Post on 06-Jul-2018
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How to build a game header information file
Note: make sure the rom you downloaded is from
the original retail game pad dump, not an eShop
game or others!!
1. A game support to write for sky3ds or not , depends on
if it was included into the template file (game title
header information). In order to speed up the process
of more games to be supported, sharing you here how to
tell if a game you can write or not.
2. If the game cannot be supported to write, it will show
you a warning like !he file """""""" ha#e no resource
data yet , $lease update the template.t"t%, this means
the current template file had not included this game
title&s header information, sure you can wait for
official update, but you&d better make game title
header template yourself to ask for updating , as it
will make your games supported in time.
3. 'irstly, you should download a software ine"%to
install.
*ownload here+ http+www."-ways.netwinhe"inde"-
m.html
http://www.x-ways.net/winhex/index-m.htmlhttp://www.x-ways.net/winhex/index-m.htmlhttp://www.x-ways.net/winhex/index-m.htmlhttp://www.x-ways.net/winhex/index-m.html
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. /pen ine" tool, choose option'ile%-0%/pen%to
load the game rom.
. !he content of game rom is he"adecimal code, looks
comple", but you ust simply to remember a few of
commands, then you can easily make the game temp file
to submit to official.
$ress key A!%4 5%, input 116 and click /7%
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8. At this point , the cursor will go to the line 116, as
long as the back-end of line 116 shows 9!:-$, it means
this game can be wrote normally, you can make the ne"t
step , otherwise , it means that the game will not
support writing for ;ky3*; any more.
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? ;I'!%4 9!:%4
>=*%, the code after line 616 will be selected.
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16. $ress 7>?*elete%, there will be a warning to
confirm if you need to delete, 9lick ?es%.
11. If the siCe of deleted data o#er than 26DE , will show
the message as below, ust click /7%to confirm.
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12. ?ou should make sure the line number is 6666, if
it&s ok, then means you ha#e done successfully.
13. After confirmation, choose option 'ile%-0%;a#e
AsF%
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1. !he sa#ed file name should be marked withGtemp%at
the end.
1. 9ompress your temp files by :A:%or HI$%format
(※Dark with %Gtemp%)
18. ;end the Cip%or rar% compressed files to
inuiryJsky3ds.com , we will process and add it intothe new updated template file later.
mailto:inquiry@sky3ds.commailto:inquiry@sky3ds.com
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