Fluid atmospheres: adaptive interplay between natural and artificial light projection

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Fluid atmospheres:Adaptive interplay between natural and artificial light projection

byDan Li

B.A. at China Central Academy of Fine Arts, 2012

SUBMITTED TO THE DEPARTMENT OF ARCHITECTURE IN PARTIAL FULFILLMENT OF THEREQUIREMENTS FOR THE DEGREE OF

MASTER OF ARCHITECTUREAT THE

MASSACHUSETTS INSTITUTE OF TECHNOLOGYFEBRUARY 2016

C 2016 Dan Li. All rights reserved.

The author hereby grants to MIT permission to reproduce and to distribute publicly paper and electroniccopies of this thesis document in whole or in part in any medium now known or hereafter created.

Signature of Author: Signature redacted

Certified by:

Accepted by:

MASSACHUSETTS INSTITUTEOF TECHNOLOGY

MAR 29 2016

LIBRARIESARCHIVES

Department of ArchitectureJanuary 14, 2016

3ignature redactedAssoci

Signature redacted

Takehiko Nagakura, MArch, PhDate Professor of Design and Computation

Thesis Supervisor

Takehiko Nagakura, MArch, PhDChair of the Department Committee on Graduate Students

Thesis Committee

Takehiko Nagakura, MArch, PhD

Associate Professor of Design and Computation

Azra Aksamija, MArch

Class of 1922 Career Development Professor

Assistant Professor of Art, Culture and Technology

Skylar Tibbits, SMArchS

Research Scientist of Architecture

2

Fluid atmospheres:Adaptive interplay between natural and artificial light projection

ByDan Li

Submitted to the Department of Architecture on January 14, 2016in partial fulfillment of the requirements for the degree of

Master of Architecture

ABSTRACT

Imagine. This is the same daily route you travel and the same space youpass through. And it is not. How do we create an adaptive and custom-ized space with no materials at all? Can the generic be customized andspecific at the same time? Given extra layers of "light" a compose-ablearchitecture is yet to come. A building is a living, breathing space thatis ever moving and rapidly morphing - its animus is time.

Take a closer look at the surfaces that enclose our space: there arescreens with news, lectures, movie clips; there are windows, shadowsand shade created by lights of all different kinds; there are colors andornamentations that inform us of the history of our architecturallineage. Sunlight naturally creates an evolving atmosphere with thechange in time and the seasons; now, with new technologies, we cancreate even more dynamic atmospheres with light that engage andcollaborate with the sun.

Light exists in two forms: natural light and artificial light createdfrom technology. Sunlight creates our everyday perception of the

Thesis Supervisor:

physical world, and thus, our ability to understand and live in thespace around us. Nevertheless, "digital light" is becoming a largerand larger part of our lives, as we perceive and create informationthrough the medium of a screen. However, "digital light" does notalways need to be flat -- through projection mapping, we can create athree-dimensional light that leaves the 2D surface of the screen andis responsive to the environment of the physical world. Using thismethod, our perception of the physical space will not only changedue to the passing of the sun, but also from our own agency in creat-ing altered environments through designed projection systems.

This project creates a methodology and a toolkit to design dynamicspaces with natural and projection lighting that allows for custom-ization and alterations of space. Through this system, the staticbuilding itself becomes the instrument that is played. This projectalso demonstrates these tools through investigating projections with

light in the atrium of MIT Brain and Cognitive Sciences Complexbuilding.

Takehiko Nagakura, MArch, PhD

Associate Professor of Design and Computation

3

4

Acknowledgement

The first and deepest appreciation isto my advisor, Takehiko Nagakura,for offering me brilliant guidance andenormous help, from every aspects ofthe thesis. His enthusiastic attitudeand generous heart will have foreverinfluence on me.

I would like to thank Azra Aksamija,for her inspiring points of view on artprojects and insightful feedback onmy thesis argument;

Skylar Tibbits, who accurately teasedout the good points from my chaosexplorations and offered me wittycomments when I was confusing.

