Game Based Learning in New Zealand

Post on 24-Jan-2017

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Game-Based Learning in NZ

Stephen KnightlyInGame

NZ Game Developers Association

Game-Based Learning in New Zealand

• What is Game-Based Learning?• What’s the opportunity?• What’s happening in New Zealand?• What’s the path to market?

Not Chocolate-coated Brocolli

Going Beyond E-Learning

E-Learning

• Own time, own place• Self-motivated learning• Access inaccessible, unsafe, rare

experiences• Engage unengaged learners• Large audience reach• Blended and group learning• Assessment

Gamification / Game-Learning

• Engagement• Empowerment• Personalisation & relevance• Clear and immediate feedback• Rewards create retention• Scaffolded challenges• Complex simulations of systems• Experiential learning: divergent pathways,

exploration, failing safely• Entertaining scenario

Complexity Matters

“In Educational GamesComplexity Matters Mini-games are Trivial - but Complex Games Are Not An important Way for Teachers, Parents and Others to Look at Educational Computer and Video Games.”

Marc Prensky

Fold-it. Protein Folding Game.

DragonBox. Algebra Game.

• 14% higher skill-based knowledge levels• 11% higher factual knowledge levels• 9% higher retention levels

Sitzmaan, T. (2010). “A meta-analytic examination of the instructional effectiveness of computer-based simulation games.” Personnel Psychology.

Game-Based Learning is Well Proven

Secondary Schools in 2015, NZCER

9 Ways to Use Games for Learning

Moving Learning Games Forward, MIT Press

Authoring Platform Content Simulation

Trigger Tech Gateway Point of View

Documentary/Reflection Text to Critique Project-based

Research

Make a model Play a game on a topic Experiment and learn

Play it, discuss it A start in digital literacy Take on a role, discuss

Doc your learning Play, write essay Make a game

Direct Sales

To teachers, parents or learnersUpfront sale

Or Freemium with in-app purchasesOr Trial then paid additional content

My Friend Quest by BrightMindLabs. Autistic Spectrum Social Skills Game.

myfriendquest.com

Puzzle Planets on AppStores

Puzzle Planets by Runaway Play and National Geographic. Plate Tectonics

Kaitiaki by I Game And Learn

Flutter by Runaway Play. Amazon Rainforect Ecosystem Game.

Flutter on AppStores

Spash by Runaway Play. Coral Reef Ecosystem Game.

Splash on AppStores

The Aetherlight by Scarlett City Studios. Bible Studies Game.

theaetherlight.com

The Aetherlight by Scarlett City Studios. Bible Studies Game.

theaetherlight.com

Subscription or Licenses

Monthly, Term or Annual subscription fee Sold to individual teachers and schoolsCosts sometimes passed on to parents

Mathletics. Mathematics Gamification.

mathletics.co.nz

Bamzonia by Mind Game Media. Financial Literacy Game.

bamzonia.co.nz

codeavengers.com

Code Avengers. Coding and Game Development Gamification.

Cause-based

Public education or causesFunded by an organisation with a mission

Distributed for freeOften via existing channels

Gamefroot by GamesLab. Game Making Engine.

gamefroot.com

gamefroot.com

Gamefroot by GamesLab. Game Making Engine.

SafeHouse by InGame and ACC. Home Safety Game.

safehouse.co.nz and App Stores

SafeHouse by InGame and ACC. Home Safety Game.

safehouse.co.nz and App Stores

Sign Ninja by Deaf Aotearoa NZ. Sign Language Game.

nzslsignninja.co.nz

Farm Rules by InGame, Dairy NZ and Worksafe NZ. Farm Safety Game.

Rosiesworld.co.nz and AppStores

Farm Rules by InGame, Dairy NZ and Worksafe NZ. Farm Safety Game.

Rosiesworld.co.nz and AppStores

FireTrap by InGame and NZ Fire Service. Fire Safety Game.

FireTrap, Apple App Store & Google Play Store

FireTrap by InGame and NZ Fire Service. Fire Safety Game.

Research-Based

Funded out of a Research ProjectTested and evaluated

Possibly a limited distribution or trial

Ora by Dried Frog and Landcare Research. Forest Ecosystem Game.

playora.net

Knowledge Acquisition & Retention. Ora Game vs. PME Simulation

playora.net

Ready to Practice by University of Auckland Medical School.

movincog.org

Cerebral Space by InGame and University of Auckland Brain Research Centre

Cerebral Space by InGame and University of Auckland Brain Research Centre

movincog.org

Sparx by Metia Interactive and University of Auckland. Mental Health Game.

sparx.org.nz

Countdown to Impact by University of Auckland SEPTA. Comprehension Game.

www.ece.auckland.ac.nz

Kupuhono by Tyne Crow. Maori Language Game.

www.kupuhono.co.nz

http://www.nzcer.org.nz/research/curriculum-future

Curriculum for the Future by NZCER and GameLab. Curriculum Debate Game.

Curriculum for the Future by NZCER and GameLab. Curriculum Debate Game.

http://www.nzcer.org.nz/research/curriculum-future

Value-Add

Delivered as part of an existing service or courseNot necessarily additional revenue

Steve Storm and the Tables of Doom by Numberworks

numberworks.com

Worksafesim by Employers and Manufacturers Association

Paths to Market

• Direct Sales• Subscriptions or Licenses• Cause-based• Research-based• Value-add