2. State Core Learning Objectives
- Standard 3 Students will understand simple geometry and
measurement concepts as well as collect, represent, and draw
conclusions from data.
- Objective 2 Identify measurable attributes of objects and units
of measurement, and use appropriate techniques and tools to
determine measurements.
- C. Identify the value of a penny, nickel, dime, quarter, and
dollar, and determine the value of a set of the same coins that
total 25 or less (e.g., a set of 5 nickels equals 25).
3. Why Jeopardy?
- My grade one class had been learning all about coins and their
values, what they look like, how to add them, do problems with
them, count them, etc. They finished their unit while I was with
them so I created a review jeopardy game all about coins. I used
the school projector to play the game. The students really loved it
and it was a great way to review. The teacher had never used the
projector in the classroom so the students were especially
interested. After I found out this was their first projector
experience I wanted to use more technology and teach another lesson
using technology.
4. This is a screenshot of what the game looked like. We had
different categories dealing with different aspects of money or
different types of questions. It was an excellent review of their
math and what they knew about coins. 5. This is a screenshot of one
of our questions. It says What president is on the dime? and the
correct answer is Franklin D. Roosevelt. The kids loved the
suspense in waiting for the right answer to pop up on the screen.
6. Here is what the game looked like in the classroom. The students
loved it and were actively engaged in finding the correct answer!
7. What went well: In this picture you can see the four different
teams. I ran the computer and my teacher watched for which table
raised their hands first. It worked well to play in four teams with
the desks grouped together. The competition was also very fun for
them and they tried their best. 8. What else went well?
- The students really were engaged and worked together to figure
out the answers to the questions. I felt like they really enjoyed
it.
- They dont regularly use technology in the classroom and they
were so curious about it. They also were sad when the game was over
and we had to shut down the projector.
9. What could be improved?
- We had a couple glitches in our game.
- They loved the technology so much I think it would be
beneficial to continue to use it in the classroom.
- I would use technology to teach something other than playing
jeopardy.
10.
- Principles of Effective Technology Integration
- 1.Student Use of Technology : Effective technology integration
typically involves students (as opposed to just the teacher) in
actively using the technology.
- In my lesson, I was the only one actively using the technology.
In the future I would want to let the students use the technology
if possible instead of having them passively learn.
11. 2.Technology Use is Essential :Effective technology
integration is essential not peripheral to the learning activity.
For my lesson the technology was essential. Without it, it would be
hard to play the game. 12. 3.Focus on Learning Task :Effective
technology integration focuses on the learning task and not the
technology. The jeopardy game focused the review of knowledge about
coins. I believe it was being used correctly as a tool to help
achieve the learning task. 13. 4.Added Value :Effective technology
integration facilitates learning activities that would be more
difficult or impossible without the technology. Having the
projector and the game up on a screen added value to the learning
process. It was like the real game. It added excitement and was a
great way to review.