Goal Line, Reverse Goal Line, Pass & Run Mechanics 7/30/13.

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Approved Football Officiating Mechanics

Goal Line, Reverse Goal Line,Pass & Run Mechanics 7/30/13

5 Man appears first, followed by 4 Man.

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How to Use this Presentation

5 Man Mechanics

GLM: Defined as snap touching +10YL to GL

Importance of Wings IP 2 YDS OOB at Snap

R’s IP is 15 YDS from LOS on Wide Side

There MUST be an official on the GL when the FB crosses the GL

“Let your mind digest what your eyes have seen” before signaling TD

Do NOT mirror TD – signal TD ONLY if you see it

*Goal Line Mechanics (GLM)*Points of Emphasis

*GLM (R&R1) - +10YL to +5YL*

*GLM (R&R2) - +5YL to GL*

*GLM (R&R2)–Wings Pinch–Field of Play*

*GLM(R&R2)–Wings Pinch on GL*

*GLM (R&R2) – Runner at Pylon*

*GLM (R&R2) – EL & SL Corner*

Eye Contact

*GLM – Wing Unsure, U Knows*

I’m sure it’s a TD

RM – Defined as spot of snap is inside the -10YL

R & Wings MUST communicate by hand signals on every down – who has the GL

R’s IP is always on the EL

We MUST have an official on the GL when the FB crosses the GL

Reverse Mechanics (RM)Points of Emphasis

RM (R&R1) - -2YL to GL – Wings Pinch

RM (R&R1) - -2YL to GL – Safety

RM (R&R2) - -5YL to -2YL – Read QB & RB

RM (R&R3) - -10YL to -5YL – Wings Pause

RM (R&R3) -10YL to -15YL – R’s IP is At Least 10 YDS Wide. Stay on GL.

PM – Defined as spot of snap between the -10YL and +10YL

Importance of Wings reading the play & knowing R&R1, R&R2, & R&R3

KNOW your keys – Check the QB’s eyes – Where is he looking?

During Pregame, BJ & Wings must discuss Pass Coverage's

Pass Mechanics (PM)Points of Emphasis

Watch A tackle & guard – stand up = pass play

R’s IP is 15 YDS from LOS on the Wide Side

SL & EL Catch or No Catch – Watch Feet FIRST, then the Catch

Practice & implement “Stop-N-Watch” at Moment of Judgment

BJ is the “windshield wiper” – SL to SL

*Pass Mechanics (PM)*Points of Emphasis

Importance of keeping head level & swiveling once the ball is dead

BJ stays between the hashes until the ball is dead

BJ: When B is in “prevent defense” adjust your IP to be slightly behind the defensive backs

When receiver approaches SL, Wing must “open the door” to protect himself

*Pass Mechanics (PM)*Points of Emphasis

*PM – IP*

*PM – BJ IP – Prevent Defense

PM – Wings & BJ - Coverage

PM – Wings & BJ - Coverage

PM – Wings & BJ - Coverage

PM – Wings & BJ - Coverage

PM (R&R1) – Pass In Flat – “Stay Home”

Turn to see Catch/No Catch

PM (R&R2) – Short Pass – 5YD Drop

PM (R&R3) – Long Pass – Turn & Burn

PM (R&R2) – Cross Field Mechanics

PM – R – Preventive Officiating

Ball’s Away!

Stay with QBDon’t be a Head

Wagger!

PM – R & Wings – Yell “BACK”;Bkwd Pass

Back! Back!

Back!

PM – R & U – Passer Beyond LOS

PM – U – Trapped Pass

When runner goes OOB, Wing turns & looks OOB; Watch players return to the field

Important to keep head level & swiveling once ball is dead

Watch the A tackle & guard – fire out = run play

R’s IP is 15 YDS from the LOS & on the Wide Side

BJ stays between the hashes during the run, then hustles to the SL as needed once the ball is dead

POA – Point of Attack – Where the action is and your concentration

*Run Mechanics (RUM)*Points of Emphasis

RUM to SL – “Open the Door”

4 Man Mechanics

GLM – Defined as snap touching +10YL to GL

Importance of Wings IP 2 YDS OOB at Snap

R’s IP is 15 YDS from LOS on Wide Side

There MUST be an official on the GL when the FB crosses the GL

“Let your mind digest what your eyes have seen” before signaling TD

Do NOT mirror TD – signal TD ONLY if you see it

*Goal Line Mechanics (GLM)*Points of Emphasis

*GLM (R&R1) - +10YL to +5YL*

*GLM (R&R2) - +5YL to GL*

GLM (R&R2) – Wings Pinch – Field of Play

GLM (R&R2) – Wings Pinch on GL

GLM (R&R2) – Runner at Pylon

GLM (R&R2) – EL & SL Corner

*GLM – Wing Unsure, U Knows*

I’m sure it’s a TD

RM – Defined as spot of snap is inside the -10YL

R & Wings MUST communicate by hand signals on every down – who has the GL

R’s IP is always on the EL

We MUST have an official on the GL when the FB crosses the GL

Reverse Mechanics (RM)Points of Emphasis

RM (R&R1) - -2YL to GL – Wings Pinch

RM (R&R1) - -2YL to GL – Safety

RM (R&R2) - -5YL to -2YL – Read QB & RB

RM (R&R3) - -10YL to -5YL – Wings Pause

RM (R&R3) - -10YL to -15YL – R IP 10 YDS Wide

PM – Defined as spot of snap between the - 10YL & +10YL

R’s IP is 15 YDS from LOS on the Wide Side

Importance of Wings reading the play & knowing R&R1, R&R2, & R&R3

KNOW your keys – Check the QB’s eyes – Where is he looking?

During Pregame, Wings must discuss Pass Coverage's

*Pass Mechanics (PM)*Points of Emphasis

SL & EL Catch & No Catch – Watch Feet FIRST, then Catch

Practice & apply “Stop-N-Watch” at Moment of Judgment

Importance of keeping head level & swiveling once the ball is dead

Watch Team A tackle & guard stand up = pass play

Pass Mechanics (PM)Points of Emphasis

*PM – IP*

PM – Wings - Coverage

PM (R&R1) – Pass In Flat – “Stay Home”

Turn to see Catch/No Catch

PM (R&R2) – Short Pass – 5YD Drop

PM (R&R3) – Long Pass – Turn & Burn

PM (R&R2) – Cross Field Mechanics

PM – R – Preventive Officiating

Ball’s Away!

Stay with QBDon’t be a Head

Wagger!

PM – R & Wings – “BACK”; Bkwd Pass

Back! Back!

Back!

PM – R & U – Passer Beyond LOS

PM – U – Trapped Pass

When runner goes OOB, Wing turns & looks OOB; Watch players return to the field

Importance of keeping head level & swiveling once the ball is dead

R’s IP is 15 YDS from the LOS & on the Wide Side

Watch the A tackle & guard – fire out = run play

When runner approaches SL, Wing must “open the door” to protect himself

POA – Point of Attack – Where the action is & your concentration

*Run Mechanics (RUM)*Points of Emphasis

RUM to SL – “Open the Door”