it’s a wrapweb.mit.edu/2.744/www/resourceMaterials/ClassNotes/10... · 2018. 3. 16. · Each room...

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2.744 Product designit’s a wrap

human use analysis showcase but first!

Georgette Tso

coming due!

concept sketches

Tuesday, March 6 Tuesday, March 20

feedbackon feedback!

storyboard feedbackgeneral comments from the client!

“5Witsteamlovedreviewingtheconceptsfromtheclass”

storyboard feedbackas we move into more detail

Eachroomshouldstandalone.Designs/conceptsthatrequiretheguesttotraversemul>pledoors/spaces/rooms(whichislike5Wits)willnotworkwellforOpenWorld.

storyboard feedback

Automa>cresetisessen>al. AgamecannotrelyonstaffreseFngthingsoronthememory/obedienceofthegueststo“putthingsback.”Theresetneedstobefoolproof,becauseguestswilldoeverycrazythingyoucanimagine–andmany,manythingsyoucan’timagine.

as we move into more detail

storyboard feedback

Severaloftheroomdesignsinvolvedpickingupsmallobjectstouseelsewhereintheroom.Guestswillwalkoutwithobjectsintheirpockets(itonlytakes1-in-1,000gueststomessthingsup),smallobjectsshouldbeen>relyavoided.Thatgoesforbothgameelementsandprops.

as we move into more detail

storyboard feedback

Designforextremedurability,itisdifficulttoimaginehowabusiveasmallsub-setofguestsare–youshouldbeengineeringforthoseextremecases.

Ifit*can*bebroken,theywillbreakit,elementsandsetdressingmustbebuiltsoitisnotpossibleforahumantobreakit.

as we move into more detail

storyboard feedback

Severalstoryboardsstrung3-4gamestogetherinoneroom.Whilethisworksinthelongroomsat5Wits,theOpenWorldconceptisgenerallylookingforoneawesome,cleverchallenge/objec>veperroom.

as we move into more detail

storyboard feedback

Eachroomdesignislimitedtoone,rela>velysmall(100-250squarefoot),INTERIORbox.

Wewilltypicallystayawayfrom:“Youareintheforest”“Youareuponaroof”“Youareonthesurfaceofthemoon”“Youareinsideahumanbody”becausetheseareallspaceandbudgetintensivetoexecuteconvincingly.Be_erthemeslendthemselvestothesmall,enclosed,rec>linearenvironment:insideanancienttemple,anartmuseum,afuturis>cspaceship,etc.

as we move into more detail

storyboard feedback

Thevictorycondi>onforeachgameneedstobesensedsomehow–considerhowwin/losswillberobustlydetected,withnohumanintheloop.

as we move into more detail

and nowwarm up!

marker papertips!

marker techniquecubes

marker techniquethe cylinder

marker techniquethe sphere

letting the paper do the workrendering

cansonrendering

cansonrendering

not this!

canson drawingexercise

marker/pencil on Canson (10 min)

what’s next?

sketch models!Tuesday