablets

@shoobe01 #sxsw #sxsw15

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We are outnumbered.

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Users prefer mobile.

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1,333 observations on the street

19 academic studies correlated

120,626,225 touch events

651 observations in schools, offices and homes

31 analyzed pov videos in context

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10 design guidelines for fingers,touch and people

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1.Your users are not like you.

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1.

• Design for every user.

• Accept that users change.

• Plan for every device.

Your users are not like you.

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2.People prefer to touch the center of

the screen.

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2.

• Place key actions in the middle.

• Secondary actions along the top and

bottom.

• People will shift their grip as needed.

People prefer to touch the center of

the screen.

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3.People prefer to view the center of

the screen.

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2121

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3.

• Place key content in the middle.

• Allow users to scroll content to

comfortable viewing positions.

People prefer to view the center of

the screen.

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4.Fingers get in the way.

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4.

• Make room for fingers around

targets.

• Put your content or functions where

they won’t be covered.

• Leave room for gesture and scroll.

Fingers get in the way.

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5.Different devices are used in

different ways.

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62%24%

9%

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4 pt

6 pt

7 pt

8 pt

10 pt

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5.

• Support all input types.

• Predict use by device class.

• Account for distance by adjusting

sizes.

Different devices are used in

different ways.

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6.Touch is imprecise.

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CEP R95

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6.

• Make touch targets as large as

possible.

• Tap entire containers.

• Design in lists and large boxes.

Touch is imprecise.

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7. Touch is inconsistent.

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11 mm

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• Design by zones.

• Don’t force edge selection.

• Very large spacing along the top and

bottom.

Touch is inconsistent.7.

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8.People only click what they see.

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8.• Attract the eye.

• Afford action.

• Be readable.

• Inspire confidence.

People only click what they see.

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9.Phones are not flat

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5555

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9.• Accessibility is for everyone, even

you.

• Make interactions work with the

environment.

• Provide room for edge taps and off-

screen gestures.

Phones are not flat

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10. Work at human scales.

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5959

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XHDPI: 320ppi XXHDPI: 480ppi MDPI: 160ppi

Really: 267ppi Really: 445ppi Really: 180ppi

83% 92% 112%

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10.

• Paper is your friend.

• Test and demonstrate on real

devices.

• Pixels are a lie. Plan accordingly.

Work at human scales.

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Steven Hoober

steven@4ourth.com

+1 816 210 0455

@shoobe01

shoobe01:

www.4ourth.com

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Steven Hoober

steven@4ourth.com

+1 816 210 0455

@shoobe01

shoobe01:

www.4ourth.com

4ourth.com/Touch

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