iOS Human Interface Guidlines for iOS-Platforms

Post on 19-Jan-2017

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iOS Human Interface Guidelines for iOS-Platforms

MohammadKhalil,Mar$nEbner

Presentation & Content are based on:

h,ps://developer.apple.com/library/ios/documenta;on/UserExperience/Conceptual/MobileHIG/index.html

* All images are CC0 from pixabay or shareable from source

ThisworkislicensedunderaCrea;veCommonsA,ribu;on

4.0Interna;onalLicense.

Usability And

The Ease Of use

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Mobile Future

From Desktop to iOS

Case Study: Mail on iPhone

Highly focused screens, tappable controls, Easy to navigate

Designing iOS

•  Deference

•  Clarity •  Depth

It is not always about the UI

But

It is also about the

CONTENT

(1)Deference

Take advantage of the whole screen

Focus on the content and let the UI Plays a supporting role.

Shadows,Bezels,Colors,Anima;on

Provide Translucent behind your menus

Let them feel the content!

(2)Clarity

Borderless Buttons Use plenty

of negative Space

COLORS & Fonts

Image from: http://is5.mzstatic.com/image/thumb/Purple/v4/d5/9f/cd/d59fcd47-f271-a2a1-1ed8-839bc645a463/source/1024x1024sr.jpg

Yellow, highlights important state

Adopt Dynamic font type

Colors & Fonts

•  Make sure colors work together •  Make your colors send the appropriate message

•  Pay attention to color contrast

Colors & Fonts Recommended NotRecommended

Whichoneisbe,er?

(3)Depthto

communicate

Translucent Backgrounds

Use layers for depth of content

Hierarchy indicates depth Zoom-in indicates depth Advanced Desc. do the same

iOS Anatomy

•  Bars

•  Content View

•  Controls

•  Temporary Views

iOS Anatomy

Layout

iOS automa;callychanges the layoutwhen the size classchanges

Layout iPad

iPhone6s

OtheriPhones

Recommended NotRecommended

Whichoneisbe,er?

Layout

Layout

Arrange how important is your screen!

Layout

Rightimagefrom:h,ps://wodtools.files.wordpress.com/2013/02/ios-simulator-screen-shot-2013-02-06-8-08-27-pm.png

Use correct visual

weight

LargeandEasytotouch

Starting & Stopping

“ Don’t tell people to reboot their devices after installing your app...”

Starting…

“ Start your app immediately...”

“ Make your app setup suite most of the users...”

“ Delay login info as long as possible”

CenterImagefrom:www.computerworld.com

Avoid asking people to rate Your app too soon, or

read disclaimer

Launch your app in the device’s current orientation

Starting…

Stopping…

“iOS never displays Close Option!”

Save user data Save current state

Display an alert when you need a service

Display such a screen when all app features are unavailable!

Navigation

“Users should always know where they are in your app”

Page Control

Navigation Bar

Tab Bar

Navigation

Experience Driven

Flat (Tabs) Hierarchy

Interactivity, Animation &

Branding

Users know the standard Gestures

Gestures “Ensure that your app is easy to use, therefore, try to limit the gestures you require to the most popular ones”

Modal Contexts “Get users’ attention but keep them simple, easy to exit and respect their preference for receiving notifications”

Imagefrom:h,p://i.stack.imgur.com/rRNvL.jpg

Animation

“Use Animation, but cautiously”

Branding

Use your style for branding, Do not make them forced to watch an advertisement

Correct Wording in your App

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•  Watch out for Spelling & Grammar

•  CAPITALS

•  Use a friendly tone

•  Understandable Description

Design Strategies

•  Design Principles •  From Concept to

Product

Design Principles (1/2)

The app should function, AND should have a great appearance

Design Principles (2/2)

Achieve consistency >ConsistentwithiOSstandards,UIelementsbehavethesamethroughouttheen;reapp,…

Direct manipulation >Easygestures,doesrotateaffectonscreenobjects…

Provide feedback >Updatepeoplewithprogress,showtheresultsofanac;on…

From Concept to Product (1/3)

1)  Squeeze your brain and capture all the tasks.

2)  Determine who your users are.

3)  Determine their needs.

4)  Filter and set your app features.

From Concept to Product (2/3)

Get the job done correctly

beau;fulcustomUIisahindrance.

