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Gaming To GoClark N. Quinn

What is Learning?

Retention& Transfer

NOT an ‘event’

7 C’s of Natural Learning

• Choose

• Commit

• Create

• Crash

• Copy

• Converse

• Collaborate

What is Gaming?

A game is a series of interesting decisions.

- Sid Meier

What is Game Learning?

Sim versus Game?

• Sim: • Just a model of a system

• Scenario:• Start state & goal state

• (typically with a story)

• Game• ʻTunedʼ scenario

NOT about tarted-up quiz shows

Story Setting

Decision

Correct Answer

WrongAnswer

Consequence

Consequence

Situation

Game ‘Model’

Alignment

Situated, Challenging, & MeaningfulApplication

What is Mobile?

Common

Processor

MemoryKeys

Touchscreen

Trackwheel

JogDial

Text

Audio

Vibration

Video

Camera Microphone GPS ...

Bluetooth WiFi GSM/CDMA

...

Cable

PIM

Media Play

Content Display

Document Editing

Time

Data Access

Games

Data Collection

Communi-cation

...

Connectivity

Sensing

Input

Output

OS

Core Model

Augmentation

Content Compute

CaptureCommunicate

4 C’s of Mobile

Performance Support

Cognitive Augmentation

What is Mobile Learning?

Learning:Augmentation

• Reconceptualization

• Recontextualization

• Reapplication

Knowledge Test

Learning:Augmentation

What, then, are Mobile Learning

Games?

(Um, CAN be about spaced practice…)

Practice Scenarios

XYAP

Freight CodeGood

Bad

Start Chute

Freight Landing

M3BP2 BP3

+

-

-

+

BP2

+

-

+

-

Target Identifed:Disarm

Next

Assessment

Beyond convenience

5th C: Context

Ideal:Contextualized Augmentation

Mobile: Contextualized AugmentationGames: Situated, Challenging, & Meaningful Application

Mobile Learning & Learning Gaming

Mobile Games: Contextualized, Challenging, Meaningful, & Augmented Application

Mobile Learning Gaming

Augmented Reality Game

Distributed Games

Alternate Reality Games

Alternate Reality Game

...but wait, there’s more!

Social Goals:

• Competition

• Cooperation

• Collaboration

Social Goals: Competition

Social Goals: Cooperation

Social Goals: Collaboration

ARG Design• Storytelling as archeology

• Platformless narrative

• Designing for a hive mind

• A whisper is sometimes louder than a shout

• The TINAG Aesthetic

• Real life as medium

• Collaborative Storytelling

• Not a hoaxhttp://en.wikipedia.org/wiki/Alternate_reality_game

Alternate Reality Game

NOT about Kumbaya

Social Learning:

• Reexpression

• Renegotiation

• Reconstruction

LARG Design?Decisions leadStory settingRequire negotiationSeduce misconceptionsLeverage contextBe unpredictableKiller backstoryUnfold strategically?

The Dream

Transformational Learning

• Consider Games

• Consider Mobile

• Consider Mobile Games

• (Consider Social, etc)

Action!

Thanks!clark@quinnovation.com+1-925-200-0881site: quinnovation.comblog: learnlets.combook: engaginglearning.comtwitter: @quinnovator

Learning can, and should, be ‘hard

fun’!

And, coming soon to a bookstore near you...