How Diner Dash Shook Up Life Time's Learning Game

Post on 22-Jan-2018

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transcript

WHAT WAS PILOTED

“The Clickable PowerPoint w/ Voice Over”

WHAT EXISTED

“Multi-Device Game-Based Learning”

VP, LIFECAFE(operations stakeholder)

VP, LTU(learning stakeholder)

INSTRUCTIONAL DESIGNER

(design, development)

GRAPHIC DESIGNER

*VIDEO INTERN(graphics, visual)

EDUCATION SPECIALIST

(consultant, SME)

DEVELOPER(publishing, beta-

testing)

TRADITIONAL HANDS-ON GAME-BASED

Cost-Effective

Low Risk/Liability

Allows AssessmentComparisons

Highly & Actively Engaged

Pace Tailored to Learner

Immediate Feedback

Transferrable to Real-World

SOURCE: eLearning Industry, ATD, New Media Institute

+FUN +SOCIAL+REPS

ALLOW DISCOVERY BE ENGAGING GIVE THE LEARNER CONTROL

PROVIDE CHALLENGE, BUT NOT COMPLICATE

EASY TO UNDERSTAND. QUICK

TO LEARN.ENTERTAIN

PC, Mac, Consoles Mobile

Mobile

One of the top-selling downloadable games of all time!

BASIC CONTENT OUTLINE Idea – Build - Adjust

Possible Titles

Questions

Scoring Structure

STATION SET-UP SKETCH

POUR SLIDE SKETCH

INTERACTION SKETCH

RESULT SKETCHES

CONTENT OUTLINE FOR LEVELS

TUTORIAL BUSY PB BLENDER

CLEANED UP SKETCHES

Ingredient Amounts

Absorb LMS Created Storyline Template

o Size =16:9 o Eliminated Extra Space

o No Built-In Menu/Logoo No Course Wrappero No User-Controlso Use as much of the screen as possible for content

o Articulate Mobile Playero In settings, prompt to download/use

Individual Slides States Hotspots Layers &

Variables!!

Levels separated into scenes Each step is it’s own slide

o Easy triggerso Limits potential for error

NEXT LEVEL VIEW

NEXT LEVEL START

STEP 1 - LIQUIDS

STEP 2 – ICE

Hotspot (no conditions) to advance slideo Correct ingredient per Recipe Card

Hotspots w/ Conditions (if passed)

Hover State w/ Fruit/Tool Names (for desktop users) Created in Slide Master

Initial state for current level color is: Hidden If meet minimum requirements to unlock the next

level, level backgrounds turn blue: Normal

Custom States Change based on Level Results Variable 3 Stars Earned For:

o Completing all smoothies in levelo Correct pouro Time/Speed of service

Basic Timer counts up, visible to learner Variables to Achieve: 3 Layers to Achieve: 1

Variables to Achieve: 2 (per level) Level Results

o Changes State based on Level Results(completing recipes, correct pour, time requirement)

Total Time: o Functions in background, calculates time requirement

Assigned to 200+ Team Members First Week Report

35 Learners YES: 25/35 (71%) NO: 10/35 (29%)

Second Week Report 47 Learners YES: 30/47 (64%) NO: 17/47 (36%)

Use Slide Masters! Watch your file size Save often Hire a Graphic Designer…or an Intern Watch your font choice and usage Know your limits and your skills Beware of too much creativity Have a communication plan Storyboards worked well Do basic game tests on all devices up front

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