My special thanks also go to Liang Liu, who gave megreat supports along the semester; to Wenfei Xu, YichenAn, Xinjun Gu, You Jin, Xiangyu An, Inds Ariza, Rach-elle Villalon, Yiou He, Jonathan Dessi-Olive, Zhao Ma,Kaining Peng for the help with all kinds of intelligence;to Jie Zhang, Kun Qian and Tengjia Liu, for being thebest roommates and mentors; to Wenfei Xu and NamjooKim, for always cheering me up; and all my dear class-mates, for leaving me lovely memories at MIT.

I appreciate the help from RPL, Cron, Facility, Admin-istration and other departments.

Last but not the least, I want to say thank you tomy parents. With their love, I grow up happily. Thispositive mind is the most important gift that I havereceived.

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Fluid atmospheres:Adaptive interplay between natural and artificial light projection

6

Foreword

Considering the development of lighting and projection technology, and the fact that human's

dependence on natural light, the ambition of this thesis is to investigate possible workflows/

solutions to create more interactive and subtle interplay between natural and artificial light

projection, within the current/ foreseeable level of technology development.

Thus, this thesis hopes to create a set of tools that can be used by different people, a workflow

that suits the tools and their users, a catalog that instructs and inspires the users, and a demon-

stration/ design from the author.

This documentation of my thesis will be organized in five parts. The first part tells the back-

ground and general idea of my thesis topic. The second part is a summary of all the experiments

that have been done, named as "toolbox". From this toolbox, the user can see the possibilities

and potentials of using projection lights as a way to enrich the spatial experience in a space that

has natural lights. The third part is the demonstration in a scaled model of the atrium of MIT

Brain and Cognitive Sciences Complex building. This demonstration is presented as a spatial

art project. The fourth part records the progress of creating this demonstration. The last part

concludes what have been learned and forecasts the possible future of this tool.

7

There are threethat will

be followed alongthis thesis: The first one is searching more subtle and engaging interplay

between natural and artificial light projection.Where can wefind new opportunities for a new spatial experience/narrative?

Along this line, the experiments and inspirations are the keysfor seeking the "accidents" the "unknown"

The second one tackles the "supply chain" from an artisticidea to the reality, which called "service design" in this thesis.It discusses the technical challenges, trouble shooting meth-ods and logistics on the way to achieve the design goal.

How do we make better use of projection technology, alongwith the power of "internet of things"' to achieve a new spatialexperience? What will the workflow be? What are the currentproducts? How to link these products efficiently? The transi-tion from art/imagination to tech/realization will be exam-ined with a very specific case in this thesis.

In addition, the social application and impact that is deriva-tive from this "tookit" and the design demostration will alsobe discussed.

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Contents

CONTEXT OF THE TOPIC1-1 Precedents1-2 Current Artificial Light Projection1-3 Interplay between Natural and Artificial Lights

TOOLBOX2-1 Notes on Documentation Methods2-2 Summary: Trick Book2-3 Progress Diary: Experiments

DEMONSTRATIONS3-1 The Design of I to 30 Models and the Projections3-2 Technical Issues3-3 The System3-4 The Projection Show3-5 Notes on Design of the Projected Images/ Videos

FURTHER DISCUSSION AND CONCLUSIONS4-1 Who Has the Power to Use This Tool?4-2 What Will You Choose to Project?4-3 To Be Continued

CHAPTER 1

CHAPTER 2

CHAPTER 3

CHAPTER 4

BIBLIOGRAPHY

APPENDIX

9

10

26

64

92

94

96

CHAPTER 1

CONTEXTOF

THE

TOPIC

14

FLUID ATMOSPHERES

Adaptive Interplay BetweenNatural and Artificial Light Projection

U -

CHAPTER 1 CONTEXT OF THE TOPIC

CHAPTER 1

CONTEXTOF

THETOPIC

1-1 Precedents

1-1-11-1-21-1-3

Architectural Surfaces and Spatial ExperiencesShades and Shadows: Spatial Experiences Made from Natural LightsSpatial Arts Made from Artificial Lights

