Post on 30-Dec-2015
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Linc Kesler, First Nations Studies ProgramUlrich Rauch, Arts Instructional Support & Information Technology
University of British Columbia,Vancouver, BC, Canada
Indigenous Cultures: From Looking To Experiencing;
From Videography To 3D Immersion
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Who are we?
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Outline
• Contextualizing Technology & Communication• Part One: weaving a narrative with videography• Part Two: immersive exploration• Conclusion and Q & A
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Why are we here (together)?
– Digital Media that support a collaborative learning process
– Digital communications that permit expression of social and cultural meanings
– Technology that provides a more immersive, personalized and subjective meaningful way of seeing each other across cultural differences.
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• Making digital media a useful tool e.g.– digital preservation of cultural and
historic artefacts– Creating a narrative, weaving a story
–Turning video recordings “into an evocative object around which conversations get stimulated and anchored” (John Seely Brown)
– exploring a new mode of discourse
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• Learning environments move into uncharted space– there is a renewed realization that learning is tremendously social activity and that knowledge is distributed
• Technology might help us to better grasp and take advantage of a distributed cognition
• A new age of participatory collaboration
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• Learning as a visual and tactile experience• Story telling as a mode of weaving
knowledge
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BUT…
• Changing the learning environment to make it collaborative means:Sharing power, partnering, collaborating
• Education and Technology: the master’s tools
Jerry Mander, “Television(2): Satellites and the Cloning Of Cultures.”
Among the effects of satellite downlinks in the far north:
• Disregard for maintaining the skills and modes of social interaction that supported subsistence survival.
• Loss of interest among youth in interaction with grandparents who were traditional transmitters of cultural information.
In the Absence of the Sacred: the Failure of Technology and the
Survival of Indian Nations. San Francisco. Sierra Club, 1991. 98-112.
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Introduce Metaverse
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AN ONLINE ENVIRONMENT FOR THE INTERACTIVE STUDYOF THE ANCIENT WORLD
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Construction
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Machu Picchu - Maps
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Machu Picchu - Overview
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Machu Picchu - Photos
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Machu Picchu - Sketches
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Machu Picchu - Modeling
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Machu Picchu - Texturing
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Piece-by-piece Reconstruction
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Machu Picchu - Construction
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Machu Picchu - Rendering
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Bonampak, Building One, Room One
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Bonampak (from Wikipedia)
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Bonampak SL
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Bonampak Croquet
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Arts Metaverse (Croquet)
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