Post on 12-Jul-2015
transcript
The other 40%: Video games as
children's mental health intervention
Elke A. Schoneveld, MSc.
Dr. Anna Lichtwarck-Aschoff
Prof. Dr. Isabela Granic
Games for Health Europe – Utrecht
PhD on the Move
Oktober 2014
Interventions for childhood anxiety symptoms
Barriers:
1. Lack of engagement
2. No motivation to practice
3. Limited accessibility
4. High cost
5. Stigmatization
Video games address all these barriers
Benefit
No benefit
40%
My PhD:
60%
Mindlight
First neurofeedback game designed specifically for anxious kids
Developed by a multidiciplinary team of game developers, clinicians and
researchers (Play Nice Institute)
Explore scary mansion
Evidence-based strategies applied in game context
Neurofeedback: visuali-
zation brain waves
Exposure (Wolpe, 1968):
confront your fears
Relaxation: remain
calm & combat fear
ABM (Bar-Haim, 2010): focus
on +, disengage threath
Mindlight trailer
http://www.youtube.com/watch?v=3uqmso9xoss
Mindlight "Walking into Darkness"
Participants
Screening ~ 800 children w/ anxiety questionnaire (SCAS)
~ 160 children w/ elevated anxiety symptoms
135 participating children
67 children68 children
Design
Screening
Pretest
Play sessions
Posttest
Follow-up
Sessions
Preliminary results – anxiety symptoms
Anxiety symptoms decrease with Mindlight and with Max
Preliminary results – game evaluation
Max Mindlight
Strongly agree 33%
Totally disagree
11%
Agree 33%
Disagree 4%
Neutral19%
Fun for me
Strongly agree 19%
Totally disagree
21%
Agree 14%
Disagree 17%
Neutral29%
Fun for me
Strongly agree 23%
Totally disagree
8%
Agree 41%
Disagree 5%
Neutral23%
Fun for other kids
Strongly agree 16%
Totally disagree
12%
Agree 32%Disagree
8%
Neutral32%
Fun for other kids
Preliminary results – game evaluation
Max Mindlight
Strongly agree 13%
Totally disagree
25%
Agree 11%
Disagree 23%
Neutral28%
Exciting
Strongly agree 13%
Totally disagree
17%
Agree 23%
Disagree 16%
Neutral31%
Difficult
Strongly agree 24%
Totally disagree
14%
Agree 22%
Disagree 18%
Neutral22%
Exciting
Strongly agree 21%
Totally disagree
19%
Agree 14%
Disagree 14%
Neutral32%
Difficult
Future study - 2015
VERSUS
Future study
AND
Thank you
Elke A. Schoneveld, MSc.
e.schoneveld@pwo.ru.nl
Supervisors: Dr. Anna Lichtwarck-Aschoff
Prof. Dr. Isabela Granic
Preliminary results – game evaluation
Max Mindlight
Strongly agree 10%
Totally disagree
25%
Agree 18%
Disagree 14%
Neutral33%
Useful daily live
Strongly agree 22%
Totally disagree
14%
Agree 36%
Disagree 11%
Neutral17%
Forgot things around
Strongly agree 13%
Totally disagree
19%
Agree 14%
Disagree 32%
Neutral22%
Useful daily live
Strongly agree 16%
Totally disagree
21%
Agree 24%
Disagree 17%
Neutral22%
Forgot things around