Post on 12-Dec-2014
description
transcript
Matthew TeagueJames WaltonGary Pollock
Game Overview
iPhone / iPod Touch Operating System
Physics and Gravity2D Puzzle Platformer
50 Levels (with room for Expansion) Social Network Integration
Reward System with Achievements
Single Player
Unlockable Content
Core Player Experience
Parameters and Skills• Tactics• Enemies• Death areas• Use of gravity
• Timing• Jumping• Star rating
Aims and Goals• To complete each level and advance to next level.• To get a 3 star rating on each level using least
gravity changes.• Collect all the gravity shards to restore the
gravity orb and unlock content.
Challenge• Avoid various obstacles and enemies. • Complete each level using least gravity
changes possible.
Game Pillars• Intuitive use of gravity• Fun and interesting puzzles• Solid platform game play
Design Outline
50 Levels - Forest, Ice, Fire, Rock, Castles, Desert, Volcanic, Bosses
Story – A world of peace is disrupted by an evil and greedy magician.
Theme – Bold, Bright colour palette.
Game Play – Light hearted fun for casual players with intricate and tactical puzzles to ensure replayability.Walking on ceilings and walls help produce a fresh and unique experience for the platform genre and the player.
Sound – Upbeat, simple and catchy SFX to help capture the essence of each area.
Star System – Less gravity changes per level, more stars earned.
Reward System– Hidden items and amount of stars unlocks new content.
Enemies – Different enemies killed in different ways to utilize mechanics.
Visual Concept
Unique Selling Points
Interesting, addictive and unique game play involving gravity to solve levels
Visually appealing art work
Free 5 level demo available to download
Communication with the players through a forum and other media devices
Linked to Social Network to upload high scores and achievements
Updates including new levels and features every few months (free of charge)
Team Size and OrganisationMatthew Teague• Game Design• Programming on Game Maker• Artwork• QA Testing
Gary Pollock• Game Design• Photoshop• Animation• QA Testing
James Walton• Game Design• Sound• Animation• QA Testing
• Character/Enemy Design• Digital Advertising• Photoshop Design Work
• Story Design• Digital Advertising• Programming on Game Maker
• Level Design• Digital Advertising• Programming on Game Maker
Technologies to be implemented
Adobe Photoshop CS5
Microsoft Office2010
Magix MusicMaker
Technical Challenges
Programming Adobe Photoshop CS5
Magix MusicMaker
Animation
Estimated Schedule
Milestones
Week 5 - Initial Design Process Complete
Week 7 – All character and enemy models complete. A basic prototype demo to show mechanics working
Week 10 – All initial backdrop and menu screens complete
Week 14 – All levels created with mechanics (Alpha)
Week 27 – Game programmed entering quality assurance stage (Beta)
Week 32 – Game certified Gold
The End
Thank you for listening!
Any Questions?