Post on 06-Sep-2014
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Using Game Design
to teach almost anything
Tales from the Serious Game Design Summer School
Prof. DI. Dr. Maja Pivec
researchanddesign.fh-joanneum.at
Interaction and Knowledge
Game-based Learning | Applied Game Design | Mobile Game Design | Game Design for Teaching | E-learning & Mobile Learning | Gamification in the Workplace | Learning in Virtual Worlds | Change Learning |
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Prof. DI. Dr. Maja Pivec
researchanddesign.fh-joanneum.at
Prof. DI. Dr. Maja Pivec
www.serious-sports.org
Prof. DI. Dr. Maja Pivec
Game Design for Teaching
www.greengamesproject.com
Prof. DI. Dr. Maja Pivec
Game Design for Teaching
www.engagelearning.eu
Prof. DI. Dr. Maja Pivec
Game Design for Teaching
“Video games can stimulate learning of facts and skills such as strategic thinking, creativity, cooperation and innovative thinking, which are important skills in the information society”
(European Parliament, 2009, p.4).
Prof. DI. Dr. Maja Pivec
“Young people often perceive the use of games for education as an un-serious activity.”
(Pivec, 2010)
Prof. DI. Dr. Maja Pivec
Hence, we use game design not game play…..
Serious Game Design Summer School• Tampere, Finland, 2010• Tampere, Finland, 2013• Graz, Austria, 2014
Prof. DI. Dr. Maja Pivec
Serious Game Design Summer School
Prof. DI. Dr. Maja Pivec
Course Overview• 14 Day course – 4-5 ECTS• 1-2 x 30 minute lectures per day• 1 x 15 minute expert session per
day• 3 x 90 minute practical work
• Group work• 3-4 students in each group –
mixed gender, mixed culture.
• Serious Game Design• Concept design, design
documents, development plan, prototype.
• Group assessment:• Innovation, quality, completeness.
Prof. DI. Dr. Maja Pivec
Course Overview
Submission requirements….
• Completed game design concept document
• All topics as per lectures
• Professional format
• Creative design
• Prototype product
• 5-minute group presentation
• Attendance of 80% of the course
Prof. DI. Dr. Maja Pivec
Prof. DI. Dr. Maja Pivec
Learning Outcomes of the course….
Game design for smart phones and tablets Game industry awareness and business opportunities Work and collaboration in intercultural project teams Applied project management and time/ resource planning Communication and presentation techniques Problem solving skills Entrepreneurship
• Define team:• Roles, project phases, timeline.
• Define game:• Title, genre, target audience.
• Define concept:• Abstract, gameplay, game elements.
• Test concept:• Play analysis, prototype usability.
• Create document, prototype and presentation:• Innovative, informative, professional.
Course Overview
Prof. DI. Dr. Maja Pivec
Prof. DI. Dr. Maja Pivec
Course Lectures include….
Course overview, serious game designIndustry roles, concept documents and the development cycleStoryboarding, scripts & character designEducational games and learning outcomesPlayer interaction and screen designCultural, gender & social aspectsDevelopment tools & environmentsSound design & iterative developmentAnimation, modeling, & programmingPitching, presentations and promotion
Why Group Work Combined individual knowledge Combined different strengths Group motivation Group ideas / mind mapping Collaboration - work place preparation
Prof. DI. Dr. Maja Pivec
Support from Game Industry
“The SGDSS has been on of the most profitable learning experiences I’ve ever had. Very valuable information, highly skilled professionals, many good contacts”
- Pau Yanez, Spain
Prof. DI. Dr. Maja Pivec
“During the two weeks, I learnt so much about game ideas, game development and design. It was incredible to share my mind and ideas with others”
- Dominic, Austria
Prof. DI. Dr. Maja Pivec
Student Views
Prof. DI. Dr. Maja Pivec
Learning Outcomes of the course….
Game design for smart phones and tablets Game industry awareness and business opportunities Work and collaboration in intercultural project teams Applied project management and time/ resource planning Communication and presentation techniques Problem solving skills Entrepreneurship
E-Heath Concepts
Prof. DI. Dr. Maja Pivec
E-Heath Concepts
Prof. DI. Dr. Maja Pivec
• Chance of receiving CPR when needed, less than 30%.
