Game experience 18-lankoski-slideshare-ver

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Embodiment in Character-Based VideogamesPetri Lankoskipetri.lankoski@sh.se

www.iki.fi/petri.lankoski/

Rubber Hand Illusion

Embodiment

Study 1 & 2: Scale Development, EFA & CFA

FACTOR 1• I perceived the game

controller as a part of my body

• I perceived the game controller as an extension of my body

• I perceived the game controller as a substitute of my body

• It seemed like the game controller had disappeared

FACTOR 2• It seemed like I was in

the location where my character was

• I perceived the character I control as an extension of my body

• It seemed like the character I controlled was I

• I perceived the character I controlled as a part of my body

Con

trolle

r ow

ners

hip

Player-character embodiment

Study 3: Learning & Embodiment

Study 4: Presence, Embodiment & Camera

Study 4: Presence, Embodiment & Camera

Bild

● An instrument for measuring embodiment in videogames.● Evidence that embodiment (as measured by the instrument)

increase as players become more skilled.● Evidence that the embodiment and presence (as measured

using by PENS) are connected● A movable 1st person camera and 3rdperson camera provides

higher degree of embodiment than a static 3rd person camera.

Main Contributions