Game on ctu keynote by calongne 2014

Post on 17-Aug-2014

206 views 2 download

Tags:

description

Video games and simulations with statistics, visual examples and research by Colorado Technical University doctoral students on game design hosted by Dr. Cynthia Calongne. Features highlights from Jane McGonigal's Spring 2014 CTU Keynote Address and research, her ISTE EPIC Leadership game with Peggy Sheehy. Dr. Andrew Stricker's games at Air University, Dr. Fil Arenas and Dr. Tony Cook, the Mars Expedition Strategy Challenge with Mike McCrocklin and Jeanne Holm, and Will Wright's Bar Karma.

transcript

Game On! Video Games, Simulations and Modeling

Dr. Cynthia CalongneColorado Technical University

DCS Keynote Address, July 19, 2014

Workshop Description: This workshop presents highlights from popular games, the game industry and the back story behind your favorite games. Game enthusiasts and those who are curious, but do not play games, are welcome to play the workshop’s game (or to lurk and offer encouragement) as we examine the entertainment industry’s video games, PC games, MMORPGs and research opportunities in games.

If you thought that games were only for relaxation, think again. The statistics and forecast for the future of the game industry may surprise you. Join us as we explore how games are shaping our culture and how popular entertainment and social games are creating opportunities for increasing motivation in business, how they can invigorate education and how they can build strong social communities for non-profits, corporations and universities.

DCS Saturday Keynote Summer 2014

Identify and examine the game industry’s current statistics.

Explore the future of the game industry and the opportunities it presents for research.

Critically evaluate how games are shaping our culture and the impact of emerging media.

Outcomes for this Workshop

The Mars Expedition Space Simulation

Dr. Cynthia Calongne, Lyr LoboDr. Andrew Stricker, Air UniversityMike McCrocklin, Air UniversityJeanne Holm, NASA JPL

New Media Consortium Symposium on New Media and Learning 2010

Defense GameTech

Federal Virtual Worlds Challenge $25,000 Grand Prize Winner in 2010

TV Series Bar Karma• Will Wright, a GameTech keynote speaker

– Game designer -- the Sims, SimCity and Spore– The Black Ops team designed Bar Karma – Myxen in Ep. 1https://www.youtube.com/watch?v=W6NVGEyYTYE&index=5&list=PLHvXWRUSjjKcS7kTMAxHMyoBMVJQb5mtg

Will Wright GameTech slideshttp://www.slideshare.net/guesta79ddf9/orando2010-5

Will Wright video:http://www.youtube.com/watch?v=fulyfB0c_CQ

From the Emotiv to Jane McGonigal and EPIC Leadership

2014 Entertainment Software Association Statistics for 2013 59% of Americans play video games

58% in 2012

An average of two gamers per household

Average US household owns at least one dedicated game console, PC or smartphone & 51% own 2 consoles

http://www.theesa.com/facts/pdfs/esa_ef_2014.pdf

US Video Game Households

68% play games on a console

53% play games on a smartphone22% increase over 2012

41% play games on a wireless device37% increase over 2012

http://www.theesa.com/facts/pdfs/esa_ef_2014.pdf

Average gamer is 31 years old 29% under 18 years 32% 18-35 years 39% 36+ years

52% male; 48% female 55% male; 45% female in 2012

Female gamers 50+ Increased by 32% in 2013

Who is Playing?

http://www.theesa.com/facts/pdfs/esa_ef_2014.pdf

Average age 35 years

Of frequent game purchasers 50%male; 50% female

Female gamers 50+ Increased by 32% in 2013

Social games are most popular Increase of 55% in 2013

Who Buys Video Games?

http://www.theesa.com/facts/pdfs/esa_ef_2014.pdf

Controllers 1972 - 2006

http://www.wallpapersonly.net/view/computer-game-controller-1920x1080.html

Inventing a new Internet: Learning from IcarusAre we flying too close to the sun?Games as vehicles for examining wicked problems