• Success factor limited but without CPR, almost always fatal.
• “Staying alive” and “Another bites the Dust” are perfect rhythms .
• CPR – 100 beats per minute• Compression only is recommended for adults• Compression and breathing for children
Collateral Learning
E-Heath Concepts
Prof. DI. Dr. Maja Pivec
• 75% of the worlds population spend hours hunched over their mobile device
• This can cause “Text Neck” which results in pain felt in the neck, shoulders, arms, wrists.
• If left untreated, can result in flattening of the spinal curve, early arthritis, nerve damage, etc.
• Exercising the neck and shoulders periodically can offset “Text Neck”
Collateral Learning
E-Heath Concepts
Prof. DI. Dr. Maja Pivec
• Different types of Color Blindness• Normally only in Males (8%), but in rare
cases also in females (0.4%).• There is no treatment for inherited
Color Blindness (linked to X chromosome)
• There is no successful early detection for young children
• Living with color blindness can be managed if detected early enough.
Collateral Learning
Sustainability Concepts
Prof. DI. Dr. Maja Pivec
Sustainability Concepts
Prof. DI. Dr. Maja Pivec
• Many consumers do NOT understand energy rating labels and what it means to them.
• Energy efficient devices can reduce consumption by up to 30%.
• Vampire devices use up to 10% of a households power consumption.
Collateral Learning
Sustainability Concepts
Prof. DI. Dr. Maja Pivec
• Recycling colors differ for many countries, even across Europe.
• Many Countries still do not have recycling bins for public use.
• There is no universal standard for public recycling, bins, colors, labels, etc.
Collateral Learning
E-Inclusion Concepts
Prof. DI. Dr. Maja Pivec
E-Inclusion Concepts
Prof. DI. Dr. Maja Pivec
• Awareness of difficulties for people with disabilities
• Awareness of migrant issues of being accepted
• Realization that there is no easy answers but public awareness can help.
Collateral Learning
SGDSS’13 Mobile App
Prof. DI. Dr. Maja Pivec
Serious Game Design Summer School Secrets…..
Prof. DI. Dr. Maja Pivec
Success Criteria
1. Forming Teams
2. Forming Ideas
3. Using Blogs
4. Involving Experts
5. Iterative Testing
6. Presentations
Prof. DI. Dr. Maja Pivec
Forming Teams
• Early Team Work
• Mixed Gender
• Mixed Culture
• Mixed Skill Set
Prof. DI. Dr. Maja Pivec
Forming Ideas
• Well Researched Topics
• Report back to Class
• Ensure alignment of:
• Target Audience
• Platform
• Concept
Prof. DI. Dr. Maja Pivec
Using Blogs
• Encourage Daily
Reflection
• Branding assists with:
• Ownership
• Entrepreneurship
• Investment
Prof. DI. Dr. Maja Pivec
Involve Experts
• Ask Industry Experts other Teachers
• Provide Variety of Topics
• Look for a Superstar!
Prof. DI. Dr. Maja Pivec
Iterative Testing• Continual Testing within Groups and Target Audience
• Test Concept, Format, Platform
Prof. DI. Dr. Maja Pivec
Presentations
• Pecha Kucha Style
• Encourage Practice
• Scaffold the Presentation
Technique
• Show Bad Presentation
Examples
Prof. DI. Dr. Maja Pivec
Success Criteria
1. Forming Teams
2. Forming Ideas
3. Using Blogs
4. Involve Experts
5. Iterative Testing
6. Presentations
Prof. DI. Dr. Maja Pivec
Prof. DI. Dr. Maja Pivec
Learning Outcomes of the course….
Game design for smart phones and tablets Game industry awareness and business opportunities Work and collaboration in intercultural project teams Applied project management and time/ resource planning Communication and presentation techniques Problem solving skills Entrepreneurship
Summer School Websites
summerschool.engagelearning.eu sgdss14.engagelearning.eu
Prof. DI. Dr. Maja Pivec
Using Game Design to teach almost anythingTales from the Serious Game Design Summer School
Prof. DI. Dr. Maja Pivec
Success Stories from Students
Prof. DI. Dr. Maja Pivec
Questionsmaja.pivec@fh-joanneum.at
www.majapivec.com
Prof. DI. Dr. Maja Pivec