Post on 11-Apr-2017
transcript
@playrific
Getting Digital to Play with Physical: past, present & future
Beth Marcus, Ph.D.CEO, Playrific, Inc.
@playrific
Playrific today:
• Robust App factory approach• Serving 55+ partners by • Engaging, customizable Apps for Kids Mobile• Actionable data, COPPA compliant• 1.8M downloads• 6M page views per month
@playrific
Free form imaginative play
@playrific EXOS FFB ArmMaster 1994
Immersive VR
@playrific MSFT Sidewinder FFB 1997
VR for PC’s with Force Feedback
@playrific Wii 2006
Game consoles with gestural control
@playrific Skylanders 2011
Physical toys unlocking game play on tablets
@playrific
Today’s kids are turning into “screen zombies”
@playrific Introducing Gazintu™
Physical toys that control mobile games
Detects complex motions and gestures
Touch feedback (clicking & vibration)generated on-device
Multiplayer, New methods of creative social play
@playrificGazintu –the future
Free form imaginative play ulocking game play on tablets physical toys