The Maker Movement Hackerspaces Civic hackinghttp://www.makercities.net/

Jane McGonigal & the Institute for the Future

Game Statistics from Jane McGonigal

• 1 billion gamers worldwide

• 300 million minutes a day spent playing

• 400,000 years daily

• 7+ billion hours a week of maximum engagement

• 99% males vs 94% females play one hour+ / day

• 92% of two-year-olds play games

http://janemcgonigal.com/learn-me/http://janemcgonigal.com/2014/01/06/superbetter-show-me-the-science/

Call of Duty Statistics

Call of Duty Black Ops II Launch1 in 4 players called in sick

Call of Duty Modern Warfare 3 Played 170 hours a year per

player 1 month of full-time work/year

Jane McGonigal CTU Keynote Address, April 17, 2014

Call of Duty Modern Warfare 2

http://www.wallpapersonly.net/view/call-of-duty-modern-warfare-2-1680x1050.html

Game Statistics on Engagement81% of global workers are not engaged

Gallup 2013 (G2013)

Unengaged workers cost companies

$3.1 trillion/year worldwide (G2013)

The longer you stay in school, the less engaged you become

Level of engagement76% elementary engaged61% middle school engaged

44% high school engaged

Jane McGonigal CTU Keynote Address, April 17, 2014

Games - Positive Emotions

1. Curiosity2. Creativity3. Contentment4. Excitement5. Relaxation6. Surprise7. Joy

8. Control9. Arousal10. Wonder11. Triumph12. Pride13. Love14. Flow

Calongne’s adaptation of Jane McGonigal’s research

Games – Negative Emotions

1. Boredom2. Frustration3. Discomfort4. Despair5. Apathy6. Uncertainty7. Annoyance

8. Fear9. Anxiety10. Worry11. Anger12. Rage13. Aggression14. Addiction

Calongne’s adaptation of Jane McGonigal’s research

Top Selling 20 Video Games of 2013

http://www.theesa.com/facts/pdfs/esa_ef_2014.pdf

BioShock Infinite – Importance of Storytelling

http://venturebeat.com/2013/04/06/bioshock-infinites-social-commentary-marks-another-evolution-in-videogame-storytelling/

http://www.wallpapersonly.net/view/battlefield-bad-company-3-1920x1200.html

Top Selling 20 Computer Games of 2013

http://www.theesa.com/facts/pdfs/esa_ef_2014.pdf

Games for Girls – Any Surprises?

http://gameswallpaperhd.com/2-games-for-girls-gamespot-icon-high-detail-social-iconset.html

What is this Video Game Franchise in which Stealth Rulez!

CTU BoxBots from CS855 Futuring and Innovation & a Flash Mob

Mobile Games Played Most Often

http://www.theesa.com/facts/pdfs/esa_ef_2014.pdf

Digital vs. Physical Sales

http://www.theesa.com/facts/pdfs/esa_ef_2014.pdf

Digital formats: mobile apps, social network gaming, digital full games, add-on content and subscriptions

Social Game Retention Problems

http://www.themarysue.com/social-video-games-churn/#geekosystem

“No, I Won’t Visit Your Farm: Around 85% of US Players Quit Social Video Games After One Day” – Playnomics July-Sep 2012

Long-term retention is tied to early engagement

95% stop playing at the end of three months; most left within 3 days

New Media Consortium Symposium on the Impact of Digital Media Blended Reality Session with the MacArthur Foundation

Lyr asks the Katie Salen and Eric Zimmerman about the need for educational MMORPGs

Ancient SpacesStudents modeling and creating a

3D interactive game

Scenes from an ISTE Guild in the World of Warcraft

Gamasutra – the Art & Business of Making Games

International Game Developers Association (IGDA.org)

GameDev.net

Game Developer Conferences Vault – 20 years of content http://www.gdcvault.com/

Game Developer Magazine Archives http://www.gdcvault.com/gdmag

The Entertainment Software Association (TheESA.com)

Game Development Resources

DesigningCompellingCharacters

Players andNon-Player Characters

Images ofDr. C’sRebel

Princesses

Our Research on Immersive & Mobile Games

Testing Your Gamer Knowledge When asked, call out the answersGet ready to keep score!