1-2 Current Artificial Light Projection

1-2-1 Lights and Artificial Light Projection1-2-2 Projectors1-2-3 Projection Mapping Software Platforms1-2-4 Projection Mapping Projects

1-3 Interplay between Natural and Artificial Lights

11

1-1-3 Spatial Arts Made from Artificial Lights

CHAPTER 1 CONTEXT OF THE TOPIC

1-1 Precedents

1-1-1 Architectural Surfaces and Spatial Experiences1-1-2 Shades and Shadows: Spatial Experiences Made from Natural Lights1-1-3 Spatial Arts Made from Artificial Lights

"Light enables us to seethe world around us. Itprovides the means by

which our sense of sightgleans the most directinformation about thephysical arrangement

of the world and how itis changing. Indeed, thecapacity of light to carry

and convey information isperhaps its most im-

portant, and remarkable,characteristic"

walmsley, 1. (2015). Light: A very

short introduction. Oxford UniversityPress. P.I

What we have perceived and remembered visually are under thepremise of light. Aimed for creating more dynamic spatial experience,this thesis researches the precedents in order to understand differentapproaches of making the spaces.

In the first place, architectural surface has been discussed from manydifferent viewpoints. With keywords, the first part of this chapter triesto collect and curate the historical materials of architectural surfacesamong those discussions. The main purpose of this "curation" is toclaim the important influence that architectural surfaces have on thespatial atmosphere and narrative.

The second part of this chapter seeks the interplay between objects andsunlight. Shades and shadows are the key information for our percep-tion of three-dimensionality. Sculptures and the decorations on archi-tectural elements have shown to us brilliant ideas of using sunlight tocompose pleasant visual effect.

The third part looked through some examples of art projects. With thedevelopment of technology, the using of artificial lights in arts, espe-cially those interacts people in spaces, i.e., atmospherically, becomemore and more popular.

12

CHAPTER 1 CONTEXT OF THE TOPIC

1-1 -1 Architectural Surfaces and Spatial Experiences

CAPITA LIZED ARCHITECTURAL SURFACES

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Left: Temple Street is a street located in the areas of Jor-dan and Yan Ma Tei in Kowloon, Hong Kong. It is knownfor its night market and one of the busiest flea markets atnight in the territory.

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Above:'I-he billboards inTimes Square, NY.

13

CHAPTER I CONTEXT OF THE TOPIC

At the Villa Barbaro, the solid walls transform into a loggia, a paintedrepresentation drawing the natural surroundings into the central hall,or sala, with allegorical depictions of the seasons and scenes from con-temporary villa life executed in 1561 by Paolo Veronese (1528-1588).

Villa Barbaro14

CHAPTER 1 CONTEXT OF THE TOPIC

Here, I

Sistine Chapel Sistinearchitec

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n trying to engage architecture more that just a surface of projection. By analyzing thehapel as more than imagery, as a relation of structure/image, there are other attributes ofure mat ter.

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The narrative of bible story,which being represented as ar-chitectural decor here, can beconsidered as virtual reality. Therelations between the structureof the roof and the mural compo-sition is crucial for the examina-tion of the "construction vitual"in reality.

15

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Left: Social project in Danmark

Up: Market in Barcelona, Spain

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CHAPTER 1 CONTEXT OF THE TOPIC

1-1-2 Shades and Shadows: Spatial Experiences Made from Natural Lights

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Shades and shadows are the key information for our percep-tion of three-dimensionality. Sculptures and the decorationson architectural elements have shown to us brilliant ideas ofusing sunlight to compose pleasant visual effect.