Letuserspredictwhatyourelementsdo

“Think twice before redesigning a standard control”

From Concept to Product (3/3)

Test, test and test…

Hint:useXcode

for

debugging&

tes;ngyour

prototype

iOS Technologies

3D Touch

Perform actions from home screen

With several templates… Iconstoright Iconstolef

Live Photos

Motion-Rich experience + sound Starting from iOS 9.

Recommendations:

•  Display live photo as traditional in non-support environment

•  Let the user distinguish between live photo and traditional one using the badge

You can let users share a live photo using your app

Wallet

A Wallet is for storing passes (tickets, coupons, memberships…)

•  Use white company logo •  Use rectangular barcode •  Avoid using a plain white background

A rectangular barcode fits well in the layout

A square barcode can crowd other fields

Apple Pay $$

Apple Pay UI contains three main steps: •  Button

•  Apple Pay mark

•  Payment Sheet

Make the button large and clear

Show the payment sheet right after the pay mark

Research + HealthKit (1/2)

Research + HealthKit (2/2)

Let participants choose the data they want to share with you

Use a dashboard to motivate participants and show progress

App Extensions

“App extensions increase the reach of your app…”

Such as…

Share extension Custom Keyboard

HomeKit

“HomeKit makes it easy to use home automation apps on people iOS devices…”

•  Make it easy to add new accessories

•  Give users different ways to find accessories

•  Use friendly language to make your app easy to use

Bo,omImagefrom:h,ps://www.appfutura.com/blog/wp-content/uploads/2015/04/homekit-3.png

Multitasking Your app should: •  Carefully tune resource usage to avoid much cpu,

memory and screen space usage •  Handle interruptions such as the audio!

•  Stop and restart, should be quickly and smoothly

•  Behave responsibly when not in the foreground

Notifications (1/2)

Today view displays an editable list of widgets. For example, Calendar widget

Notifications view displays recent notification items from apps that users are interested in

Notifications (2/2) “To ensure that users can customize their notification experience, you should support as many as possible of notifications…”

Banner Alert Sound Badge

•  Do not send multiple notifications for the same event

•  Do not include your app name in notif. It is shown automatically

Social Media

•  Enable signups, but avoid asking for signing in •  Share experience, results

iCloud “iCloud lets people access the content they care about regardless of which device they’re currently using…”

•  Respect the user’s iCloud space.

•  Avoid asking people which doc to store in iCloud.

•  Make your app behaves reasonable when iCloud is not available (such as in Airplane mode).

•  Update content automatically.

In-App Purchase

“In-App Purchase lets people buy digital products within your app, in a store that you design.”

•  Upgrade a basic version to premium version

•  Renew subscription

•  Purchase virtual items like a weapon in a game

Ø Use simple description Ø Don’t alter the confirmation alert

(use the default one)

AirPrint “Using AirPrint, people can wirelessly print content from your app and use Print Center app to check on a print job.”

•  Use the system-provided Action button. Use the familiar button, no need to create new one.

•  Provide additional printing options to users.

•  Don’t display print UI unless the user’s device can print.

iAD (1/2) “ ... you can allow advertisements to display within your application and you can receive revenue when users see or interact with them”

Imagefrom:h,p://d1vqbpto5tbbz0.cloudfront.net/blog/wp-content/uploads/2015/09/08115830/Screen-Shot-2015-09-08-at-11.58.04-AM.png

StandardbannerFullscreenbannerMediumbanner

iAD (2/2)

•  Place a standard banner view at or near the bottom of the screen.

•  Don’t allow it to scroll off

•  Place a medium banner where it doesn’t interfere with the content.

•  Don’t allow it to scroll off

•  Present full screen banner when there are context change or breaks.

Accessing User Data

“It allow apps to access the data people store in Contacts, Calendar, Reminders, GPS…etc.”

Make the statement clear, and understand why they’re being asked

Ask for permission at startup if your app can’t perform it on it’s own

Sound

•  Ring/Silent (avoid sound if it is not explicitly set )

•  Users use the device’s volume buttons to control all sounds their devices can play

•  Users use headsets to hear sounds privately.

•  Use the system-provided volume slider

Scenario

Game: Provide soundtrack, gameplay effects VoIP app: The ability to accept audio input

“You need to know how users expect sound to behave.”

VoiceOver “VoiceOver increases accessibility for blind and low-vision users, and for users with certain learning challenges.”

•  Making your iOS app accessible to VoiceOver users can increase your user base and help you enter new markets.

