Post on 18-Jan-2018
description
transcript
Interaction with Max:Modelling and Texturing
Marc Hall
Spryte Object Your goal
Produce an object for the Spryte to use / wear What object will you produce?
Why that one? What will the Spryte do with it? What is the object for?
Cooking, eating, wearing, communicating? But first, learning to use Max
To Create an Object In the Menu
Create>Standard Primitives> Plane Box Cone Sphere … …
Object Creation Menu
To Create an Object Use the mouse to drag out the object in one of
the viewports
Hint For a box: click hold and drag a square, let go, and drag the height. Then click to finish the box.
Creating objects It take some practice to get used to creating the
different shapes.
Experiment!
Moving things around Click on an object to select it Right click to get a menu
Click ‘move’, ‘rotate’ or ‘scale’ The tripod (the red, green and yellow thing in the middle
of the object) will change Click on different parts of the tripod and drag to move,
rotate or scale the object.
Textures Textures are put into ‘materials’. Press ‘m’ to open and close the material editor The balls are all different materials. You can
pick a blank one or change an existing material.
Textures Once you have selected a material
In the middle of the material editor you can see the word ‘diffuse’.
Beside that is a grey rectangle box Click this to change the colour
Beside that is a small light grey square box Click this to load a texture
Adding Texture
Textures Textures can be any image file
Jpgs Bitmaps Gifs Pngs …
C:/3dsmax7/maps C:/3dsmax7/maps/archmat Any image file you can find
Applying the Texture Once the material is ready the ball should
change, it’ll have your colour or texture Drag it to your object
Rendering your objectF9 in perspective view