18

CHAPTER 1 CONTEXT OF THE TOPIC

"I constantly end up in discussionswhether something's in the shade orshadow. Is there a clear definition of thedifference between these two? Where Icome from (Norway) we have a singleword covering all forms of light blockingdarkness:'

--Oystein Sveum Moen

Both shade and shadow come from thesame Old English word sceadu, "shade,shadow, darkness." The general defini-tions given for both words are almostidentical in the OED:

shadow: I. Comparative darkness.- 1. a.Comparative darkness, esp. that causedby interception of light; a tract of partialdarkness produced by a body intercept-ing the direct rays of the sun or other lu-minary.

shade: I. Comparative darkness. 1 a. Par-tial or comparative darkness; absence ofcomplete illumination; esp. the compar-ative darkness caused by a more or lessopaque object intercepting the directrays of the sun or other luminary.

"...Materiality is not a question of the materialsthemselves but rather the substance of material re-lations...""Illuminating the modern surface condition, shenotes how faqades are becoming virtual screens andthe art of projection is reinvented on gallery walls.... In performing these critical operations on thesurface, she articulates it as a site in which differentforms of mediation, memory, and transformationcan take place."

Bruno, G. (2014). Surface: Matters of aesthetics, materiality, and media. The Universi-

ty of Chicago Press.

"Medium is the message means that what is import-ant is not the content of the message itself, but theenvironment it is presented in. Taking the exampleof tribalization, what was printed did not matter tothe shift to nationalization; what mattered was theaffect of print on society. Likewise, what matters inretribalization is not what is shown on tv, presentedon the internet, or played on the radio. It is the factthat the mediums themselves have shifted our focusfrom ourselves to our tribe (in this case, a globalcommunity) and from our ears to our eyes."

MacLuhan, M. (2005). The medium is the message. Corte Madera: Cingko Pr.

19

CHAPTER I CONTEXT OF THE TOPIC

1 -1-3 Spatial Arts Made from Artificial Lights

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Contemporary artists and architects who are engaging digital technology to reimagine contemporary

urbanism:

What are some emerging design questions from such precedents?

21

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CHAPTER 1 CONTEXT OF THE TOPIC

1-2 Current Artificial Light Projection1-2-1 Lights and Artificial Light Projection1-2-2 Projectors

A HISTORY OFPROJECTIONSCREENS

Aaguste ard Lou5s Lumiere petform the,creenirig of te Aval O a Train Into aCoury SLtion using hr Cancqrategg:

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A 300 METERCIRCUMFERENCE3ALLOON SCREENUsing 10 projeztors, ar.d wrih t0 auicfntc, a balloon basket suspendeo above ihernRIaiui Gttror-Saro,w poJcUtC

arcd-cOoued fitrn tak.n fron a oaiuon i,

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From www.projectionscreen.net

22

CHAPTER I CONTEXT OF THE TOPIC

1 -2-3 1rojection Mapping Software Platforms

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1-2-4 Projection Mapping Projects

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The projection mapping arts right now remain

to happen during night time.

24

CHAPTER ! CONTEXT OF THE TOPIC

1-3 Interplay between Natural and Artificial Lights

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Take a closer look at the surfaces that enclose our space:

there are screens with news, lectures, movie clips; there are

windows, shadows and shade created by lights of all different

kinds; there are colors and ornamentations that inform us of

the history of our architectural lineage. Sunlight naturally

creates an evolving atmosphere with the change in time and

the seasons; now, with new technologies, we can create even

more dynamic atmospheres with light that engage and col-

laborate with the sun.

25

CHAPTER 2 TOOLBOX

CHAPTER 2

TOOLBOX

26

CHAPTER 2 TOOLBOX

CHAPTER 2

TOOLBOX 2-1 Notes on Documentation Methods

2-2 Summary: Trick Book

2-3 Progress Diary: Experiments

2-3-12-3-22-3-32-3-4

In the CorridorIn MIT Lobby 7In the Atrium of MIT Brain and Cognitive Science Complex buildingOn the Models (stable lighting environments)

27

CHAPTER 2 TOOLBOX

2-1 Notes on Documentation Methods

This chapter documented the projection-experimentswith the projector Epson EX7235 Pro.

The documentation included the study of the projec-tor, the summary of the experiments that can be usedas inpirations for designing the space with projections,and the process diary.