•  The more custom your UI is, the more

custom information you need to provide so that VoiceOver can accurately describe your app.

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Routing

•  Focus on the route

•  Provide information for every step of a route

•  Enrich map with additional info

•  Respect user’s transit options

•  Use push notification

Undo & Redo

“Users initiate an Undo operation by shaking the device, which displays an alert to undo what they just typed”

•  Supply brief descriptive phrase to tell users what they’re undoing or redoing.

•  Avoid overloading the shake gesture

UI Elements UI Elements UI Elements

Bars •  Status Bar

•  Navigation Bar

•  Toolbar

•  Tab Bar

•  Search Bar

•  Scope Bar

Status Bar

Default (dark) content Light content

•  Do not create a custom status bar.

•  Avoid putting content behind status bar.

•  Think twice before hiding status bar

•  It is an important bar, which includes battery, signal, H+,…etc.

“The status bar displays important information about the device and the current environment”

Navigation Bar (1/2) “A navigation bar enables navigation through an information hierarchy.”

•  The navigation bar title should change to the new level’s title.

•  A back button should appear in the left end of the bar.

•  Make sure text-titled buttons have enough space

•  Make sure customized back button looks and behave like a back button.

Navigation Bar (2/2)

•  Consider hiding the navigation bar when users want to focus on the content.

•  Consider a prompt to clarify what users can do in the current screen

Visible Hidden

Toolbar “A toolbar contains controls that perform actions related to objects in the screen or view.”

•  Usually appears at the bottom on iPhone and can appear at the top of iPad screen.

•  Include the most frequent used commands in the tool bar.

•  Use icons if you need to put more than three items.

•  Make sure text-titled buttons have enough space between them.

Toolbar & Navigation Bar Buttons

+ you can use the Info button in toolbar

Tab Bar “A tab bar gives people the ability to switch between different subtasks, views, or modes in an app.”

•  Always appears at the bottom edge of the screen.

•  Use tab bar to organize information at the app level.

•  Avoid crowding the tab bar with too many tabs.

•  “More” tab will show if you use more than 4 tabs.

•  Don’t use a tab bar to give users control, instead use toolbar.

Common icons in tab bar

Search Bar “A search bar accepts text from users, which can be used as input for a search. ”

With different features…

Scope Bar

Only available with a search bar…

•   it’s even better to improve search results so that users don’t need to scope their search

Content Views

•  Activity

•  Collection View

•  Map View

•  Page View Controller

•  Web View

•  Text View

•  Scroll View

•  Split View Controller

•  Table View

•  Popover

Activity

“ An activity represents a system-provided or custom service ”

•  Each activity is represented by an icon and a title

•  Use black & white with appropriate alpha transparency

•  Make a brief title

•  Give users access to a custom service

Collection View

“A collection view manages an ordered collection of items and presents them in a customizable layout.”

•  Display set of items

•  Make it easy for people to select an item (use 44x44 image size)

•  Don’t choose collection view when table view is a better choice.

Map View

“A  map view  presents geographical data and supports most of the functionality provided by the built-in Maps app.” 

•  In general, let user interact with the map •  Use the standard pin colors: ü  Use red for a destination point ü  Use green for a starting point ü  Use purple for a user-specified point

Page View Controller

“A page view controller uses one of two styles to manage transitions through multipage content—scrolling or page-curl”

•  Use a page view controller to present a text of a story

•  Use a page view controller for content that naturally breaks into chunks (such as a calendar).

Web View

“A web view  is a region that can display rich HTML content”

•  Avoid using a web view to create an app that looks and behaves like a mini web browser

Instead, users would use Safari

Text View

“A text view accepts and displays multiple lines of attributed text.”

Scroll View

“A  scroll view  helps people see content that is larger than the scroll view’s boundaries”

•  Support zoom behavior appropriately

•  Consider using a page control with a paging-mode scroll view.

Split View Controller A  split view controller  is a full-screen view control ler that manages the presentation of two child view controllers.

•  In iOS 7 and earlier was only available for iPad

•  Avoid displaying a navigation bar in both panes at the same time.

•  both panes can contain table, image, map, text…

Table View (1/2) “A table view presents data in a scrolling single-column list of multiple rows.”

Plain Grouped

•  Always provide feedback when users select a list item.

•  As much as possible, use brief text labels to avoid truncation.

•  I f content is extensive , avoid waiting, Instead, fill the onscreen rows

Table View (2/2)

some table view elements that can extend functionality of the table view

Popover “A popover is a transient view that can be revealed when people tap a control or tap in an onscreen area.”