Virtual Worlds Best Practices in EducationMaking a Machinima

Gartner Research Prediction for 2015

By 2015, how many organizations that manage innovation processes will gamify them?

A. 60%B. 80%C. 50%

Gartner Prediction on Gamification

Gartner Research Prediction for 2014

By 2014, what percentage of the current gamified applications will fail to meet business objectives due to poor design?

A. 50%B. 80%C. 75%

Gartner on Gamification Failure

Previous Answer: C. 50%

Gartner Research Prediction for 2018

Gartner on Mobile App Financial SuccessBy 2018, less than what percentage of consumer mobile apps will be considered a financial success by their developers?

A. 0.01% B. 1.0%C. 0.1%

Previous Answer: B. 80%

Gartner PredictionsBy 2015

50% of organizations that manage innovation processes will gamify them – Prediction date: April 12, 2011

By 201480% of the current gamified applications

will fail to meet business objectives due to poor design – Nov 27, 2012

By 2018Less than 0.01% of consumer mobile apps

will be considered a financial success by their developers – Jan 13, 2014

Answer: A. 0.01%

Name the virtual world that helps burn victims manage their pain and reduce their morphine?

A. SnowBall TossB. SnowMan CityC. SnowWorld

Gamers played this game to solve the HIV protease in two weeks that scientists had studied for 10 years

Name that game

A. DNA SequencerB. FoldItC. HIV Cure

Answer: C. SnowWorld

In the games ReMission and ReMission 2, what disease are the players are fighting?

A. Heart DiseaseB. DiabetesC. Cancer

Answer: B. FoldIt

ReMission

Answer: C. Cancer

A NY library held a game with 500 gamers writing a book in one night. Which movie did not use this library?

A. The Adjustment BureauB. GhostbustersC. OblivionD. Breakfast at Tiffany’sE. Head Over HeelsF. A Night at the MuseumG. The Time MachineH. Arthur

Answer: F. A Night at the Museum was not featured at the NYPL

In Ghostbusters, the library ghost scares them outside the library.

In The Adjustment Bureau, the Rose Main Reading room leads to the Adjustment Bureau’s headquarters.

http://www.nypl.org/spacerental/filming/movies-tv

By Jane McGonigal http://janemcgonigal.com/learn-me/

EM and Future Game DesignsRoleplay, Social Games and Simulations

Featuring Head-mounted displays and gestural interfaces

Games for the Future• Alternate reality games• Augmented reality• Games for change• Freeplay games• Serious games• Mobile games• Reality games• Social games • Gamification• Video games• MMORPGs• MMOGs• MUVEs • MUDs

Global currency, incentives and rewardsAn emphasis on social responsibility

In the Slippery Rock Falls game, what is the Traveler trying to avoid?

A. The WaterfallB. The AlligatorC. The Slippery Rocks

Game Design by Spinoza Quinnell, aka Dr. Andrew Stricker

B. The Alligator

A.An emergency room procedureB.Artificial intelligence (AI) with chatbotsC.Geriatric and hospice care

Serious Game DesignsAnswer: B. AI with Chatbots

While opening Pandora’s Box, Delightful Doowangle transforms into a

A.Pillar of FireB.The PhoenixC.Goddess

IFTF Future of the Internet: In Greek mythology, who flew too close to the sun?

A. DaedalusB. IcarusC. Apollo

Game Designs by Penny Galaxy, Delightful Doowangle, Denise Dashrix & Niccrhod, The Greek Mythology TeamAnswer: B. The Phoenix

The badge is a reward for which type of game?