In the trick box, there are three columns of pictures oneach page. The first column included the photos of thespace without projection; the second column of pho-tos showed how it looks like with projection and thelast column of pictures are the output images from theprojectors.

There are two kinds of documentation methods inthe Process Diary of Experiments. The first one is thecommon methods, which included the photos of theprojection in the spaces. The second kind of documen-tation aimed for showing the relationship of light in-tensity in the space.

28

CHAPTER 2 TOOLBOX

Epson EX7235 Pro, WXGA Widescreen HD, Study of the intensity of the projected lights:Wireless, 3000 Lumens Color Brightness, 3000Lunens White Brightness, 3LCD Projector //the brightness of the projector's bulb

// the distance between the projector and its target surface

3x Brighter Colors, and reliable performance - 3LCD,3-chip technologyOne measurement of brightness is not enough - lookfor both high color brightness and high white bright-ness. The EX723-5 Pro has: Color Brightness - 3000 II-mens and White Brightness - 3000 lumensProfessional-grade projector - present like a pro withwidescreen HR , WXGA resolution and advanced connectivity 4Wireless connectivity - connect directly to your laptop -with the included wireless LAN moduleProject from your smartphone or tablet - leave your

laptop at home; coApect wirlessly, with the free EpsonproJecto App

http://www.amazon.com/gp/product/ BOMI8XKA-NIA?pscz I &redirect-true&ref = ohaui detailpage(05 s00

29

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2-2 Summary: Trick Book

In the trick box, there are three columns of pictures on each page.'Ihe first column included the photos of the

space without projection; the second column of photos showed how it looks like with projection and the last

column of pictures are the output images from the projectors.

2-2-1

GEOMETRY MAPPING

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ARTIFICIAL LIGHTS

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2-3 Progress Diary: Experiments

This part documented most of the experiments that Ihave conducted, in four categories. The main purposesof these experiments are exploration, as I have no ideawhat the space will feel like unless I test it on site.

33

CHAPTER 2 TOOLBOX

2-3 Progress Diary: Experiments2-3-1 In the Corridor

The projection creates three things here, which I tiund interesting:

projected image/information;reflection on the floor due to the materiality;tunIM entl !Wigh '1-mi d thc "eim, '111 111k. othe 1l

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Workflow discussion

// Design the scenarios // Setting-up // Looping the images/videos

Playing withshades andshadow real-time-ly

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Select a placebased on thebrightness ofthe target sur-face

2

Projector On

Take a photo

Trim the boundary ofthe projected image

3

Take a photo

Process the image inphotoshop

Send the imageback to the projec-tor

Project the image

47

CHAPTER 2 TOOLBOX

Following is a set of experiments to understand thelight intensity relationship.

By taking photos and measuring the ILx level withlight sensor, the relationship between the "abstractnumbers" and the perception of human's eyes can beestablished. 'Ihe ambition of this set of documenta-tion is to build a "data-base" for this relationship. Thisrelationship is the translation between sensation andtechnology.

48

CHAPTER 2 TOOLBOX

In the Atrium of MIT Brain and Cognitive Science Complex building

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PROJECTOR STUDY

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Relative Scale Study

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2-3 Progress Diary: Experiments

2-3-4 On the Models (stable lighting environments)

Small scale tests in an "ideal"/controlled environment

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DEMONSTRATIONS 3-1 The Design of 1 to 30 Models and the Projections

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ScaleProjectorsThe sunlightRemodeling and Fabrication

3-2 Technical Issues

3-2-13-2-23-2-3

Projectors as an android deviceLogistics: image formatting and workflowSync between projectors: website as end controller

3-3 The System

3-4 The Projection Show

3-5 Notes on Design of the Projected Images/ Videos

65

CHAPTER 3 DEMONSTRATIONS

3-1 The Design of I to 30 Models and the Projections

3-1-1 Scale (1:30)3-1-2 Projectors

Ivation Pro3 Portable Rechargeable Smart DLPProjector - Streams via HDMI/MHL & USB con-nections, Wi-Fi, Bluetooth - Compatible withDLNA, Miracast, Airplay Wireless Mirroring foriOS & Android

3-1-3 The "sunlight"

Within this scaled model, the "sunlight" is replaced by a light bulb, whichprovides stable light condition for testing purpose.