•  save users’ work when they tap outside a popover’s borders.

•  Make sure people can use a popover without seeing the app content behind it.

•  Ensure that only one popover is visible onscreen at a time.

•  Avoid making a popover too big.

Controls &

Temporary Views

Activity Indicator Contact Add Button

•  Use it to reassure users that their the process has not stalled.

•  Customize the color and the size to fit your needs.

•  Use it to let users access contact easily without using the keyboard.

•  Do not use it in a view that does not support keyboard input.

Date Picker Label

•  Make it inline with the content.

•  You can customize the minutes wheel to 0, 15, 30, and 45.

•  Make sure to make your label Dynamic.

•  It does not allow interaction, except to copy the text.

Page Control Picker

•  Avoid displaying too many dots

•  Use it when users are familiar with the set of values like Language or Countries.

•  Make it inline with the content.

•  Consider Table View if your set is too large.

Switch On Off

•  Use it to show a binary state

Progress View Slider

•  Make it suite the style of your app

•  Do not use to display volume control. Instead, use the system-provided volume slider

2styles

Default Bar

Stepper

•  Use it when you don’t want to display a value, and avoid it with large values

Segmented Control System Button

•  Can contain images or text.

•  Make sure each segment is easy to tab

•  Avoid mixing text and images in a single segmented control.

•  Has no border, and can contain icon.

•  Use it as a verb phrase

•  Avoid creating a long title and use CAPITALS.

•  You can add background to a system button too

“It is a linear set of segments, each of which functions as a button…”

Text Field

“A text field accepts a single line of user input”

•  Display the Clear button in the right end of a text field when appropriate.

•  Display a hint in the text field if it helps users understand its purpose.

•  Specify a keyboard type like Numbers to enter phone numbers or words for text.

Alert

If an alert does this:

Provides information related to the standard functioning of an app

Design an eye-catching way to display the information

Updates users on tasks that are progressing normally Use a progress view or activity indicator 

Do this instead:

•  Avoid creating unnecessary alerts

•  Avoid “you, me, my, your”.

•  Use Capitalization appropriately

•  Use two-button Alert

•  Avoid lengthening alert text

Action Sheet

“An action sheet displays a set of choices related to a task the user initiates.”

•  Use red for the button that perform destructive actions like Delete.

•  Include cancel button in compact environment.

•  Avoid making users scroll, therefore limit number of options in the action sheet.

Modal View “a view presented modally—provides self-contained functionality in the context of the current task or workflow.”

•  Don’t display a modal view on top of a popover. 

•  Display a title that identifies the task,

•  Use correct modal view style (Full screen, Form sheet…etc.)

Icon and Image Design

Icon & Image Sizes

•  Required (main App icon, App icon for app store, Launch file or image)

•  Recommended (Spotlight search result icon, settings icon)

•  Optional (Toolbar and Navigation bar, Tab bar, W

App Icon (1/3)

•  It needs to be beautiful and memorable to attract people

•  Get help from a professional graphic designer

•  Embrace simplicity

•  Make sure it looks good on different backgrounds

•  Avoid transparency

•  Create different sizes of the app icon

•  Don’t use iOS app icon in your interface

App Icon (2/3)

•  Mask is done automatically, so, make sure your icon has 90-degrees corners.

•  When designing smaller sizes, they still should be easy to detect with the eyes and describe theirselves.

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Imagefromh,p://www.designbolts.com/wp-content/uploads/2015/09/Free-iOS-9-Style-Social-Media-Icons-Set.jpg

Launch Files/Images “A launch file (or image) provides a simple placeholder image that iOS displays when your app starts up”

•  Design a plain launch image that improves the user experience.

•  Should not be about/branding image •  For Retina iPhone 6 Plus: 1242 x 2208 (@3x) for portrait 2208 x 1242 (@3x) for landscape •  For Retina iPhone 6: 750 x 1334 (@2x) for portrait 1334 x 750 (@2x) for landscape h,

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Template Icons

•  Use standard icons.

•  If you redesign yours, make two versions.

•  They should be simple and understandable.

Now, it is your turn

Martin Ebner

h7p://elearningblog.tugraz.at

@TuMohdKhalil

mohammad.khalil@tugraz.at

SlidesAvailable:

@mebner Mohammad Khalil

martin.ebner@tugraz.at

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