A. Boy/Girl ScoutsB. Greek MythologyC. Gamification

Answer: B. Icarus

What is not featured in this game?

A. Board GameB. Roleplay/SimulationC. Trading Card Game

Game Designs by the Blue Earth team: Rockhopper Tigerfish’s and Zilla1Answer: C. Gamification

Learning Goals, Game Elements and Pedagogy

Game Design by the Space Team: Murtek Viper, Eduardo Capalini, RexMundie & Xavia Zuta

Answer: A. Board Game

CTU Students Design a Space Game

Future Game Designs Will Use Artificial Intelligence for Asynchronous Interaction 

Collaboration, Communication andTransdisciplinarity

Scene from a CTU Emerging Media Sick Bay

EM 840 Designs an AquaticsCollectible Card Game in Blue Earth

DCS Research on Shared Leadership in a Hostage Rescue Game

Hostage Rescue Game Control Room

Game Scoreboard

What can we accomplish with games?

Mayan Temple Game Simulation

Avatar Na’v’i as Game CharactersStory, characterization and

aestheticsDevelopment of quality

models and game prototypes

If your identity was similar to the environment, would you learn better?

Participants were water molecules or code fragments from The Matrix.

A somatic computing model-based reasoning game

The Mars Geothermal A STEM Game

CTU IRB 2011

Virtual Harmony Military Open Simulator Enterprise Strategy (MOSES) project

The Mars Expedition Space Simulation

Dr. Cynthia Calongne, Lyr LoboDr. Andrew Stricker, Air UniversityMike McCrocklin, Air UniversityJeanne Holm, NASA JPL

New Media Consortium Symposium on New Media and Learning 2010

Defense GameTech

Federal Virtual Worlds Challenge $25,000 Grand Prize Winner in 2010

Mars Expedition Trailer: http://www.facebook.com/video/video.php?v=1399395902637and Educational Video: http://www.facebook.com/video/video.php?v=1404251944035

Designing a Game Inside a Game

Photo by C. CalongneGame Design by AgileBill Firehawk

Game-based research

Impact of Video Games on SocietyGames for social change

Game-based learningGames research

Gamification

For More InformationGartner Research 2014 http://www.gartner.com/newsroom/id/2251015Gartner Research 2015 http://www.gartner.com/newsroom/id/1629214Gartner Research 2018 http://www.gartner.com/newsroom/id/2654115

Jane McGonigal (2010). : Gaming can make a better world. Ted Talks. http://www.ted.com/talks/jane_mcgonigal_gaming_can_make_a_better_world

McGonigal (2010). Reality is Broken. http://janemcgonigal.com/

Stricker, A. and Calongne, C. (2011). Games and simulation design: from a hostage rescue game to geothermal energy on Mars in Virtual Harmony. Gordon Research Conference 2011 on Scientific Visualization.

http://www.slideshare.net/lyrlobo/gordon-research-conference-2011

Stricker, A., Arenas, F., Scribner, T., Cook, T., Calongne, C. (2014). A summer experiment with MOOC design by educators. EDUCAUSE ELI 2014.

http://www.educause.edu/events/eli-virtual-annual-meeting-2014/2014/summer-experiment-mooc-design-educators

Artificial Intelligence Resources:Pandorabots – Chatbot Creation http://www.pandorabots.com/botmaster/en/home

Calongne, C. (2014). Games for change: What can we learn from video games, online games and simulations? http://www.slideshare.net/lyrlobo/games-workshop-for-the-ctu-doctoral-symposium-by-calongne-2014

Mars Expedition Trailer: http://www.facebook.com/video/video.php?v=1399395902637 Mars Expedition Educational Video: http://www.facebook.com/video/video.php?v=1404251944035

Calongne Curriculum Vitae. http://bit.ly/ccalongne

Game On! Video Games, Simulations and Modeling

Dr. Cynthia CalongneColorado Technical University

DCS Keynote Address, July 19, 2014