66

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3-1--4 Remodeling and Fabrication

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Seamlessly Streams & Projects All Your Videos, Photos, Slide Presentations & MoreSupports USB, HDMI/MHL, Wi-Fi, Bluetooth, DLNA, & Wireless iOS/Android MirroringSelf-Contained Setup w/Rechargeable Battery, Speaker & Remote/App ControlBuilt-in Android 4.4 OS with 4GB Storage Supports Apps for Added FunctionalityPremium Leather Case with Easel Converts Into Platform to Set & Raise Projector

http://www.amazon.com/gp/product/BO141IDTBD8?psc=1&redirect=true&ref_=oh-auidetailpage-o05_s00

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CHAPTER 3 DEMONSTRATIONS

// Stage 5 Projecting and Documentation

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From other viewpoints

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3-5 Design of the Projected Images/ Videos

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4-1 The Question of Agency: Who Has the Power to Use This Tool?

A toolkit will not produce anything without users. However, the ques-tion of who has the power to use this tool, especially in a public space,matters. One initial idea was to provide new opportunities for peopleto create spatial art projects. In this way, the social/ political voice willbe "published" if there is any in the art project, in a more delicate andsubtle way.

4-2 What Will You Choose to Project?

What we are consistently encounter everyday are series of scenes. Itcan be interior space that are holding a special event; It can also just bestreet corners or the dime corridor. No matter whether you are on yourdaily routine or are attending a special event, you always encounter aseries of scenes. Probably you spend more time with that building fa-cade outside the office window more than your significant other. Or theeverlasting dime corridor where you talk with your colleagues knowsmost of the gossips. These micro environments are "the opportunities"to be programed with projection mapping.

4-3 To Be Continued

I will be exploring this topic in several directions: 1. the technology andusage development; 2. the recipient site of such projections which aresubsequently transformed, augmented, etc., and 3. the potential of aparadigmatic change in design systems between the 2d and 3d.

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BIBLIOGRAPHY

Bruno, G. (2014). Surface: Matters of aesthetics, materiality, and media. The University of Chicago Press.

McMorrough, J. (2007, February 1). Blowing the Lid Off Paint: The Architectural Coverage of Supergraphics. Hunch

11,64-73.

Wigley, M. (1995). White walls, designer dresses: The fashioning of modern architecture. Cambridge, Mass.: MIT

Press.

Wigley, M. (1998). Konstruktion von Atmosphiiren = Constructing Atmospheres. Gutersloh: Bertelsmann-Fach-

zeitschr.- GmbH.

Mark WigleyThe Architecture of Atmosphere - IAAC Blog. (n.d.). Retrieved January 19, 2016, from http://www.

iaacblog.com/programs/mark-wigley-the-architecture-of-atmosphere/

Greengard, S. (2015). The Internet of Things. Cambridge, MA - Massachusetts: MIT Press.

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Koolhaas, R. (2004). Wallpaper: Prada Wallpaper Designed by 2x4. In Content. Kbln: Taschen.

Kostelanetz, R., & Nagy, L. (1970). Moholy-Nagy. New York: Praeger.

Tanizaki, J. (1977). In praise of shadows. New Haven, Conn.: Leete's Island Books.

Walmsley, I. (2015). Light: A very short introduction. Oxford University Press.

MacLuhan, M. (2005). The medium is the message. Corte Madera: Gingko Pr.

The Function of Ornament. (2006). In F. Moussavi & M. Kubo (Eds.), The function of ornament. Barcelona: Actar;.

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APPEDIX

1- Precedents Research: Scale and Light Source

// VIEWERS POSITION

//SIZE OF THE SPACE

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// REFLECTIVITY OF BOUNDARY SURFACE

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2- Testing Workflow with Rhino Rendering

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3- Final Presentation

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@ 2016 Dan Li. All rights reserved.

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